A63F9/04

System and method for providing and conducting wagering dice based game
09827485 · 2017-11-28 · ·

A system, game table, and method for allowing wagers to be made on a game, and particularly dice games using multiple sets of dice, and awarding a payout as a function of an outcome of the game is provided. The dice game may be played on a physical table using physical apparatuses or may be implemented using one or more computer based gaming machines. The dice game may be played over a network, on line and/or using one or more mobile devices. The dice game may be played using a stand-alone gaming machine. The dice game may be played with one or more players.

DICE WITH CURVED, BUT NON-SPHERICAL SURFACES, CERTAIN OF WHICH FEATURE NONUNIFORM DISPLAY PROBABILITIES
20170333782 · 2017-11-23 ·

The current document is directed to gaming dice, including physical dice and virtual dice represented on an electronic display or viewing screen. Certain of the currently disclosed gaming dice have approximately ovoid, prolate spheroid, or ellipsoid shapes that are modified to include planar surfaces. Other of the disclosed gaming dice have angular shapes, including cubes, tetrahedrons, octahedrons, and other regular shapes that are modified to provide nonuniform probabilities of position landings.

Starship Chess
20170296909 · 2017-10-19 ·

A chess-like board game with a commercial name of Starship Chess provides a one-on-one or multiplayer (up to six player) tactical space combat game, like the game of chess between two versatile playing pieces or two teams of versatile playing pieces. The game is played by two-to-six players and each player has a fully maneuverable starship, complete with manageable resources, engines, weapons, and shields. Each player must navigate his starship in order to gain an advantage over the player's opponent with respect to direction and position. A starship can engage, withdraw, replenish, and reposition to plan out attacks. Players must learn to think ahead, predict opposing player's tactics, and outwit the opponent to win.

Starship Chess
20170296909 · 2017-10-19 ·

A chess-like board game with a commercial name of Starship Chess provides a one-on-one or multiplayer (up to six player) tactical space combat game, like the game of chess between two versatile playing pieces or two teams of versatile playing pieces. The game is played by two-to-six players and each player has a fully maneuverable starship, complete with manageable resources, engines, weapons, and shields. Each player must navigate his starship in order to gain an advantage over the player's opponent with respect to direction and position. A starship can engage, withdraw, replenish, and reposition to plan out attacks. Players must learn to think ahead, predict opposing player's tactics, and outwit the opponent to win.

Dice Throwing Accuracy Game
20220047937 · 2022-02-17 ·

A simple but engrossing game based on accurately tossing ordinary cubical dice is presented. The game comes with two board pieces which can be positioned on any flat surface to make a playing surface or optionally a pre-made complete game surface. The game is played in turns with players attempting to maximize their scores by landing their dice on a target scoring zone.

Information control method and electronic device

The invention discloses an information control method and an electronic device. The information control method is applied to a first electronic device, and the first electronic device is connected with a second electronic device. The method includes: detecting feature information of the first electronic device according to a connection relation between the first electronic device and the second electronic device; and controlling the first electronic device according to the feature information.

Electronic circle game system

A scanning game input mechanism that includes a light-emitting mechanism that defines multiple input regions for a game in which there are multiple players. Each of the input regions is a portion of the playing surface in which a corresponding player subset is to provide physical input (such as rolling dice, playing cards, or placing game pieces, and so forth) to affect game state. A scanning mechanism scans objects placed within the input regions, while a communication mechanism communicates information regarding the scanned object. The information might, for example, be communicated to affect an electronic game state maintained in another device or distributed across multiple devices.

Modern dominoes
09737793 · 2017-08-22 · ·

The present invention includes a novel and modern numbering system design modernizing the design of gaming pieces, such as dice and dominos, while maintaining the qualities of utility for which these pieces were built. The novel design adds not only a pleasing and improved visual quality, but also a tactile quality that enhances the handling of the gaming piece.

Unitarily formed expandable spinal implant and method of manufacturing and implanting same

A unitarily formed expandable spinal implant for insertion in a disc space between two adjacent vertebrae. The unitarily formed expandable spinal implant is moveable from an unexpanded configuration to an expanded configuration, and can be manufactured by a 3-dimensional printer. The unitarily formed expandable spinal implant includes an upper portion, a lower portion, a proximal wall, a first distal wall portion, a second distal wall portion, and a separator connected by at least one point of attachment to the spinal implant. A separation tool breaks the separator free from the at least one point of attachment, and moves the separator within the implant to force expansion thereof from the unexpanded configuration to the expanded configuration.

PROJECTION OF INTERACTIVE ENVIRONMENT

An interactive environment image may be projected onto one or more surfaces, and interaction with the projected environment image may be detected within a three-dimensional space over the one or more surfaces. The interactive environment image may be a three dimensional image, or it may be two dimensional. An image is projected onto a surface to provide a visual representation of a virtual space including one or more of the virtual objects, which may be spatially positioned. User interaction with the projected visualized representation of the virtual space may be detected and, in response to user interaction, the projected visualized representation may be changed.