A63F9/16

Toy top
10695660 · 2020-06-30 · ·

A toy top includes a body portion having a component movably connected to an outer peripheral portion thereof. The component is movable within a predetermined range along a circumferential direction of the body around a rotational center of the toy top.

Toy top
10695660 · 2020-06-30 · ·

A toy top includes a body portion having a component movably connected to an outer peripheral portion thereof. The component is movable within a predetermined range along a circumferential direction of the body around a rotational center of the toy top.

SPINNING TOP LAUNCHING DEVICE
20200171398 · 2020-06-04 · ·

A first locking mechanism is configured to block rotating the first and second holders by locking an operation component or by locking the first and second holders when the cap is not mounted on one of the first and second holders, and is configured to unlock rotating the first and second holders by being engaged with the cap when the cap is mounted on one of the first and second holders and when the cap is arranged to face upwardly towards a upper side. A second locking mechanism is configured to block rotating the first and second holders by locking the operation component or by locking the first and second holders when the cap is mounted on one of the first and second holders and when the cap is arranged to face downwardly to a lower side opposite to the upper side.

SPINNING TOP LAUNCHING DEVICE
20200171398 · 2020-06-04 · ·

A first locking mechanism is configured to block rotating the first and second holders by locking an operation component or by locking the first and second holders when the cap is not mounted on one of the first and second holders, and is configured to unlock rotating the first and second holders by being engaged with the cap when the cap is mounted on one of the first and second holders and when the cap is arranged to face upwardly towards a upper side. A second locking mechanism is configured to block rotating the first and second holders by locking the operation component or by locking the first and second holders when the cap is mounted on one of the first and second holders and when the cap is arranged to face downwardly to a lower side opposite to the upper side.

INTERACTIVE TOPS COLLISION ENHANCING BATTLING ENVIRONMENT

A battle arena game apparatus with one or more symmetrical side tracks creating a one-way flow pattern that repeatedly exits spinning tops into a middle area of a battling surface to maximize the frequency of collisions between actively spinning tops for enhanced game play and fun for a user. A barrier at an exit of the one or more side tracks prevents the one or more spinning tops from entering the exit of the side tracks creating a one-way flow pattern of the one or more spinning tops from a periphery area of the battling surface to launch into the middle area of the battling surface to continuously engage spinning toy tops in combat.

INTERACTIVE TOPS COLLISION ENHANCING BATTLING ENVIRONMENT

A battle arena game apparatus with one or more symmetrical side tracks creating a one-way flow pattern that repeatedly exits spinning tops into a middle area of a battling surface to maximize the frequency of collisions between actively spinning tops for enhanced game play and fun for a user. A barrier at an exit of the one or more side tracks prevents the one or more spinning tops from entering the exit of the side tracks creating a one-way flow pattern of the one or more spinning tops from a periphery area of the battling surface to launch into the middle area of the battling surface to continuously engage spinning toy tops in combat.

SPINNING TOP TOY AND SPINNING TOP TOY SET
20200129873 · 2020-04-30 · ·

A spinning top toy for spinning on a surface includes a shaft part and a body. The shaft part includes a shaft part body and a ground contact part being integrally formed with the shaft part body. The shaft part extends in an axial direction. The body is configured on the shaft part. The ground contact part includes a wheel-shaped body being slidably configured on the shaft part body. The wheel-shaped body is configured to be moved to a first position, and is configured to be moved to a second position. The second position is closer to the surface than the second position in the axial direction. The wheel-shaped body is configured to be in contact with the surface when at the second position.

SPINNING TOP TOY
20200114272 · 2020-04-16 · ·

A spinning top toy for spinning on a floor includes a body, an urging member, and a shaft mart. The body includes a first flange, a first sliding element, a main body forming an outer circumference of the body, and a chip being detachable attached to the many body, the first sliding element being configured in the chip. The shaft part is detachably attached to the body. The body includes a second flange and a second sliding element. The shaft extends in a vertical direction. The first flange and the second flange overlap in the vertical direction. The urging member urges the body away from the shaft part. The shaft part is configured to be detached from the body by relative rotation with respect to the shaft part. The first and second sliding elements abut each other in the vertical direction to provide friction against the relative rotation.

Mutually attachable physical pieces of multiple states transforming digital characters and vehicles

Gaming systems and methods for integrated computer-related and physical game play interactions between a game player, a physical game piece character and an electronic device are defined. The physical game piece character may be a combination of smaller parts where each combination transmits a unique alphanumeric identifier and control signals to an electronic device game application, where the game application features the physical game piece character and is responsive to the signals from the physical game piece character and transmits control signals to the physical game piece, which responds with sensory signals.

Mutually attachable physical pieces of multiple states transforming digital characters and vehicles

Gaming systems and methods for integrated computer-related and physical game play interactions between a game player, a physical game piece character and an electronic device are defined. The physical game piece character may be a combination of smaller parts where each combination transmits a unique alphanumeric identifier and control signals to an electronic device game application, where the game application features the physical game piece character and is responsive to the signals from the physical game piece character and transmits control signals to the physical game piece, which responds with sensory signals.