A63F9/02

Spring-assisted digit mounted device for launching projectiles
11738257 · 2023-08-29 · ·

A digit-mounted, spring-assisted device for launching a projectile in response to a launching motion of a finger by a user. The digit-mounted device may comprise a securing means for securing a launcher to the digit of the user. The securing means may comprise a strap, loop, or cinch. The digit-mounted device may further comprise a launch guide extending outwardly from a base member. A projectile may be mounted onto or into the launch guide. A spring may be mounted on the digit-mounted device which is placed under tension when the user prepares to make a launching motion with the digit. The projectile is launched in response to the user making a launching motion with the digit, using the thumb as a tensioning means. The spring is released from tension upon making a launching motion with the digit, adding to the force given to the projectile upon launch. The projectile may take a wide variety of forms.

RING TOSS APPARATUS AND SYSTEM
20220168629 · 2022-06-02 ·

A ring and hook system and apparatus includes a toss member tethered by a tether member to a collapsible armature, supported by an inverted u-shaped cantilever receiver angled at approximately 90°, which is attached to a vertical armature. A hanger on the top may be used to secure the armatures on a door and a hook which protrudes horizontally from the bottom of the vertical armature to receive the tethered toss member.

Weapon usage monitoring system with unified video depiction of deployment location

Systems and methods are provided for combining video and virtual reality presentations, comprising a server device running application software that receives, at a connection point, a plurality of video signals from a plurality of assets within a deployment location, a video processing facility configured to sync the plurality of video signals to generate a time-matched, unified video depiction of the deployment location, where the unified video depiction presents at least one of positions, orientations, actions or affiliations of the plurality of the assets within the deployment location, and a graphical user interface presenting a field of view of the unified video depiction of the deployment location.

DETECTABLE PROJECTILE SYSTEM WITH INTERACTIVE SHOOTING GAME METHODS

Disclosed are toy battle dart shooting gameplay environments supporting players' dart projectile hits or tags with detectable projectile devices, systems, and methods for resolving hits to a targeted player from a toy projectile during gameplay. In certain configurations interactive shooting battling provide arrangements are between players individually or within an arena architecture facilitated Targeted Player Hit Resolution via data communications with detectable projectiles and interactive shooting systems and methods.

Flipping bounce game
11766606 · 2023-09-26 ·

A bounce game played on a table or other surface includes a series of game pieces, each with a rounded bottom section with rounded surface downward, of a high-bounce rubber material. Secured to the top of the bottom section is a top section of very lightweight material. In a preferred form the bottom section of the game piece comprises at least about seventy percent of the total weight of the game piece. The game piece when placed on a surface will wobble but not topple over. Players toss a game piece down against the table such that the game piece bounces forward, with the object being to land it in a container such as a drinking glass on the table. To win a game is to be most successful at bouncing game pieces into the glass.

Weapon usage monitoring system with augmented reality and virtual reality systems

Systems and methods are provided for weapon system monitoring and virtual reality presentation, including a connection point that receives signals from a plurality of sensors within a deployment location, a server device running application software that receives the signals from the connection point and processes the signals to generate a virtual reality depiction of the deployment location, and a graphical user interface presenting a field of view of the virtual reality depiction of the deployment location.

GAME DEVICE
20220016517 · 2022-01-20 ·

To achieve a pseudo experience of launching a shuriken with improved presence feeling. A game device includes: a housing; a light source; an optical mechanism; a movement detection sensor; and a light source driver. The housing is configured to be held on a first palm of an operator. The housing includes a front protruding portion which protrudes forward and an upper surface which faces upward. The light source is housed in the housing and configured to emit light. The optical mechanism is housed in the housing and projects the light from the light source forward from a tip of the front protruding portion. The movement detection sensor detects forward movement of a second palm of the operator on the upper surface, wherein the second palm is different from the first palm. The light source driver drives the light source based on movement detection by the movement detection sensor.

GAME DEVICE
20220016517 · 2022-01-20 ·

To achieve a pseudo experience of launching a shuriken with improved presence feeling. A game device includes: a housing; a light source; an optical mechanism; a movement detection sensor; and a light source driver. The housing is configured to be held on a first palm of an operator. The housing includes a front protruding portion which protrudes forward and an upper surface which faces upward. The light source is housed in the housing and configured to emit light. The optical mechanism is housed in the housing and projects the light from the light source forward from a tip of the front protruding portion. The movement detection sensor detects forward movement of a second palm of the operator on the upper surface, wherein the second palm is different from the first palm. The light source driver drives the light source based on movement detection by the movement detection sensor.

Mechanically-integrated shooter and target game utilizing breath-activation of free-flying projectiles
20220016516 · 2022-01-20 ·

A mechanically-integrated shooter and target game utilizing breath-activation of a free-flying projectile includes at least one of (a) player-adjustability of the position of a game-integrated target member relative to a base member and air turret of the game, which in turn alters game-play difficulty, (b) at least one user-selectable game-integrated target member whereby projectile interaction may occur with differing such target members, or (c) at least one scoring sensor affixed to the game and detecting physical interaction events occurring between the projectile and game-integrated target member. The scoring sensor can perform at least one of generating a sound, producing a light, producing viewable read-out data, storing data, or transmitting data to a remote digital device, in each case responsive to the interaction events.

Mechanically-integrated shooter and target game utilizing breath-activation of free-flying projectiles
20220016516 · 2022-01-20 ·

A mechanically-integrated shooter and target game utilizing breath-activation of a free-flying projectile includes at least one of (a) player-adjustability of the position of a game-integrated target member relative to a base member and air turret of the game, which in turn alters game-play difficulty, (b) at least one user-selectable game-integrated target member whereby projectile interaction may occur with differing such target members, or (c) at least one scoring sensor affixed to the game and detecting physical interaction events occurring between the projectile and game-integrated target member. The scoring sensor can perform at least one of generating a sound, producing a light, producing viewable read-out data, storing data, or transmitting data to a remote digital device, in each case responsive to the interaction events.