A63F7/06

Toy Apparatus

A toy apparatus includes a base piece having a distal end, a movable elongated member having a first end and a second end, and a tether coupled to the first end of the movable elongated member. Tension applied to the tether moves the movable elongated member from an open first position to a closed second position. The toy apparatus is configured to freely slide on a surface due to momentum generated when an initial pushing force is applied to the toy apparatus. The tension applied to the tether causes the tether to become taut, without other human contact to the toy apparatus. In the closed second position, the second end of the movable elongated member is closer to the distal end of the base elongated member, and the base elongated member and the movable elongated member are capable of retaining a target piece.

Control device and method for intelligent basketball shooting machine
20170151493 · 2017-06-01 ·

The disclosure refers to a control device and method for an intelligent basketball shooting machine, the device includes a control module, a blue-tooth communication module, a display module, a control switch, a power-supplying module, and a first sensor and a second sensor both for counting; the first sensor is used for catching amount of goals in one basket of basketball shooting machine, and the second sensor used for catching amount of goals in another basket of basketball shooting machine; the first sensor, second sensor, blue-tooth communication module, display module, control switch and power-supplying module are respectively connected with control module; the disclosure makes the basketball shooting machine go on single game or online game, besides, the player can play the shooting game with friends by remote way just through an intelligent terminal, which increases interest and convenience.

Quick-release bearing system for game table

A quick release system for a rod of a table is disclosed. The rod can have an axis and the rod can be axially slidable and rotatable about the axis relative to the table. The system can include a mount having a slot that extends downward to and is in communication with holes in the mount. The mount can be mounted adjacent a top side wall of the table. The system also can have a bearing with an axial hole that receives the rod. The bearing can have tabs that extend downward below the axial hole to mount the rod to the table by inserting the bearing into the slot so that the tabs engage and are retained by the holes, respectively, in an engaged position. In a disengaged position, the tabs can be manually released from the holes to release the bearing and the rod from the mount.

Game table for exercise and recreation

A game table for exercise and recreation provides an engaging game for players wherein a ball or other game piece may be advanced to score goals or points. The game table includes an angled playing surface to which a pair of paddle assemblies may be movably secured via corresponding slots in the playing surface. Typically, the slots will be at the ends of the playing surface and extend laterally. A pair of goal box assemblies provide a scoring opportunity for players and are located at the ends of the playing surface. Side openings may be formed in the walls of the game table to allow improved range of motion, including rotationally, of the paddle assemblies.

Electromechanical hybrid gaming system
09640032 · 2017-05-02 · ·

Systems in accordance with embodiments of the invention operate an electromechanical hybrid gaming system including a real world engine configured to provide a randomly generated payout for a gambling game; an electromechanical game system connected to an entertainment game user interface and constructed to manage the electromechanical table game including an actuator that affects a goal of the electromechanical table game, wherein outcomes of the electromechanical table game are based upon actions performed by the player, wherein the electromechanical game system operates the actuator based on an outcome of the randomly generated payout for the gambling game; and a game world engine connected to the electromechanical game system and the real world engine, the game world engine constructed to communicate gameplay gambling event occurrences based upon the sensed actions by the player during the player's skillful execution of the electromechanical table game.

Icy table

An icy table relating to a field of movable refrigerated containers includes a base, a support column, an ice bucket, and an amusement table, the base is connected to a lower end of the support column, the amusement table is configured on an upper end of the support column, and the amusement table includes a drinks holder and a game table. The icy table includes an ice bucket and an amusement table, which not only has a function of cooling drinks, but also has amusement function, and the multifunctional icy table can broaden the application areas, improve the practicality and lasting appeal, and promote the use thereof.

Icy table

An icy table relating to a field of movable refrigerated containers includes a base, a support column, an ice bucket, and an amusement table, the base is connected to a lower end of the support column, the amusement table is configured on an upper end of the support column, and the amusement table includes a drinks holder and a game table. The icy table includes an ice bucket and an amusement table, which not only has a function of cooling drinks, but also has amusement function, and the multifunctional icy table can broaden the application areas, improve the practicality and lasting appeal, and promote the use thereof.

Apparatus for object information detection and methods of using same

A system for determining information regarding at least one object, comprising: a sensor sensitive to capacitive coupling; at least one object adapted to create a capacitive coupling with the sensor when at least one signal is input to the sensor; a detector adapted to measure at least one output signal of said sensor associated with the at least one object, wherein the output signal associated with the at least one object is an object information code.

Apparatus for object information detection and methods of using same

A system for determining information regarding at least one object, comprising: a sensor sensitive to capacitive coupling; at least one object adapted to create a capacitive coupling with the sensor when at least one signal is input to the sensor; a detector adapted to measure at least one output signal of said sensor associated with the at least one object, wherein the output signal associated with the at least one object is an object information code.

Toy apparatus

A toy apparatus includes a base piece configured to slide on a surface when an initial pushing force is applied to the toy. A base elongated member is coupled to the base piece, and has a distal end away from the base piece. A movable elongated member has a first end and a second end, and is movable between an open first position and a closed second position. A tether is coupled to the first end of the movable elongated member, wherein tension applied to the tether moves the movable elongated member. In the open first position, the second end of the movable elongated member is away from the distal end of the base elongated member. In the closed second position, the second end is closer to the distal end, and the base elongated member and the movable elongated member are capable of retaining a target piece.