A63F9/04

EDUCATIONAL BLOCKS
20230277919 · 2023-09-07 ·

An apparatus and method to stimulate creative thinking, initiate conversations, and improve social skills among participants in a game setting using educational blocks imprinted with a variety of indicia besides, letters, words and numbers including, but not limited to symbols, pictures of animals, flora/fauna, objects, tools, structures, sporting equipment, illustrations depicting diverse subject matter including, nature scenes, seasons, weather, human activities, and pictures depicting human emotions to attract emotional intelligence awareness. The educational blocks of the invention can be used to address different communication needs in various scenarios. The blocks can be used as an icebreaker activity in a classroom setting, an alternative approach to writer's block, conversation piece in social gatherings, family activities, used to exercise healthy-positive-advocating skills during contradictions, or to build a dialog for therapeutic purposes.

EDUCATIONAL BLOCKS
20230277919 · 2023-09-07 ·

An apparatus and method to stimulate creative thinking, initiate conversations, and improve social skills among participants in a game setting using educational blocks imprinted with a variety of indicia besides, letters, words and numbers including, but not limited to symbols, pictures of animals, flora/fauna, objects, tools, structures, sporting equipment, illustrations depicting diverse subject matter including, nature scenes, seasons, weather, human activities, and pictures depicting human emotions to attract emotional intelligence awareness. The educational blocks of the invention can be used to address different communication needs in various scenarios. The blocks can be used as an icebreaker activity in a classroom setting, an alternative approach to writer's block, conversation piece in social gatherings, family activities, used to exercise healthy-positive-advocating skills during contradictions, or to build a dialog for therapeutic purposes.

System and method for hosting and managing a live game

A system and method for hosting and managing a live game are disclosed which includes a live gaming table for live players and a live dealer. In an embodiment an application configures a player's mobile device to receive an invitation from a casino to play the table game based upon the player being, based upon location aware technology, being in or near the casino. Accepting the invention permits the player to reserve a position at the gaming table and displays a machine readable code at the player's mobile device. The player positions at the gaming table include video display and player input devices (VDPIDs) and a code reader to read the displayed code and access the player's electronic account. Using the VDPID the player may convert between electronic funds and physical gaming chips, participate in video bonus event play and back-bet on other players.

INTELLIGENT DICE
20230364500 · 2023-11-16 ·

The disclosure relates to an intelligent dice, comprising: a shell, which is formed with a plurality of surfaces displaying the figures; an acceleration sensor, which is provided in the shell and used for collecting vector data of gravitational acceleration; when the acceleration sensor is in the zero acceleration state, the direction corresponding to the gravitational acceleration is the first direction, and when the intelligent dice is thrown and in a static state, the direction corresponding to the gravitational acceleration is the second direction; according to the relative position of the first direction and the second direction, and the relative position of the first direction and each of the surfaces displaying the figure, the relative position of the second direction with respect to the surface can be calculated, so as to determine the figure information facing upward displayed by the intelligent dice.

MULTI-PLAYER SPORTS BOARD GAME FEATURING DICE, STRATEGY CARDS, AND SKILL/WEIGHT BASED TEAM SIMULATIONS
20230364499 · 2023-11-16 ·

The game simulation system and method of the present invention can be implemented in different ways, such as in a physical game board configuration or a digitized configuration via mobile device, computer, and the like. It can be played for one-versus-one game play or it can be played as a digital game, such as via an electronic device, such as a mobile device, mobile phone, personal computer, tablet, and the like. The present invention provides the needed balance capturing the real sport in a 15-20 minute playing experience through the use of three triangular and connected game play elements, namely, 1) random dice play, 2) strategy card play, and 3) team tiles that provide unique abilities for a given team. This “trinity” is unique in voice, game mechanic, and functionality of the user experience, which is not found in currently known game simulations.

GAMING SYSTEMS AND METHODS HAVING AUTOMATED DICE FEATURES
20230063430 · 2023-03-02 ·

A gaming system comprises a player terminal, an automated dice unit (ADU), and game-logic circuitry. The ADU automatically shakes at least one die to generate a dice outcome. The game-logic circuitry receives player input from a player selecting one or more dice games, prompts the player to provide a dice control parameter affecting an aspect of a dice roll, converts the dice control parameter into a control data element compatible with the ADU, transmits ADU control data including the control data element to the ADU, causes the ADU to extract the control data element and generate a dice outcome by generating a dynamic force applied to the die based at least partially on the control data element, generates a game outcome for each of the selected dice games based on the dice outcome, and causes an electronic display device of the player terminal to present the game outcomes.

MODULAR ELECTRONIC DICE SYSTEM
20220274009 · 2022-09-01 ·

The proposed invention relates to a system for electronic dice, i.e., those devices which are in practice used for board games and parlour games with the support of electronic components. The invention comprises a hardware structure for the tracking and remote transmission of the result of the roll of a die adaptable and usable for various types of dice and, if necessary, transferable between different dice casings heterogeneous in shape, functions and mode of use; said structure being programmable to automatically recognize and adapt to the different shape and type of dice in which it is applied and being conveniently applicable for simultaneous and multiple rolls and for further processing of the results. The solution referred to in the patent is realized through a core containing an electronic board structurally similar to that integrated in common commercial electronic dice and comprises an accelerometer, a Radio Frequency transmitter—preferably but not necessarily of the Bluetooth type—a CPU, a battery and a memory for information management and process control. The fact that the core hosting the electronic board can be inserted inside these dice in the form of polyhedral casings by means of a unique interlocking and, therefore, by means of a single possible orientation, allows to know a priori the relative orientation of the electronic board and, in particular, of the accelerometer with respect to the body of the dice or the host casing. Said relative orientation between the core and the possible host dice being predetermined and known, the invention is able to determine the result of the rolls simply knowing the type of die in which the core is housed (hence the number of faces in the case of regular polyhedra and the values which characterize said faces). For each type of dice (i.e., with the varying of the faces, the varying values represented on said faces and any rules of use), one or more tables or look-up-tables are provided, preloaded in the memory of the electronic board of the core so as to know the result of the relative orientation of the accelerometer gravity vector and therefore of the roll of the die upon the varying of the most varied types and areas of application.

Systems and methods for playing enhanced disc golf
11420103 · 2022-08-23 ·

A method for playing disc golf on a course having a plurality of targets includes the steps of (a) obtaining a random selection device configured to randomly select one of a plurality of different types of throws, and one of a plurality of different types of discs, (b) the player activates the random selection device to obtain a randomly selected throw, and a randomly selected disc, and (c) the player throws the randomly selected disc with the randomly selected throw at the target. The steps are repeated for each target until the course is completed. The random selection device can be a set of dice.

Systems and methods for playing enhanced disc golf
11420103 · 2022-08-23 ·

A method for playing disc golf on a course having a plurality of targets includes the steps of (a) obtaining a random selection device configured to randomly select one of a plurality of different types of throws, and one of a plurality of different types of discs, (b) the player activates the random selection device to obtain a randomly selected throw, and a randomly selected disc, and (c) the player throws the randomly selected disc with the randomly selected throw at the target. The steps are repeated for each target until the course is completed. The random selection device can be a set of dice.

Simplified craps game with a color coded and or related coded system of wagering, utilizing a pay grid multiplier payout and bonus bets
20220274007 · 2022-09-01 ·

A portable craps game incorporating a color-coding or other indicia system of wagering, which includes a game mat, the game mat incorporating various sections, for participatory play, including a pay grid, a roll area, placed bets area, a pass bets area, and a location for field bets during game play. The game is played with 1-6 players, and a dealer, and each player commits to selection of one of the colors or indicia in front of them, which committed to color remains with the player during participation in the said game. The player also selects the coloration in the pay grid area, so that the odds can increase, during participation in the game, so long as the player participates and is successful in their selection of the placed bets area. The throw of the dice by the various participants generally progresses clockwise around the game mat, during participation in this portable craps game. The game mat may be a pair of back-to-back tables, with a divider provided therebetween, and the pay grid area may be electronically displayed upon the divider.