Patent classifications
A63F9/06
Puzzle system, interactive cube puzzle game, interactive electronic puzzle game system, and methods of use
The present invention relates to a novel puzzle system that includes an interactive cube puzzle game and methods of use. It provides a puzzle game concept that is implemented as a three-dimensional game or a two-dimensional game, in which a user achieves success by matching a target pattern based on manipulation of identifiable elements. It comprises a plurality of connected elements, a plurality of identifiable elements, a plurality of user interface elements and is configured to operate based on the transition of the plurality of the identifiable elements from a first position to a second position to obtain a target pattern. The transition from the first position to the second position includes variation in the plurality of the identifiable elements.
Game and method of playing the same
A game and method of playing the same is characterized by offensive strategy having an object of occupying a majority of designated goal space(s). The game comprises a board defined by spaces arranged, in part, as a grid. One or more of the spaces is visually distinguishable from the others as a goal space. Players may take turns in sequence placing a tile from their respective decks of such tiles on a space on the board. Tiles may comprise one or more movement indicators which enable a player to move tiles already occupying a space on the board into an adjacent unoccupied space, and further prevent a player from moving certain tiles already occupying a space on the board. When a game ending event occurs, the player whose tiles occupy the most goal spaces may be deemed the winner.
CONTROLLING A USER INTERFACE IN DIFFERENT VIEWS
A computer device configured to: (a) render a game level in which a game board comprises a plurality of user selectable game elements of at least two types; (b) detect that a user has caused two user selectable game elements of the same type to be removed; (c) execute a refill process to refill vacancies on the game board after the game elements have been removed; (d) detect that a user has attained at least one objective of the game level by causing removal of certain user selectable game elements after a refill process; (e) access from a store a first portion of an object to be rendered on the display, the first portion associated with the at least one objective of the game level; and (f) in an environment view, render the first portion of the object within a representation of the virtual environment.
Board for use as a book page or puzzle with moving component that alters an illustration and exposes a sensor to activate a corresponding sound
Described is a board that is operable as a children's book or puzzle with parts that move, slide or turn on one lateral plane to physically change an illustration or part of the item and, as they slide or turn, activate a noise related to the illustration. The board includes a generally planar top illustrative layer. A bottom base layer is attached with the top illustrative layer. The bottom base layer includes a light sensor and sound generation components for generating a sound based upon actuation of the light sensor. A moving component is movably connected with the bottom base layer. Finally, the light sensor is connected with the bottom base layer and positioned such that moving the moving component from a first position to a second position exposes the light sensor to cause the sound generation components to generate a sound.
MANIPULATION SYSTEM FOR THE STIMULATION OF COGNITIVE ABILITIES
An object manipulation system comprising a storage device and a plurality of objects, which are configured to be placed within the storage device and separately taken from the storage device. The object manipulation system helps stimulate cognitive abilities of a user and provide quality of life moments without the need for supervision by allowing the user to arrange the items according to one or more arranging cues. The object manipulation system also helps stimulate blood flow of the hands and arms of the user and provides the added stimulating benefits of exercise and flexibility by enabling the user to bend and manipulate one or more manipulative devices of the system. Particularly, in some embodiments, the plurality of objects are bendable and are able to be bent and manipulated as the objects are taken from the storage device and arranged according to the one or more arranging cues.
MANIPULATION SYSTEM FOR THE STIMULATION OF COGNITIVE ABILITIES
An object manipulation system comprising a storage device and a plurality of objects, which are configured to be placed within the storage device and separately taken from the storage device. The object manipulation system helps stimulate cognitive abilities of a user and provide quality of life moments without the need for supervision by allowing the user to arrange the items according to one or more arranging cues. The object manipulation system also helps stimulate blood flow of the hands and arms of the user and provides the added stimulating benefits of exercise and flexibility by enabling the user to bend and manipulate one or more manipulative devices of the system. Particularly, in some embodiments, the plurality of objects are bendable and are able to be bent and manipulated as the objects are taken from the storage device and arranged according to the one or more arranging cues.
FLAG FUSION
A kit of parts for playing a game is described. The parts include a background part, or a base, and components representing the visual design elements of flags of various nations. The game involves creating an original flag by attaching one or more of the components representing the visual design elements of flags to the background. Rules for playing the game are described. The game can be played by individuals, or in groups.
Article Moveable Between Two Positions And A Method Of Combining Two Or More Of The Same
An article is moveable between a first position and a second position and biased to the second position. The article is retained in the first position by retaining means until a predetermined condition is met and when met, the biasing means are released to move the article from the first position to the second position. The predetermined condition is met when at least one formation of a plurality of formations located with respect to at least one face of the article is moved from a first position to a second position, thereby releasing the retaining means. The article further includes user selection means to allow the user to select which one, or combination, of the plurality of formations, when moved, will cause the release of the retaining means.
Article Moveable Between Two Positions And A Method Of Combining Two Or More Of The Same
An article is moveable between a first position and a second position and biased to the second position. The article is retained in the first position by retaining means until a predetermined condition is met and when met, the biasing means are released to move the article from the first position to the second position. The predetermined condition is met when at least one formation of a plurality of formations located with respect to at least one face of the article is moved from a first position to a second position, thereby releasing the retaining means. The article further includes user selection means to allow the user to select which one, or combination, of the plurality of formations, when moved, will cause the release of the retaining means.
Districting Strategy Game
Games of the present technology are strategic districting games in which one or more players are presented with a region divided into sectors, where each sector has a given set of elements, and players are tasked with combining the sectors to create a plurality of districts that achieve an objective.