Patent classifications
A63F9/001
LEARNING RULER ALLOWING THREE-DIMENSIONAL PLAY
A learning ruler allowing three-dimensional play, comprising: a body having a plate shape and at least one or more scales formed thereon so as to measure a length; and at least one or more stereoscopic plates formed by cutting parts of the body so as to be detachably attached to the body and to be three-dimensionally set on the top surface of the body by means of attachment means after being separated from the body.
ADVENTURE KIT
An adventure kit comprising: (a) one or more treasure receptacles; (b) child instructions; (c) one or more parent packages including parent instructions, which differ from the child instructions.
Toy Apparatus And Methods Of Manufacture And Use Thereof
A toy or game apparatus including a figure or character member and a trigger means. User actuation of the trigger means causes at least part of the figure or character member to vibrate and/or shake. The vibrating or shaking occurring occasionally and/or after a period of time has elapsed.
Child protective entertainment and dining accessory
A child protective entertainment and dining accessory includes a base tray selectively attachable to and detachable from a dining table and configured to support at least one of food and drink for a child, and a rail elevated above and supported by the base tray onto which to secure one or more toys.
GAME APPARATUS WITH MATCHED OUTER AND INNER VESSELS AND METHOD OF PLAYING
The invention provides a game apparatus having matched inner and outer vessels and a set of cards that can be used to play a game. Each vessel of the game apparatus is configured to hold a liquid such as water or beer, which can be dispensed into the vessel body through the open top. The outer vessel is larger than the inner vessel and configured to hold the inner vessel in a substantially upright position and rotatable in its hollow interior. The matched inner and outer vessels can be used to play a game in which two or more players take turn adding at least a drop of water to an inner vessel placed in a fluid-filled outer vessel until a player loses by causing the inner vessel to sink by adding more fluid than the inner vessel can hold. The invention also provides a plurality of karma cards that are content matched to a two-vessel game apparatus. A karma card can stipulate one or more actions to be taken when a player causes the inner cup to sink to a position identified by an outcome element on the outer cup. The invention methods for playing games using the matched two-vessel game apparatus, as well as score cards.
Package for a plurality of products, in particular confectionery products
Package for plurality of products, preferably foodstuff products, more preferably confectionery products. The package includes: an outer container; and a tray, which is provided with a plurality of housings containing the products and rotatably mounted within the container. Provided on the tray is an array of game indications. An opening or an opening and a transparent portion, for rendering accessible a product contained in a housing so that it can be removed, and for rendering visible from outside an indication of the game. A shaped portion is provided, which faces, or projects on, the outside of the container and which the consumer can get hold of. The tray is configured for being rotated, via the shaped portion, so as to render accessible a new product and, simultaneously, render visible from outside a new game indication, through the at least one opening or else the opening and the transparent portion.
ELEMENTARY EDUCATION LEARNING SYSTEM
An apparatus for educating children includes a sock with an open end and a closed end. The apparatus includes a first sock symbol located on the first side of the sock which is oriented with a top of the first sock symbol oriented toward the closed end of the sock. The apparatus includes a second sock symbol located on the second side of the sock toward the closed end which is oriented with a bottom of the second sock symbol toward the closed end of the sock. Bending an end of the sock toward the first side inverts the second sock symbol and places it and a portion of the second side in a position to be viewed from the first side of the sock. The first and second sock symbols differ. The first and the second sock symbols are related to a same sock topic.
Detectable projectile system with interactive shooting game methods
Disclosed are toy battle dart shooting gameplay environments supporting players' dart projectile hits or tags with detectable projectile devices, systems, and methods for resolving hits to a targeted player from a toy projectile during gameplay. In certain configurations interactive shooting battling provide arrangements are between players individually or within an arena architecture facilitated Targeted Player Hit Resolution via data communications with detectable projectiles and interactive shooting systems and methods.
Game apparatus with matched outer and inner vessels and method of playing
The invention provides a game apparatus having matched inner and outer vessels and a set of cards that can be used to play a game. Each vessel of the game apparatus is configured to hold a liquid such as water or beer, which can be dispensed into the vessel body through the open top. The outer vessel is larger than the inner vessel and configured to hold the inner vessel in a substantially upright position and rotatable in its hollow interior. The matched inner and outer vessels can be used to play a game in which two or more players take turn adding at least a drop of water to an inner vessel placed in a fluid-filled outer vessel until a player loses by causing the inner vessel to sink by adding more fluid than the inner vessel can hold. The invention also provides a plurality of karma cards that are content matched to a two-vessel game apparatus. A karma card can stipulate one or more actions to be taken when a player causes the inner cup to sink to a position identified by an outcome element on the outer cup. The invention methods for playing games using the matched two-vessel game apparatus, as well as score cards.
Vaporization device having integrated games
A vaporization device that includes an entertainment mode or modes including one or more game modes. The vaporization device may enhance the user experience. The entertainment mode may be engaged by a sequence of predetermined manipulations of the vaporization device. The entertainment mode may include one or more interactive games using the device, and/or one or more display modes. The interactive games may include a pattern-following game, a memory game, a triggered output game, or a chance game. The entertainment mode may also include games that may be played by one or more persons. The entertainment mode may modify the operation (e.g., heater control, appearance, user interface, etc.) of the device while still permitting the vaporization of vaporizable material.