A63F9/06

Suspended zipline dog toy for solo play
10653115 · 2020-05-19 ·

Solo play dog toys including two elevated supports, a zipline releasably attached at its ends to the two elevated supports, an elastic line releasably attached at its ends to a point at or near the ends of the zipline, where the zipline and elastic line are suspended above the ground, a slider slidingly attached to the zipline and affixed to the elastic line so that the slider will slide along the zipline between, and a dog toy affixed to the center portion of the elastic line so that when the dog toy is pulled, the elastic line automatically recenters the dog toy along the zipline. In some examples, the solo play dog toy includes support rings to keep the elastic line elevated.

2 in 1Coloring Poster and Play Mat
20240017162 · 2024-01-18 ·

The present invention discloses a novel coloring poster and playmat with outline drawn of roads and various types of buildings. The assembly provides complete configuration, acts as a playmat, allows child to color and play simultaneously.

2 in 1Coloring Poster and Play Mat
20240017162 · 2024-01-18 ·

The present invention discloses a novel coloring poster and playmat with outline drawn of roads and various types of buildings. The assembly provides complete configuration, acts as a playmat, allows child to color and play simultaneously.

Method for Blood Tracking Game
20240017164 · 2024-01-18 ·

A method for tracking game includes identifying that a shot hit an animal; finding a blood trail from the animal; and marking the blood trail with an aqueous aerosol paint.

Mobile device gaming application for a puzzle mode

The present disclosure relates to computer-implemented methods, computer-readable media, and computer systems for gameplay operations related to a puzzle-based game. In one example, a method can include identifying a puzzle for use in a jigsaw puzzle application, the puzzle comprising a set of puzzle pieces forming a puzzle image. The puzzle is divided into a subset of chunks including mutually exclusive sets of interconnected pieces. The puzzle is presented to a player, where the presented puzzle illustrates the set of puzzle pieces and includes prompting the player to select a particular piece as a starting piece. In response, the chunk associated with the particular piece is identified. An area for solving the identified chunk associated with the particular piece is presented, where the area includes a solution area for solving the identified chunk and a player hand area for providing potential pieces for solving the identified chunk.

Article moveable between two positions and a method of combining two or more of the same

There is provided an article being moveable between a first position and a second position and biased to the second position. The article is retained in the first position by retaining means until a predetermined condition is met, wherein when that predetermined condition is met, biasing means exert a biasing force to move the article from the first position to the second position. The predetermined condition is met when at least one formation, located on at least one face of the article, is moved from a first position to a second position, thereby releasing the retaining means and permitting movement of the article from the first position to the second position. Also provided is a group of at least two articles provided to interact with one another, with one article meeting the predetermined condition for moving the other from the first position to the second position.

Article moveable between two positions and a method of combining two or more of the same

There is provided an article being moveable between a first position and a second position and biased to the second position. The article is retained in the first position by retaining means until a predetermined condition is met, wherein when that predetermined condition is met, biasing means exert a biasing force to move the article from the first position to the second position. The predetermined condition is met when at least one formation, located on at least one face of the article, is moved from a first position to a second position, thereby releasing the retaining means and permitting movement of the article from the first position to the second position. Also provided is a group of at least two articles provided to interact with one another, with one article meeting the predetermined condition for moving the other from the first position to the second position.

CHILD'S GAME AND INTERACTIVE BOOK
20200129849 · 2020-04-30 ·

A matching game for a young child to play with a supervising adult. The game comprises a game board having a plurality of differently-sized and shaped recesses, each recess including a realistic or cartoon-like mother farm animal depiction and part of a sound switch pairing specific for the mother farm animal depiction with a plurality of differently sized and shaped baby farm animal game pieces, each having part of a sound switch pairing adapted for matching with the sound switch pairing for the mother farm animal depiction so that, when properly matched and joined together, will cause a sound indicative for the mother farm animal to be emitted. The game further includes means for storing the plurality of farm animal sounds from the game board and powering the sound playing means.

Sliding loop game with move constraints
10625166 · 2020-04-21 ·

A sliding loop game with move constraints includes a playing field formed by intersecting strings and loops. Each loop is a self-connected chain of sites. Each string consists of a chain of sites. Both ends of a string are virtually connected in a loop via invisible connecting sites. Each site is occupied by a game object specifically marked by a color, pattern, character or characters, number, image, or any other identifying marks. Game objects in a loop or a string are moveable as a whole group along the respective sites in the loop or string. If the game object at the end-site of a string leaves the string, it reappears in the end-side at the other end of the string. Movement constraints are applied to the game objects by using master game objects. Hints on target positions of game objects and allowed movements directions are indicated on the playing field.

Little Genius Producing Puzzles
20200108307 · 2020-04-09 ·

The invention is a method to uplift education comprising of 4-dimensional, single- and multi layered educational puzzles, operating through 7 designs of functional relationships between the indicia (learning contents), and substrate.

The invention constitutes an effective method to teach persons of all ages, particularly children, any educational subject. Examples: literacy, biology, science, geography, maths, etcetera.

Themes of the puzzles are structured according to the objectives of local school curriculum wherever it is made available globally, and it therefore accelerates cognitive development.

The invention is unlimited in application and form an incomparable educational aid, versatile and valuable in the cognitive development of learners, especially in remedial teaching. It can be used in a one: one teacher or parent: learner/child situation, or a group,or individual situations in urban or rural areas, without electricity. Children love doing puzzles repetitively, therefore successful assimilation of educational material is assured.