Patent classifications
A63F9/02
METHOD FOR DETERMINING CHEATING IN DART GAME, DEVICE AND SERVER
According to one embodiment of the present invention for implementing the objective above, a method for determining cheating in a dart game is disclosed. The method for determining cheating in a dart game may include: collecting game data and multimedia information of a player from a dart game device, wherein the multimedia information includes information generated from the moment when the player makes a throwing motion; transmitting the collected game data and multimedia information which includes a second scene and a third scene to a client device, wherein the second scene is a scene that includes capturing of the hit of the dart pin to the dart target to receive feedback from the client device about whether the game data is related to legitimacy, and wherein the third scene is a scene that includes capturing of an area other than the player and the dart target to receive feedback from the client device about whether the game data is related to legitimacy; receiving feedback information on legitimacy of play with respect to the multimedia information from the client device; and processing the game data of the player corresponding to the multimedia information on the basis of the received feedback information related to legitimacy of play.
INTERACTIVE MAZE ATTRACTION SYSTEMS AND METHODS
An attraction system includes a first level, a second level positioned vertically above or below the first level, and one or more controllers configured to present a game environment to one or more riders in a ride vehicle as the ride vehicle travels along a path on the first level. The attraction system also includes a lift configured to move the ride vehicle vertically from the first level to the second level based at least in part on a performance of the one or more riders in the game environment.
Indicating means to identify points of impact on a target
Disclosed is an indicating means that may be worn by a player or attached to a target when playing with non lethal projectiles to indicate when a player or a target has been struck by a projectile. The disclosed indicating means comprises a fabric containing sequins followed by a layer of padding beneath the fabric. Sequins are brushed into a first position at the start of game play. During game play, impact of a projectile onto the indicating means will be absorbed by the padding creating undulations radiating outwards from the point of impact causing the sequins to flip to a second position indicating that the player or target has been struck. The disclosed indicating means will work with any projectile, does not require an electrical charge to operate, is low cost, reusable, and durable.
Water balloon with eradicable colorant
Apparatus, systems, and methods for delivery of an automatically clearing composition in a balloon.
System and method of marksmanship training utilizing an optical system
A shooting simulation system and method. The system includes a plurality of firearms. Each firearm is associated with a separate soldier having a man-worn computer, a location device for determining a location of the soldier, an optical system for capturing an image where the captured image provides information on a trajectory of a virtual bullet fired from a shooting firearm, and an orientation device for obtaining the orientation of the firearm when shooting the firearm. The optical system is aligned with a sight of the shooting firearm and captures the image when shooting the firearm. The system also includes a shooter/target location resolution module for identifying a valid target and a target image recognition module for determining an impact location where a virtual bullet from the shooting firearm would impact within the captured image and determining if an identified target from the captured image is a hit or a miss.
Sports-inspired dart games
A sports-inspired dart game and method of playing the dart game are described. Embodiments of the sports-inspired dart game can include, but are not limited to, a dart board including indicia of a field of play, a mat including distance markers from which players throw darts, and a plurality of game pieces removably coupled to the dart board and implemented as targets and anti-targets on the dart board. Different rules can be implemented for a particular sports-inspired game being played.
METHOD AND APPARATUS FOR BAG THROWING GAME
The present application describes a bag throwing game board and game. Players take a plurality of soft bags that are approximately round in shape and throw them from a distance towards the game board, which in various examples is in the shape of a tower, and has holes. Points are attributed to bags landing in different holes of the board, depending on the difficulty of landing the bag in each hole. After a series of throws, the point scores are totaled and the player earning the most points or the player first to reach a score goal wins.
METHOD AND APPARATUS FOR BAG THROWING GAME
The present application describes a bag throwing game board and game. Players take a plurality of soft bags that are approximately round in shape and throw them from a distance towards the game board, which in various examples is in the shape of a tower, and has holes. Points are attributed to bags landing in different holes of the board, depending on the difficulty of landing the bag in each hole. After a series of throws, the point scores are totaled and the player earning the most points or the player first to reach a score goal wins.
Method and device for displaying information of a physical game participant and a remote controlled vehicle
A method for displaying information of a physical game participant includes obtaining information of the physical game participant and controlling an LED light-emitting device to generate a corresponding lighting form based on the information.
Method and device for displaying information of a physical game participant and a remote controlled vehicle
A method for displaying information of a physical game participant includes obtaining information of the physical game participant and controlling an LED light-emitting device to generate a corresponding lighting form based on the information.