Patent classifications
A63F7/02
TRAIN-TYPE GAMING APPARATUS
Disclosed is the game apparatus using a train device constituted by cars of different sizes. The play ball lowered along the lane assembly may enter any one of the cars. Depending on the car into which the play ball enters, a predetermined reward may be provided to the player. The play ball entering the car deviates through the opening and rises through the elevating device. The raised play ball may be waited to descend again through the lane assembly.
TRAIN-TYPE GAMING APPARATUS
Disclosed is the game apparatus using a train device constituted by cars of different sizes. The play ball lowered along the lane assembly may enter any one of the cars. Depending on the car into which the play ball enters, a predetermined reward may be provided to the player. The play ball entering the car deviates through the opening and rises through the elevating device. The raised play ball may be waited to descend again through the lane assembly.
Edgelit light guide device with prisms forming first and second sub patterns
A display includes a light guide plate having an incident edge surface and an output surface; a plurality of light sources arranged opposed to the incident edge surface; and a plurality of prisms arranged in a main pattern on a surface, each prism having a reflective surface configured to reflect light from any of the plurality of light sources towards the output surface. A curvature of the reflective surface of a first prism arranged in a first sub-pattern of the main pattern, is different from a curvature of the reflective surface of a second prism arranged in a second sub-pattern of the main pattern.
Edgelit light guide device with prisms forming first and second sub patterns
A display includes a light guide plate having an incident edge surface and an output surface; a plurality of light sources arranged opposed to the incident edge surface; and a plurality of prisms arranged in a main pattern on a surface, each prism having a reflective surface configured to reflect light from any of the plurality of light sources towards the output surface. A curvature of the reflective surface of a first prism arranged in a first sub-pattern of the main pattern, is different from a curvature of the reflective surface of a second prism arranged in a second sub-pattern of the main pattern.
Gimmick device
A gimmick device according to one or more embodiments may include a gimmick and a voice coil motors (VCM). The VCM includes a casing, a permanent magnet, a yoke and iron-core, a bobbin, and a coil part. The gimmick is mounted to the casing on a movable side. The coil part includes a drive and primary coil serving as a drive coil and a primary coil of a displacement sensor including a differential transformer, the drive and primary coil being interlinked with a magnetic flux by the permanent magnet, and two secondary coils of the displacement sensor. The yoke and iron-core may be disposed in a central space defined in the coil part, and serves as an iron core of the displacement sensor.
Pinball Tracking System
An entertainment device typically described as a pinball machine, usually found in myriad places such as arcades, restaurants, private residences, etc. A conventional pinball machine allows one or more players to play a game in which points are accrued by physically striking one or more balls on an inclined play field within a cabinet having a transparent top surface. Interaction of the machine with the ball is typically limited to events when the ball strikes an object on the play field. To enable more machine-ball interaction and therefore increase entertainment value ball tracking is needed. A way to track the ball in a very fast manner to better enable open space interactivity while not having excessive cost and while not limiting the game designer.
Game system
A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball.
Game system
A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball.
Random Output Generating System
A dice shaker device and method for providing a randomized state of at least one die. The dice shaker device includes a dice plate, a dice plate actuator configured to apply a reciprocating force to the dice plate, a casing, a circumferential ridge surface extending around an outer perimeter of the dice plate, and a dice rolling space at least partly defined by the casing, the dice plate, and the circumferential ridge surface. The circumferential ridge surface can be arranged in parallel with an upper surface of the dice plate, and the circumferential ridge surface can have a width that is equal to or less than half a width of the at least one die that the dice shaker device is arranged to provide a randomized state of.
GAME PLAYING APPARATUS AND METHOD
The present disclosure provides an apparatus for playing game. The apparatus includes a game board member, at least one circular ball member, and at least one biasing arrangement. The game board member includes a top portion, a bottom portion and opposite sides, and a game board body extending between the top portion, the bottom portion, and the opposite sides. The game board body includes a pattern configuration. The at least one circular ball member is adapted to move within the game board body along the pattern configuration. The at least one biasing arrangement is configured along at least one of the opposite sides of the game board member. The at least one biasing arrangement is adapted to be pulled to generate a biasing force to hit the at least one circular ball member to be moved within the game board body along the pattern configuration.