Patent classifications
A63F3/04
TOOL FOR REHABILITATING LANGUAGE SKILLS
Methods of using a tool, comprising a computer implemented system, for improving language skills comprising selecting a language concept and then a word associated with the language concept; asking the patient to answer a question related to the language concept about the first word; scoring the patient's response to the based upon at least one or more of the following: the number of words given, the number of prompts the patient needed to be provided in order to illicit the first response, the amount of time the patient needed to produce the first response; and then moving the word to a first location, that physically represents to the patient the first word score they achieved.
Further aspects involve calculating a total therapeutic session score by totaling up all the individual word scores from the therapeutic session and producing a therapeutic session report. As well as comparing results across sessions.
WORD-FORMING AND WORD-GUESSING GAME
A method for playing a word-forming and word-guessing board game (10) between at least a first player and a second player includes (i) each of the players selecting a letter tile set (20), a card deck (22) and a dice set (26); (ii) each of the players utilizing a predetermined number of letter tiles (20) from their letter tile set (20) to form a word that is hidden from each of the other players; (iii) the first player utilizing their card deck (22) and their dice set (26) to win an opportunity to guess the word of any of the other players; and (iv) the first player making a guess of the word of any of the other players.
Three dimensional letters word game components and game methods of play
A game apparatus and game methods of play that provide mental exercises to increase the level of abstract thinking to create 3-D objects from universally accepted 2-D flat patterns. Since we read and write on 2-D surfaces, the shapes we associate most with a 2-D environment are alphanumeric characters. Combining letters and numbers in a 3-D environment creates challenging exercises for visualizing 3-D shapes. The competitive games involve a series of 3-D manipulative modules. Play of the games involves scoring points for creating and/or discerning words made up of letters recognized from the 3-D manipulative modules. The games are for multiple players and can also be implemented electronically and online.
Word Game for Enhancing Diction
This present invention relates to a vocabulary-based game for a group of players. The game can include a deck of cards having both alphabet cards and non-alphabet or action cards. Each alphabet card can have one or more letters thereon. Each action card can have one or more rules displayed thereon. The plurality of cards are dealt to participating players in a predetermined number and the game proceeds generally wherein sequential players create words by using or ‘playing’ their alphabet cards to form words. Each player, during his or her turn, attempts to play a word from his or her hand or add letters to a word from another player. Points are based on the length of the formed word (i.e. number of letters in the formed word) and can be enhanced by an action card.
Educational Math Board Game
Educational math strategy games and methods of playing the same. The math strategy game may include a game board defining a plurality of spaces, a plurality of dice, and a plurality of distinct sets of game tokens for covering one or more of the plurality of spaces. During game play, a player may roll five dodecahedron dice and select a product of any two dice rolled. A token is placed onto the game board over one of the plurality of spaces matching the product selected. Game play continues until one player or team covers a horizontal, vertical, or diagonal series of adjacent spaces.
See It Say It Know It Multiplication Tables
The mechanics of See It Say It Know It Multiplication Tables involve moving pieces around a large board and discovering the product or answers by uncovering the multiplicand with dice rolls.
It is a game board kit, including twelve individual game boards, each game board configured to resemble the shape of or depict a number 1-12, known as a multiplier. Each number 1-12 has a corresponding (colored-coded) game board, with twelve numbers arranged on each game board. Also, the twelve numbers on each game board correspond to a product of a multiplier, which is a number 1-12 and is the multiplicand of the respective game board.
And twelve (color-coded) disks, each disk depicting one of a number corresponding to 1-12 and configured to cover one of the 12 numbers arranged on each game board.
Choose your own path game
A game using cards or virtual cards that are used by players during game play to dynamically create a board representing a territorial expanse. Game play takes place within the context of a narrative or story line for the characters playing the game wherein the narrative develops and unfolds according to explicit choices the player makes at multiple opportunities to choose among several options. The player choices that direct the game play and narrative are intended to ultimately resolve a goal-oriented quest or attain an objective assigned to the player's character. The game play and the assembly of the cards or virtual cards to form the territory arise from the characters' exploration of territory represented by a plurality of numbered cards and by the characters' interaction with other features of the cards and with the features of non-numbered cards.
Children's cooperative edutainment board game
A cooperative board game played by a group of players includes a customizable playhouse, a game board having a plurality of defined areas each defined by a shape on the game board, a plurality of activities including Level 1, Level 2, Level 3, and Level 4 activities, wherein each level corresponds to one of the defined areas, a plurality of decks of dramatic play cards, wherein each of the plurality of decks corresponds to one of the levels, and an online map that can be accessed after completing a final activity in Level 4. Each player in the group of players completes each of the Level 1, Level 2, Level 3, and Level 4 activities in order, wherein the game is complete after each player completes the Level 4 final activity. The unique value propositions include self-discovery, a bird's eye view of the world, flexible and repeatable activities for endless outcomes, and an online community providing hindsight learning and real-world connection with others.
Children's cooperative edutainment board game
A cooperative board game played by a group of players includes a customizable playhouse, a game board having a plurality of defined areas each defined by a shape on the game board, a plurality of activities including Level 1, Level 2, Level 3, and Level 4 activities, wherein each level corresponds to one of the defined areas, a plurality of decks of dramatic play cards, wherein each of the plurality of decks corresponds to one of the levels, and an online map that can be accessed after completing a final activity in Level 4. Each player in the group of players completes each of the Level 1, Level 2, Level 3, and Level 4 activities in order, wherein the game is complete after each player completes the Level 4 final activity. The unique value propositions include self-discovery, a bird's eye view of the world, flexible and repeatable activities for endless outcomes, and an online community providing hindsight learning and real-world connection with others.
GAMING UNIT
Disclosed is a gaming unit for a gaming system, the gaming system comprising the gaming unit and a plurality of playing pieces, each playing piece of the plurality of playing pieces comprising a magnet and having an identifier. The gaming unit comprises: a play zone for arranging one or more playing pieces of the plurality of playing pieces on the gaming unit; a control unit; and a first magnetic unit configured to generate or alter a magnetic field for magnetically affecting one or more playing pieces arranged in the play zone. The first magnetic unit being operationally connected to the control unit. The control unit is configured to detect the identifier of a playing piece arranged in the play zone and responsive to the detection of one more particular identifiers generate a control signal controlling the first magnetic unit to generate or alter a magnetic field thereby magnetically affecting one or more playing pieces in the play zone.