Patent classifications
A63F9/02
TABLETOP HORSESHOE GAME WITH SWINGING PROJECTING MEMBER
A tabletop horseshoe game for playing a horseshoes style game on a self contained game board includes a game board base having a substantially planar playing surface, a proximal end, and a distal end, a horseshoe projecting mechanism adjacent to the proximal end, and a fixed stake across the playing surface towards the distal end. The horseshoe projecting mechanism, which in one embodiment defines a pendulum style projecting member and an elevated launching pad is operative to be swung toward a mini horseshoe positioned on the launching pad so that it contacts the mini horseshoe and launches it towards the stake at a desired velocity and angle so that it may encircle the stake or otherwise be moved to a position close to the stake.
METHOD OF OPERATING A RIDE AND A RIDE
The present invention relates to a method for operating a ride (1) on a terrain (10) having at least one vehicle (20), the at least one vehicle (20) having a drive device (22), at least one passenger receptacle (21) for at least one passenger (5), and a store (24) that can be filled with projectiles (15), the method being characterized in that the at least one vehicle (20) is moved on the terrain by means of the relevant drive device (22) and in that at least one projectile (15) can be removed from the store (24) can be fired at the instigation of the at least one passenger (5). In addition, the present invention relates to a ride (1).
Bottle Cap Game
A competitive game for use with bottle caps for entertainment. The bottle cap game comprises of a bottle cap shooting gun and a wall mounted game board. The wall mountable game board includes a plurality of apertures having differing diameters. Players utilizes the bottle cap shooting gun to remove a bottle cap from a bottle and shoot the cap at the apertures in the game board. A digital counter integrated into the game board displays points each time a bottle cap is shot through one of the apertures on the game board and updates the score. The bottle cap game provides users with an entertaining game for parties involving any type of beverage served in bottles.
Bottle Cap Game
A competitive game for use with bottle caps for entertainment. The bottle cap game comprises of a bottle cap shooting gun and a wall mounted game board. The wall mountable game board includes a plurality of apertures having differing diameters. Players utilizes the bottle cap shooting gun to remove a bottle cap from a bottle and shoot the cap at the apertures in the game board. A digital counter integrated into the game board displays points each time a bottle cap is shot through one of the apertures on the game board and updates the score. The bottle cap game provides users with an entertaining game for parties involving any type of beverage served in bottles.
SCREEN SHOOTING RANGE AND METHOD OF PLAYING SCREEN SHOOTING GAME USING ARTIFICIAL INTELLIGENCE TECHNOLOGY
The present invention provides a screen shooting range and a method of playing a screen shooting game using artificial intelligence technologies. The screen shooting range includes a set studio including a plurality of shooting spaces virtually divided so as to continue a movement line of a user, wherein each of the divided shooting spaces is decorated according to different themes; a plurality of structures disposed in the shooting spaces; a sensor unit configured to detect a motion or position of the user; a plurality of image display units disposed in the shooting space to display images; a moving means provided so that the structure or the image display unit can be moved; a main server for storing a plurality of images as a manual and receiving position information of the laser point; and a controller for controlling internal configurations of the shooting space as a whole.
Arrow Golf Apparatus and Method
An arrow golf system has a bow having a bowstring, an arrow having a shaft with a ball on one end with a fletching and a string nock on an opposite end, a starting location, a finishing location, and a capturing apparatus at the finishing location. A player shoots the arrow from the starting location with the bow, to a second location closer to the finishing location, retrieves the arrow at the second location, and shoots the arrow toward the capturing apparatus from the second location.
AXE THROWING GAME WITH AUTOMATED SCORING AND AXE RETURN
An amusement game that includes a target assembly that functions to receive an axe-shaped game piece. The amusement game includes a target assembly having one or more target areas that each include a series of spaced fingers designed to receive and retain the game piece when the game piece is thrown at the target area. After the game piece or pieces have been thrown, a sensor frame having a series of sensors detects the location of the game piece and a point total is assigned to the sensed location. A drive motor moves a release frame relative to the targets to release the game piece from the target. The release frame includes a wire mesh extending across an open area such that the wire mesh moves along the spaced fingers to release the game piece. A return conveyor receives the released game piece and automatically returns the game piece to the player.
Game device
To achieve a pseudo experience of launching a shuriken with improved presence feeling. A game device includes: a housing; a light source; an optical mechanism; a movement detection sensor; and a light source driver. The housing is configured to be held on a first palm of an operator. The housing includes a front protruding portion which protrudes forward and an upper surface which faces upward. The light source is housed in the housing and configured to emit light. The optical mechanism is housed in the housing and projects the light from the light source forward from a tip of the front protruding portion. The movement detection sensor detects forward movement of a second palm of the operator on the upper surface, wherein the second palm is different from the first palm. The light source driver drives the light source based on movement detection by the movement detection sensor.
Game device
To achieve a pseudo experience of launching a shuriken with improved presence feeling. A game device includes: a housing; a light source; an optical mechanism; a movement detection sensor; and a light source driver. The housing is configured to be held on a first palm of an operator. The housing includes a front protruding portion which protrudes forward and an upper surface which faces upward. The light source is housed in the housing and configured to emit light. The optical mechanism is housed in the housing and projects the light from the light source forward from a tip of the front protruding portion. The movement detection sensor detects forward movement of a second palm of the operator on the upper surface, wherein the second palm is different from the first palm. The light source driver drives the light source based on movement detection by the movement detection sensor.
Yard game board and method of using
A board for a yard game, where the board a face portion and multiple openings through the face portion, where the openings may receive a projectile thrown by a player. The board additionally including at least one deflection zone for deflecting the projectile thrown by the player once contact is made between the projectile and the deflection zone. Each deflection zone including: a first edge portion; a second edge portion; and a deflection zone face portion located between the first edge portion and the second edge portion, where the deflection zone face is angled at about 30 degrees to about 90 degrees.