Patent classifications
A63F9/04
Motivational phrase assembly
A motivational phrase assembly includes a housing that is positionable on a support surface. A lid is attached to the housing and the lid has an opening extending therethrough. A dome is movably disposed on the housing, the dome is depressable into a depressed position and the dome is biased into a raised position. A pair of dice is positioned within the dome such that the dice are visible through the dome. Each of the dice has indicia printed thereon and the indicia comprise a plurality of unique motivational phrases. The dice are shaken in the dome when the dome is depressed and subsequently released thereby facilitating random sides of the dice to be displayed. In this way the motivational phrases on the random sides are displayed to the user.
HUMAN- AND MACHINE-READABLE CRYPTOGRAPHIC KEYS FROM DICE
The systems and methods herein provide for human- and machine-readable cryptographic keys from dice. In one embodiment, the system places a number of dice into an arrangement to fill a dice grid. The number of dice each contains a number of faces, and each of the faces of the dice includes an image. The system then captures, via a client device, an image of the arrangement. The system generates a cryptographic key from the captured image. This cryptographic key is a human-readable and machine-readable representation of the arrangement in a canonical sequence.
Board Game for Teaching Probability
The present invention provides a board game comprising a board having spaces, a game piece for moving sequentially along the spaces, area designations for demarking game play modes according to a location of each of the spaces, a die for rolling according to a first game play phase wherein a player has a chance to encounter an opponent by rolling the die and a second game play phase wherein a player has a chance to defeat the opponent upon roll of two six-sided dice.
Board Game for Teaching Probability
The present invention provides a board game comprising a board having spaces, a game piece for moving sequentially along the spaces, area designations for demarking game play modes according to a location of each of the spaces, a die for rolling according to a first game play phase wherein a player has a chance to encounter an opponent by rolling the die and a second game play phase wherein a player has a chance to defeat the opponent upon roll of two six-sided dice.
METHOD AND APPARATUS FOR CONDUCTING A WAGERING PROCESS
The present invention in one form provides apparatus for conducting a wagering process including a number of playing dice, a playfield adapted for use of the dice, the playfield including a wagering layout having indicia representing a number of different final game results, and retaining means for retaining selected dice according to the outcome of a first cast of the dice matching one or more first criteria and, for any remaining dice after the first cast, retaining further selected dice according to the outcome of the first cast of the dice together with the outcome of one or more successive casts of the remaining dice matching one or more successive criteria, respectively.
METHOD AND APPARATUS FOR CONDUCTING A WAGERING PROCESS
The present invention in one form provides apparatus for conducting a wagering process including a number of playing dice, a playfield adapted for use of the dice, the playfield including a wagering layout having indicia representing a number of different final game results, and retaining means for retaining selected dice according to the outcome of a first cast of the dice matching one or more first criteria and, for any remaining dice after the first cast, retaining further selected dice according to the outcome of the first cast of the dice together with the outcome of one or more successive casts of the remaining dice matching one or more successive criteria, respectively.
Grid-based gaming system, method and device operable to generate base benefits and bonus benefits
A gaming system, device and method are disclosed herein. The system, in an embodiment, involves a play area having a plurality of grid columns intersected by a plurality of grid rows. Each of grid columns intersects with one of the grid rows at a location within a grid space. The system also involves a base row, base column, bonus row and bonus column, each of which is located outside of the play area. Based on base triggering signals and bonus triggering signals, the system is operable to generate or output base benefits and bonus benefits.
Grid-based gaming system, method and device operable to generate base benefits and bonus benefits
A gaming system, device and method are disclosed herein. The system, in an embodiment, involves a play area having a plurality of grid columns intersected by a plurality of grid rows. Each of grid columns intersects with one of the grid rows at a location within a grid space. The system also involves a base row, base column, bonus row and bonus column, each of which is located outside of the play area. Based on base triggering signals and bonus triggering signals, the system is operable to generate or output base benefits and bonus benefits.
Squirrel gathering nuts game apparatus and method
A multiple-board squirrel-gathering-nuts game including a tree board with a starting position, movement markers, a card access position, nut positions, multiple nut values, multiple launch positions, multiple launch directions, and landing positions along with dice, squirrel position markers, and nut position markers providing an unlimited scalable squirrel game.
Dice angle game
A dice angle game is played on an apparatus that has a playing surface, at least one side wall, at least one barrier within the playing area, at least one demarcated scoring area, at least one enhanced scoring area of sufficient size for at least one die to enter, and a plurality of dice. The game is played by rolling a dice against a side wall and trying to have it land in a scoring area.