Patent classifications
A63F7/04
Live action multi-track skills game
A system and method for operation of a game in which teams of players attempt to negotiate through a track of rooms, or several tracts of rooms. Teams attempt to progress through the track by solving problems presented in each room thereby earning access to a following room, until the team completes a track comprising several rooms. A control system is operable to control flow of teams from room to room, and to control presentation of problem solving activities to the teams, and to interpret data from the rooms to assess the performance of the team, and grant access to a following room or to bar access to a following room and/or eject the team from the room to start over on the track.
Dice coin
A coin for use in games of chance includes a first side connectable to a second side and forming a coin interior when the first side is connected to the second side. A ball held in place in the coin interior, which interior includes a plurality of ridges and valleys with sloped surfaces for biasing a ball toward a periphery, which may include pockets, of the coin when the coin is flipped or rolled. Each pocket may be next to a viewing window, allowing the ball within the pocket to be viewed from the exterior of the coin.
ROTATING BALL-IN-A-MAZE PUZZLE GAME
A moving ball-in-a-maze puzzle game includes at least two moving maze rings. Each maze ring includes a respective maze, the maze rings moving relative to one another over a platform, defining dynamic paths therebetween enabling maneuvering a ball on the platform from a start position to an end position through the mazes, while passing between the respective moving maze rings.
Raffle device
A device used in marketing contests, particularly for the drawing of tickets which are put into a rotating raffle drum (G), and whose main purpose is to provide a dynamic and automated device that, advantageously, allows feeding of tickets even when the rotating drum is moving, enables constant and uniform shuffling of said tickets, thus ensuring randomness of the drawing with greater safety and ease and, at the same time, provides public entertainment. Said raffle device (E) comprises a rotating raffle drum (G), a stand (S), a rotation mechanism (R), a ticket feeding device (D), a compressed air power unit (C) and a power, command and control board (Q), including an electronic control unit (not depicted) such as a PLC. Device (E) may further comprise a ticket swirling mechanism (T) interconnected to a compressed air power unit (C) and a lighting system (not depicted) conveniently associated with the rotating drum (G).
A Toy
A product advertising and marketing toy comprising a clear or transparent receptacle resembling an empty well known or prior art beverage container. A tube extending into the receptacle, wherein shaking the receptacle to cause a token to enter the tube is the aim of using the toy. A game played using the toy.
A Toy
A product advertising and marketing toy comprising a clear or transparent receptacle resembling an empty well known or prior art beverage container. A tube extending into the receptacle, wherein shaking the receptacle to cause a token to enter the tube is the aim of using the toy. A game played using the toy.
Random output generating system
A dice shaker device and method for providing a randomized state of at least one die. The dice shaker device includes a dice plate, a dice plate actuator configured to apply a reciprocating force to the dice plate, a casing, a circumferential ridge surface extending around an outer perimeter of the dice plate, and a dice rolling space at least partly defined by the casing, the dice plate, and the circumferential ridge surface. The circumferential ridge surface can be arranged in parallel with an upper surface of the dice plate, and the circumferential ridge surface can have a width that is equal to or less than half a width of the at least one die that the dice shaker device is arranged to provide a randomized state of.
Value-variable game of chance
A method for playing a value-variable game of chance includes providing a random number generator including one or more walls forming a grid, the grid including an entrance zone and a finishing zone, and the grid being configured to support a transit of a puck from the entrance zone to the finishing zone; providing the finishing zone as including two or more finishing positions, each of the finishing positions configured to receive the puck, and each of the finishing positions being assigned a different finishing position value; providing the grid as including one or more deflectors; introducing a puck into the grid at the entrance zone and subjecting the puck to a force to drive the puck to the finishing zone, and allowing the puck to be deflected off any of the deflectors that it impacts during the puck's transit.
Pliable Handheld Game and Its Associated Method of Manufacture
A game assembly having a fluid pouch with a flexible front panel that is bonded to a rear panel in selected areas. The bonding acts to define an enlarged play area, at least one pump bulb, and at least one fluid passage. The fluid pouch is filled with a liquid medium and game pieces. A housing covers the flexible front panel of the fluid packet leaving at least part of the enlarged play area and at least one pump bulb exposed. Each pump bulb creates a flow jet in the fluid medium when compressed. The flow jet causes the game pieces to move within the liquid medium. The game pieces interact with stationary features to obtain points or to show gameplay skill. The flexible front panel is transparent and is flexible enough to readily deform when manually touched. Accordingly, when touched, the enlarged play area is selectively altered.
Dice coin
A coin for use in games of chance includes a first side connectable to a second side and forming a coin interior when the first side is connected to the second side. A ball held in place in the coin interior, which interior includes a plurality of ridges and valleys with sloped surfaces for biasing a ball toward a periphery, which may include pockets, of the coin when the coin is flipped or rolled. Each pocket may be next to a viewing window, allowing the ball within the pocket to be viewed from the exterior of the coin.