A63F7/02

Device to provide network access to entertainment machine

A display signal associated with a pinball machine display is received. The display signal is interpreted. A network message is transmitted via a network interface based at least in part on the interpretation of the display signal. A network message is received via a network interface. A maintenance signal associated with the network message is submitted via a communication interface, wherein the communication interface is coupled to a pinball machine coin door panel driver board.

INTERACTIVE SKILL CHALLENGE COIN FUNNEL SPINNING WELL
20210074129 · 2021-03-11 ·

A coin funnel spinning well device includes upper and lower sections connected by a midsection suspension system configured for accommodating oscillating movement in three dimensions between the sections. The upper section includes an observation dome mounted on a funnel with a lower funnel discharge. A coin launch assembly is mounted in the observation dome and receives coins through a coin insert opening in the observation dome. A pair of handles are mounted on opposite sides of the upper section and enable an operator to manipulate movement of the upper section to maintain a coin on a spiral trajectory. The coin funnel spinning well device can be automated with a computerized control system for controlling Internet access, lighting, coin sensing, timer, and input and output device functions.

INTERACTIVE SKILL CHALLENGE COIN FUNNEL SPINNING WELL
20210074129 · 2021-03-11 ·

A coin funnel spinning well device includes upper and lower sections connected by a midsection suspension system configured for accommodating oscillating movement in three dimensions between the sections. The upper section includes an observation dome mounted on a funnel with a lower funnel discharge. A coin launch assembly is mounted in the observation dome and receives coins through a coin insert opening in the observation dome. A pair of handles are mounted on opposite sides of the upper section and enable an operator to manipulate movement of the upper section to maintain a coin on a spiral trajectory. The coin funnel spinning well device can be automated with a computerized control system for controlling Internet access, lighting, coin sensing, timer, and input and output device functions.

Rotatable ball momentum transfer assembly for an amusement game

A rotatable ball momentum transfer assembly for an amusement gam, such as a pinball machine includes an impact ball mounted to an inclined playfield and a shaft mounted to the playfield proximate to the impact ball. A travel ball is coupled to the shaft such that the travel ball rests against the impact ball during gameplay to receive momentum from the impact ball when the impact ball is struck by a game ball, causing the travel ball to at least partially rotate about the shaft. In one example, the travel ball rotates in a fixed arc towards one of two resting positions on either side of the impact ball. These two resting positions both open or close different shot paths available during gameplay.

Rotatable ball momentum transfer assembly for an amusement game

A rotatable ball momentum transfer assembly for an amusement gam, such as a pinball machine includes an impact ball mounted to an inclined playfield and a shaft mounted to the playfield proximate to the impact ball. A travel ball is coupled to the shaft such that the travel ball rests against the impact ball during gameplay to receive momentum from the impact ball when the impact ball is struck by a game ball, causing the travel ball to at least partially rotate about the shaft. In one example, the travel ball rotates in a fixed arc towards one of two resting positions on either side of the impact ball. These two resting positions both open or close different shot paths available during gameplay.

PROGRAM, ELECTRONIC DEVICE, METHOD, AND SYSTEM
20210031095 · 2021-02-04 · ·

One or more embodiments of the invention is a program for a game executed on an electronic device that accepts player inputs, the program causing the electronic device to execute: a screen display step of displaying a game screen including a player object that moves in a game field in which a virtual gravity is set, as well as collidable objects and an operated object that are disposed in the game field; an object control step of causing the operated object to be manipulated on the basis of a player input accepted by the electronic device; and a player-object control step of giving a movement velocity to the player object in a direction toward a target object, which is one of the collidable objects, on the basis of the player input accepted by the electronic device in the case where a predetermined condition is satisfied.

Game apparatus

A game apparatus provides a game using three-dimensional game objects rollable regardless of their orientation, and includes a circulating mechanism configured to circulate the three-dimensional game objects. The circulating mechanism includes: a conveyor device configured to transport the three-dimensional game objects from a first position to a second position higher than the first position; a first path configured to move the three-dimensional game objects from the second position to a third position lower than the second position; a supply path for supply of a part of the three-dimensional game objects to a game object utilizer that uses the supplied three-dimensional game objects in the game, the part entering the supply path at a position between the second position and the third position; and a second path configured to move a part of the three-dimensional game objects not entering the supply path, to the first position lower than the third position.

Game apparatus

A game apparatus provides a game using three-dimensional game objects rollable regardless of their orientation, and includes a circulating mechanism configured to circulate the three-dimensional game objects. The circulating mechanism includes: a conveyor device configured to transport the three-dimensional game objects from a first position to a second position higher than the first position; a first path configured to move the three-dimensional game objects from the second position to a third position lower than the second position; a supply path for supply of a part of the three-dimensional game objects to a game object utilizer that uses the supplied three-dimensional game objects in the game, the part entering the supply path at a position between the second position and the third position; and a second path configured to move a part of the three-dimensional game objects not entering the supply path, to the first position lower than the third position.

GAME MACHINE AND EFFECT PRODUCING METHOD FOR GAME MACHINE

A game machine 10 includes a game board 12 and a glass unit 15 disposed in front of the game board 12. The glass unit 15 contains a luminescent material that emits visible light having a wavelength of 380 to 780 nm by excitation light.

GAME MACHINE AND EFFECT PRODUCING METHOD FOR GAME MACHINE

A game machine 10 includes a game board 12 and a glass unit 15 disposed in front of the game board 12. The glass unit 15 contains a luminescent material that emits visible light having a wavelength of 380 to 780 nm by excitation light.