Patent classifications
A63F9/04
BOARD AND COMPONENTS KIT
A board and components kit including a board with a wagering section and a numeric display section, and components including dice, and a marking chip is provided. The wagering section includes an ante area, a horns bonus area, a doubles bonus area, an under area, and an over area segregated and separately marked thereon for placing an ante and wagers by one or more players. The wagering section includes predefined rules and criteria for winning, losing, and placing wagers. The numeric display section is marked with numeric indicia. The marking chip indicates a numeric total on the numeric display section after each roll of the dice. One or more actions are performed for determining winners or losers based on a numeric total of numeric indicia on exposed faces of the dice rolled for a first time and on or more subsequent times respectively.
N-SUM NUMBERS IN CRAPS GAME
A gaming table system and a method of executing a side bet on a craps gaming table by: providing a craps gaming table with indicia illustrating fourteen possible dice roll outcomes. At least one player position placing value at risk in the form of a physical chip or electronic data entry on a side bet wager; the side bet wager based on at least three different ones of the fourteen possible dice roll outcomes occurring before a seven outcome is rolled, with payout odds on the side bet dependent upon at least one of the following side bet conditions providing payout odds in identified ascending order of odds. Upon each outcome of any one of the fourteen possible dice roll outcomes, a no-value lammer is placed over each the dice roll outcomes. A house resolving the side bet when a side bet conditions is met.
Electromechanical apparatus, system, and method for generating true random numbers
An apparatus generates truly random numbers. The apparatus includes a container that is at least partially filled with a fluid (e.g., water or air). The apparatus also includes objects (e.g., dice) suspended freely in the fluid. The apparatus includes agitators configured to stir the fluid, and cameras configured to capture images of the objects. When the agitators stir the fluid, the objects move freely (e.g., move with the created currents) in the fluid in the container. The apparatus also includes a random number generation circuit coupled to the cameras. The random number generation circuit is configured to generate random numbers based on the images captured by the cameras.
SYSTEM AND METHOD FOR HOSTING AND MANAGING A LIVE GAME
A system and method for hosting and managing a live game are disclosed which includes a live gaming table for live players and a live dealer. In an embodiment an application configures a player's mobile device to receive an invitation from a casino to play the table game based upon the player being, based upon location aware technology, being in or near the casino. Accepting the invention permits the player to reserve a position at the gaming table and displays a machine readable code at the player's mobile device. The player positions at the gaming table include video display and player input devices (VDPIDs) and a code reader to read the displayed code and access the player's electronic account. Using the VDPID the player may convert between electronic funds and physical gaming chips, participate in video bonus event play and back-bet on other players.
Natural language configuration and operation for tangible games
This disclosure describes a tabletop game assistant system configured to ingest and guide tangible games (such as board games, card games, etc.) using natural language interaction and image capture/visual display components. The system can include features enabling a game developer to “teach” the system the rules of a game using natural language, such as written instructions, to reduce or eliminate the need for writing dedicated code. The system may process images of a game board and/or tokens such as game pieces and/or cards to further generate game data in the form of a logical game model. The system can use the game data to guide human players of the game and, in some cases, participate as a player itself. The system may further be configured to observe a game and detect invalid actions, answer questions regarding the rules, and suggest moves. The system may provide additional utilities such as generating a random output (e.g., rolling virtual dice) and learning to recognize new game pieces.
GAMING SYSTEMS AND METHODS HAVING AUTOMATED DICE FEATURES
A gaming system comprises a gaming controller for conducting a first and second dice game, a display device to present the dice games, a plurality of dice, and one or more automated dice units (ADUs) to house and shake the dice to generate a dice outcome. The gaming controllers are configured to detect, via at least one sensor in response to generating the dice outcome, outcome indicia for each die, identify a first set of dice and a second set of dice at least partially different from the first set, translate the detected outcome indicia of the first set into outcome values for a first game outcome of the first dice game and the detected outcome indicia of the second set into outcome values for a second game outcome of the second dice game, and cause the display device to present the game outcomes.
INTERACTIVE ENVIRONMENT WITH VIRTUAL ENVIRONMENT SPACE SCANNING
An interactive environment image may be displayed in a virtual environment space, and interaction with the interactive environment image may be detected within a three-dimensional space that corresponds to the virtual environment space. The interactive environment image may be a three-dimensional image, or it may be two-dimensional. An image is displayed to provide a visual representation of an interactive environment image including one or more virtual objects, which may be spatially positioned. User interaction with the visualized representation in the virtual environment space may be detected and, in response to user interaction, the interactive environment image may be changed.
INTERACTIVE ENVIRONMENT WITH VIRTUAL ENVIRONMENT SPACE SCANNING
An interactive environment image may be displayed in a virtual environment space, and interaction with the interactive environment image may be detected within a three-dimensional space that corresponds to the virtual environment space. The interactive environment image may be a three-dimensional image, or it may be two-dimensional. An image is displayed to provide a visual representation of an interactive environment image including one or more virtual objects, which may be spatially positioned. User interaction with the visualized representation in the virtual environment space may be detected and, in response to user interaction, the interactive environment image may be changed.
BOWLING BOARD GAME
The present disclosure relates to a game played in connection to a player's bowling performance. The game includes a playing surface including a start, a finish, and a path extending between the start and finish. The game includes the path including a plurality of spaces. The game includes at least one gameplay instance associated with each of the plurality of spaces; and the gameplay instance has an outcome determined at least in part by the player's bowling performance.
BOWLING BOARD GAME
The present disclosure relates to a game played in connection to a player's bowling performance. The game includes a playing surface including a start, a finish, and a path extending between the start and finish. The game includes the path including a plurality of spaces. The game includes at least one gameplay instance associated with each of the plurality of spaces; and the gameplay instance has an outcome determined at least in part by the player's bowling performance.