Patent classifications
A63F9/06
Controlling a user interface in different views
A computer device configured to: (a) render a game level in which a game board comprises a plurality of user selectable game elements of at least two types; (b) detect that a user has caused two user selectable game elements of the same type to be removed; (c) execute a refill process to refill vacancies on the game board after the game elements have been removed; (d) detect that a user has attained at least one objective of the game level by causing removal of certain user selectable game elements after a refill process; (e) access from a store a first portion of an object to be rendered on the display, the first portion associated with the at least one objective of the game level; and (f) in an environment view, render the first portion of the object within a representation of the virtual environment.
METHODS, MOTIFS, AND KITS FOR EMERGENT PATTERN GAMES AND WORKSHOPS FOR INDIVIDUALS, COLLABORATORS, AND TEAMS
This invention provides motifs, kits and methods for playing emergent pattern games. The motifs lack various types of symmetry and may be bilaterally symmetric, such as when including two or more parallel rectangles. The motifs do not extend fully to a theoretical bounding box containing the motif, nor do they represent or form, singularly or in pairs, regular polygons or basic shapes. Motifs may extend to varying amounts of the sides of the box, and some edge of the box must be open. Motifs also extend to at least one corner of the box. Motifs can be configured as electronic files to be printed, printed or drawn on paper, as stamps, as tiles with a matching shape base or a larger base. Motifs are provided as sets of matching and unique motifs and as kits with instructions for playing emergent pattern games with them. Kits are provided with instructions and optionally cards for directing play. The methods for playing include providing motifs, playing the motifs to form patterns in clusters, and playing or moving/removing motifs to change patterns and block the ability to repeat patterns in a direction. Stamp motifs provide more options, such as overlapping them. Methods optionally include assessing playing tendencies and reactions and predicting psychological, personality or collaboration characteristics of players. Methods are provided for one or several people playing with one or many unique motifs and for additional instructions directing play, such as from a deck of cards or from another player or facilitator.
Methods, Devices, and Kits for Emergent Pattern Games and Activities for Individuals, Collaborators, and Teams
This invention provides methods for playing an emergent pattern game including motifs without much symmetry except for motifs with mostly parallel shapes, playing the motifs to make one or more clusters, playing motifs to continue patterns and change or block patterns. Methods may also include assessing or predicting personality traits. Motifs may be further constrained with various geometric requirements. Play may involve players giving each other directions, interacting with each other's motifs and drawing cards that impact play. One player may play alone or several may play together. This invention provides specialized motifs for playing the games of this invention. Motifs may be designs on paper, on tiles, configured as stamps, or other configurations. This invention also provides kits of motifs, instructions, and a deck of cards with directions for styles of play.
THREE-DIMENSIONAL PUZZLE
A three-dimensional puzzle comprising a plurality of cuboid puzzle blocks together forming a predetermined three-dimensional puzzle shape, wherein each puzzle block comprises either a male or a female connecting element on each of at least three sides of the puzzle block; wherein the connecting elements for the respective puzzle block are configured such that each puzzle block is unique.
Association mapping game
Systems and methods for determining relationships between units are described. An illustrative system may include a semantic knowledge base having information regarding stored relationships between a plurality of units associated with content, a processor and a non-transitory, processor-readable storage medium in communication with the processor. The storage medium may include one or more programming instructions that, when executed, cause the processor to direct a display to present the plurality of units to one or more users, receive an input from each of the one or more users, compare the input with the information in the semantic knowledge base and determine whether the input corresponds to a stored relationship and provide a notification to each of the one or more users based upon the determining. The input may correspond to a determination of a relationship between the plurality of units based upon the content of each unit by a user.
Deep cutout safe puzzle
A safe puzzle is configured with deep cutouts inside a base block, and inside the cutouts are respective pegs that are shielded by the surrounding walls. The base block may have multiple cutouts and inside each one is a peg that serves as the puzzle for the child. The cutouts can have a square peg, triangular peg, circular peg, and ovular peg that extends in a vertical direction from a floor of each cutout. A gap between the peg and the cutout's walls surrounds the pegs so that the child and a parent have sufficient space for their hand to manipulate the blocks, such as place the blocks over the pegs and remove the blocks from the pegs. The pegs have a height that is equal to or below the base block's top surface to create a safer environment for toddlers when playing with the puzzle.
Educational Toy Having Multiple Drawers
An educational toy and systems, methods, and components thereof can include a body, a plurality of drawers at a front side of the body, and a plurality of puzzle pieces. The drawers can be vertically aligned with each other. Each of the drawers can be movable between a fully open position and a fully closed position. Each drawer can include: a puzzle surface having a set of receptacles to receive a predefined set of the plurality of puzzle pieces, and a handle extending from a front face of the drawer.
Building block device with 35 units as variable combinations
A building block device with 35 units as variable combinations, including a storage box and a building block group, the storage box comprises a base and a top cover covering the base, the building block group comprises multiple building blocks, the base has a storage tank for placing the building block group, the top cover can cover the base to conceal the building block group; the bottom of the storage tank is provided with 35 locating grids for the building block group to form a single-layer planar pattern, the surface of the top cover is provided with 15 locating slots for the building block group to stack up a five-layer trilateral cone, each building block of the building block group comprises one to five units, the units are connected at horizontally or vertically two-dimensional angles, the building block group has 35 units.
Controlling a user interface
A computer device has a user interface which presents a gameboard to a user and detects user input when a user engages with a user selectable game element of the game board. A processor receives a detected user input and detects a qualifying match game condition. The matched elements are removed and new user selectable game elements are provided to replenish the gameboard. The present disclosure provides an activation mode to selectively activate a segment of the gameboard, the segment comprising a subset of gameboard tiles. On detection of a qualifying match game condition, if any of the tiles supporting the user selectable game elements of the match belong to the activated segment, a booster game element is generated.
Smart cube
A smart cube is disclosed. An embodiment of the present disclosure may provide a smart cube, comprising: a main frame; and a plurality of unit blocks coupled to the main frame and constituting six faces of a regular hexahedron, wherein the unit block comprises: a display unit disposed on a surface of the unit block that is exposed to an outside; and a plurality of terminals disposed on a facing surface of the unit block facing another unit block for transferring electric power and data for the display unit, wherein the terminal is retrievably disposed in an insertion hole formed on the facing surface of the unit block, and wherein the terminal includes a permanent magnet for allowing a polarity of a retrieved end of the terminal to be opposite to a polarity of a retrieved end of a terminal of the other unit block such that the terminal is retrieved from the insertion hole and adhered to the terminal of the other unit block by a magnetic force.