Patent classifications
A63F9/04
Entertaining Educational Apparatus and Method of Understating, Appreciating and Assimilating Sustainability Behaviors and Infrastructure Deployment Towards Equitable Global Sustainable Development (EGSD) From the Personal and Community Basis
An educational game that allows players to navigate a board and invest in (purchase) spaces that emphasize Sustainable Development Goals to players. Additional actions by the player are dictated by Risk Taking or Global Commons cards after landing on the corresponding space. The game may be played primarily in two game modes: socialist and capitalist. Each mode dictates different ways by which the board is navigated, how proceeds are taxed for each player, how players are treated when they cannot meet financial obligations, and how to determine which player has won the game. While winning is still one goal of the game, the main takeaways from playing the game are rooted in reflection on equitable global sustainable development, the SDGs and how meeting these goals is affected by a socialist or capitalist worldview of global governance and citizens as stakeholders.
Dice Tipping Game and Method
A dice tipping game and method utilizes a set of dice comprising a group of pictorial icons. The server rolls the dice and the dice faces are tallied. This tally represents the percentage gratuity to be paid to the server based on the value of the meal or service. One of the pictorial images has a value of zero, another one of the images has a value equating to an additional percentage added to the tally, and a third image represents an opportunity to roll the dice again for a more favorable tally. One or more optional die with faces representing cash values may be added to the set of dice to provide an additional tip amount to the server above and beyond the total percentage rolled.
Dice Toss Game System
The present invention relates to a multipurpose dice toss game. The game is configured to be played both outdoors and indoors and includes three enlarged dice and a noise reducing game board having scoring charts thereon for calculation of points scored by players playing the game. The game offers two game options namely a “923” game option and a “236” game option. The “923” game option is played for several rounds where each player tosses three dice against the board simultaneously and a player scoring a predetermined total first within the identified rounds is declared as winner. A player scoring more than the predetermined total within the identified rounds loses the game. Players having scores less than the predetermined total after the identified rounds play an additional sudden death round. The player scoring highest score in the sudden death round is declared as the winner.
Human- and machine-readable cryptographic keys from dice
The systems and methods herein provide for human- and machine-readable cryptographic keys from dice. In one embodiment, the system places a number of dice into an arrangement to fill a dice grid. The number of dice each contains a number of faces, and each of the faces of the dice includes an image. The system then captures, via a client device, an image of the arrangement. The system generates a cryptographic key from the captured image. This cryptographic key is a human-readable and machine-readable representation of the arrangement in a canonical sequence.
GAMING DEVICES HAVING RANDOMLY GENERATED BONUS NUMBERS
The present disclosure provides gaming systems having one or more processors coupled to memory. The gaming system can receive an indication of a wager on a play of a game. The gaming system can decrease a credit balance based on the wager. The gaming system can determine a first number as a target value and a second number as a modifier. The gaming system can determine an initial award amount based on the wager and a result of the play independent of the first number. The gaming system can determine that a game event of the play satisfies a bonus award condition based on the first number. The gaming system can compute a bonus award based on the second number and the initial award amount. The gaming system can cause the credit balance to increase based on the computed bonus award and the initial award amount.
GAMING DEVICES HAVING RANDOMLY GENERATED BONUS NUMBERS
The present disclosure provides gaming systems having one or more processors coupled to memory. The gaming system can receive an indication of a wager on a play of a game. The gaming system can decrease a credit balance based on the wager. The gaming system can determine a first number as a target value and a second number as a modifier. The gaming system can determine an initial award amount based on the wager and a result of the play independent of the first number. The gaming system can determine that a game event of the play satisfies a bonus award condition based on the first number. The gaming system can compute a bonus award based on the second number and the initial award amount. The gaming system can cause the credit balance to increase based on the computed bonus award and the initial award amount.
SYSTEM AND METHOD FOR HOSTING AND MANAGING A LIVE GAME
A system and method for hosting and managing a live game are disclosed which includes a live gaming table for live players and a live dealer. In an embodiment an application configures a player's mobile device to receive an invitation from a casino to play the table game based upon the player being, based upon location aware technology, being in or near the casino. Accepting the invention permits the player to reserve a position at the gaming table and displays a machine readable code at the player's mobile device. The player positions at the gaming table include video display and player input devices (VDPIDs) and a code reader to read the displayed code and access the player's electronic account. Using the VDPID the player may convert between electronic funds and physical gaming chips, participate in video bonus event play and back-bet on other players.
GAMES OF CHANCE
Methods of playing games of chance utilizing dice are provided. A method of playing a stackable building block game is provided. The blocks are stacked in perpendicularly alternating levels and display a designated number. A player rolls a die to display a number and removes from the tower a block with a designated number equal to the number displayed on the die. The player then sets the removed building block on top of the tower. These steps are repeated until the tower falls. A method of playing a game of dominoes using stackable building blocks is provided. Players complete a game of dominoes. A player then rolls a die to display a number and removes the blocks displaying markings equal to the number displayed on the die. This is repeated by the players until all of the blocks are removed. The player having the most blocks is declared winner.
Messaging device
A messaging device having an exterior surface and at least one messaging cube with a plurality of rotatable exposed faces is disclosed. The exterior surface is adapted to receive at least one viewable message and the plurality of light output messaging that is controlled by a remote control device. The plurality of rotatable exposed faces is adapted to receive at least one viewable message for attachment thereon.
Messaging device
A messaging device having an exterior surface and at least one messaging cube with a plurality of rotatable exposed faces is disclosed. The exterior surface is adapted to receive at least one viewable message and the plurality of light output messaging that is controlled by a remote control device. The plurality of rotatable exposed faces is adapted to receive at least one viewable message for attachment thereon.