Patent classifications
A63F7/0058
Air assisted roll down game
An arcade game comprising an elevated ally having a first flat planar section to receive rolling game elements and a second alley section having a plurality of targets, wherein the targets are passages though the second alley section and sized to allow the rolling elements to pass through said passages and game has a compressed gas reservoir and a plurality of exit portals and a controller that allows players to release gas and affect the motion of rolling elements on the target section.
PLAY APPARATUS
A play apparatus has a pair of devices. Each device has: a capture arrangement such as a cavity to capture an object such as a ball; an object detector to detect that the object has been captured; a transmission module to transmit a release signal; a receiver module to receive a release signal; and a release actuator to release the captured object. A first device detects capture of a first object, transmits a first release signal to cause a second device to release a second object. The first device withholds the first object until releasing it responsive to receipt of a second release signal indicating that another object has been captured by the second device.
Automated runway loop for aerial projectile
An automated runway loop including a u-shaped runway, wherein the runway is configured to support an aerial projectile with the runway having a discharging end and a receiving end. The runway has a support attached to the runway and to a motor capable of extending and retracting the runway along an axis. At least one sensor is positioned along the runway and configured to provide at least one output indicative of at least one parameter of the aerial projectile. A computer is connected to the sensors and the motor, the computer controlling energization of the motor based at least in part on an indicated parameter of the aerial projectile, where the energization of the motor causes the aerial projectile to be discharged from one end of the runway and to be received at the other end of the runway.
Method and apparatus for locating 3-D objects and executing desired operation, such as playing CAROM, by robot
An apparatus and a method to locate a three dimensional object and to execute a predetermined operation on said object, such as playing carom is disclosed. The apparatus includes a robot (200) having an end effect or (202) mounted on a gantry frame. The apparatus further includes a plurality of imaging sensors mounted at predetermined positions in said gantry frame. A data processing system (computer) (214) is provided in communication with said robot (200) and said imaging sensors. Further a controller 216 connected to said data processing system (214) to regulate the functions of said data processing system. The end-effect or (202) provided in the robot (200) consists of at least two degrees of freedom, one for rotational (302) and other for transmitting force (306a).
ELECTRONIC TRAINING GAME
A training game has a cylindrical conduit having exterior walls and interior walls forming an aperture therethrough that is adapted and sized to accept at least one aerial projectile therethrough. A means for sensing and measuring aerial projectile movement in electronic communication with at least one of said conduit or said projectile is provided. A central processing unit is provided and adapted to calculate and communicate game information with at least player in electronic communication with the means for sensing and measuring aerial projectile movement.
Obstacle course game
A portable, configurable obstacle course game is provided for creating an interactive, entertaining game in a small space. The game is arranged along or above a path for a rolling ball, and obstacles move into and out of the ball's path, creating challenges for the players to roll or hit the ball through the path. Players can interact with each other and set difficulty levels in various play modes. The game is portable and configurable, so that it can be arranged on different playing surfaces, with different obstacles and even environmental interactions. The game can also communicate with wireless devices such as an application on a user's mobile phone, for additional game features.
Apparatus for animated beer pong (Beirut) game
The present invention provides an animated game table for playing games such as Beer Pong (Beruit), that permits individual or group cup movement across a low-friction game surface via magnetic attraction. In one or more embodiments, the animated game table of the present invention utilizes a series of animated magnets placed below the surface of a low-friction game surface to move an one or more magnetically sensitive cups across the top of the low-friction game surface. In some embodiments, the movement of these magnets, and therefore the cups, is controlled by a microprocessor and various movement patterns can be preprogrammed or controlled through a wireless connection to a smart phone or other similar device. In some embodiments, flashing lights and speakers, also controlled by the microprocessor, can be added to increase the excitement and/or difficulty of the game and improve the overall gameplay experience.
STADIUM FOR ROBOTIC GAMES
A user configurable playing surface and stadium venue includes interlocking floor parts that form a playing surface. Each of the interlocking floor parts has a series of openings. A set of wall elements are provided that each have insertion tabs configured to mate with the interlocking floor parts using the series of openings to form said stadium venue with a perimeter boundary.
ROBOTIC MINIATURE GOLF
A game played on a miniature golf course is provided that includes two or more robots, each individually assigned to a player. A remote controller is individually assigned to each of the players for control of one of the two or more robots. A color-coded ball unique from the others is individually assigned to each of the players. A method of playing a golf game is also provide that includes the assignment to each player of a controller, the controller directing the operation of a specific robot. The player strikes a ball unique to the each of the players with the robot through controls passed through the controller on a miniature golf course hole with the object of urging the ball into a cup on the miniature golf course hole. The players can compete to do so by various metrics.
Obstacle Course Game
A portable, configurable obstacle course game is provided for creating an interactive, entertaining game in a small space. The game is arranged along or above a path for a rolling ball, and obstacles move into and out of the ball's path, creating challenges for the players to roll or hit the ball through the path. Players can interact with each other and set difficulty levels in various play modes. The game is portable and configurable, so that it can be arranged on different playing surfaces, with different obstacles and even environmental interactions. The game can also communicate with wireless devices such as an application on a user's mobile phone, for additional game features.