Patent classifications
A63F7/0023
STADIUM FOR ROBOTIC GAMES
A user configurable playing surface and stadium venue includes interlocking floor parts that form a playing surface. Each of the interlocking floor parts has a series of openings. A set of wall elements are provided that each have insertion tabs configured to mate with the interlocking floor parts using the series of openings to form said stadium venue with a perimeter boundary.
GAMES PLAYED WITH ROBOTS
A robotic gaming system is provided that includes a playing surface, a ceiling above the playing surface and a subfloor below the playing surface. At least one robot is controlled by a player to navigate on the playing surface, above the subfloor, or below the ceiling to interact with a plurality of scoring elements. A sensor associated with a scoring element identifies when a robot successfully interacts with the scoring element to score points.
Games played with robots
A robotic gaming system is provided that includes a plurality of modular wall sections placed on playing surface. At least one robot is controlled by a player to navigate on the playing surface and interact with a plurality of scoring elements on the walls. A sensor associated with a scoring elements identifies when the robot successfully interacts with the scoring element to score a point.
Games played with robots
A robotic gaming system is provided that includes at least one sensor placed on a playing surface. At least one robot is controlled by a player to navigate on the playing surface and manipulate at least one target towards a gate. The sensor is operative for identifying when the target is moved to a scoring region of the playing surface.
Shuffle board game apparatus and method
A shuffle board game system includes a shuffle board game apparatus and a method of playing a game. The board game apparatus includes a base, a symmetrical, enclosed, cross-configured shuffle board with a target pattern at the center with multiple playing pieces that can be distributed from each of the four ramps surrounding the board. The method of playing includes each of four players strategically launching their respective playing pieces from a ramp toward the target pattern or to block another player's ramp. Each player seeks to gain the most points based upon the proximity of their playing pieces to spaces within the target pattern.
RANDOMIZED MARBLE RACING GAME AND REMOTE PLAY OF THE SAME
An amusement game comprising a track to facilitate game elements to race from a start to an end of the track. The game elements are ranked in a final order of the race. Randomization elements randomize an initial order of the game elements. A server may accept, from user devices, guesses of the final order. The server device sends an indication to each user device based on the final order and a guess associated with the user device. A presentation mechanism located at the end of the track preserves the final order after completion of the race. A reset mechanism transports the plurality of game elements from the presentation mechanism to an area at the start of the track to facilitate another race. A plurality of cameras capture live video images of the game elements as they move within the track and of the final order. A server controls operation of the amusement game and processing the captured live video images for transmission to one or more user devices so that the one or more user devices participate in the amusement game by guessing the final order.