A63F9/0001

TOOL FOR REHABILITATING LANGUAGE SKILLS
20190304329 · 2019-10-03 ·

Methods of using a tool for improving language skills comprising selecting a language concept and then a word associated with the language concept; asking the patient to answer a question related to the language concept about the first word; scoring the patient's response to the based upon at least one or more of the following: the number of words given, the number of prompts the patient needed to be provided in order to illicit the first response, the amount of time the patient needed to produce the first response; and then moving the word to a first location, that physically represents to the patient the first word score they achieved.

Further aspects involve calculating a total therapeutic session score by totaling up all the individual word scores from the therapeutic session and producing a therapeutic session report. As well as comparing results across sessions.

Haptic braille output for a game controller

A game controller with haptic Braille chording capability. While a conventional game controller are geared to sighted players, the disclosed controller configurations include various adaptations that provide alternative input and outputs to facilitate game play by sight-impaired or blind users, as well as other users knowledgeable of Braille. A number of paddles may be arranged on a game controller housing so that a player may engage selected ones of the paddles to enable encoding braille characters using the paddles. This input may be used to control a game, enter text into a chat session or take any other action desired. The converse may also occur, where a combination of the paddles may provide haptic feedback detectable by a user holding a game controller so that the paddles encode braille output (or other data), allowing a user to receive output simply by contact with the paddles.

MEDIA FILE PLAY GAME
20240181333 · 2024-06-06 ·

Disclosed is a media file play game, the media files being advantageously audio and/or video files, the game including: at least two game theme baseplates, each including a radio-communicating chip that contains data including a first identifier intended to correspond to at least one game media file; and a game base including: at least one chip reader associated with at least one reading surface, a memory device in which are recorded game media files, audio and/or video player, adapted to play game media files, a human/machine interface; and a controller designed to play at least one of the game media files, via the audio and/or video player, which is associated with the first identifier collected by the at least one chip reader.

Family Game with Braille
20190105556 · 2019-04-11 ·

The current invention is a family board gaming for everyone with Braille. The game involves obscura roadside oddities. It will allow users to take a road trip across the United States to visit all of the strange Roadside Oddities. The Game comes with two sided color cards with braille embossed cards on the reverse card side. Braille embossed on key points of the board itself including braille instructions and dice. The modest sized tactile card holders keep the playing area organized for easy play. They would come in variety of Oddity replicas ranging from an oversized Pistachio Nut, the World's Largest toilet and more. The game will come with Braille Die and Braille on the playing board.

Behavior variability and complexity modeling using a construction toy
10102768 · 2018-10-16 · ·

A system includes a memory and a processor operatively coupled to the memory. The processor being configured to execute instructions to monitor a behavior of a player of a first construction toy. The first construction toy includes at least one sensor to detect a first construction made by the player between the first construction toy and a second construction toy. The processor being further configured to record the first construction made by the player between the first construction toy and the second construction toy. The processor also being configured to identify a preexisting second construction that is similar to the first construction. The processor being configured to group all the constructions. The processor being further configured to determine a behavior variability and a complexity level for the player based on the construction operations and structures.

HAPTIC BRAILLE OUTPUT FOR A GAME CONTROLLER

A game controller with haptic Braille chording capability. While a conventional game controller are geared to sighted players, the disclosed controller configurations include various adaptations that provide alternative input and outputs to facilitate game play by sight-impaired or blind users, as well as other users knowledgeable of Braille. A number of paddles may be arranged on a game controller housing so that a player may engage selected ones of the paddles to enable encoding braille characters using the paddles. This input may be used to control a game, enter text into a chat session or take any other action desired. The converse may also occur, where a combination of the paddles may provide haptic feedback detectable by a user holding a game controller so that the paddles encode braille output (or other data), allowing a user to receive output simply by contact with the paddles.

Tactile braille dice

A tactile die for playing a game, the die comprising a plurality of sides, wherein each side comprises a face having a braille character, each side comprises 3 or more raised border edges surrounding the face, and wherein one of the 3 or more raised border edges is an indicator edge configured to indicate an orientation of the face, the indicator edge comprising an indent along a length thereof.