A63F9/18

ADAPTIVE TEACHING SYSTEM FOR GENERATING GAMIFIED TRAINING CONTENT AND INTEGRATING MACHINE LEARNING

An improved system and method for generating gamified training content using multimodal human-machine interfaces controlled by an adaptive backend training system. Such a system can include a gamification engine working in conjunction with a machine learning engine for adaptively updating or restructuring database elements by analyzing existing data and applying external training data. Training content can thus be progressively optimized for various users, groups, and training contexts as the system adapts.

ADAPTIVE TEACHING SYSTEM FOR GENERATING GAMIFIED TRAINING CONTENT AND INTEGRATING MACHINE LEARNING

An improved system and method for generating gamified training content using multimodal human-machine interfaces controlled by an adaptive backend training system. Such a system can include a gamification engine working in conjunction with a machine learning engine for adaptively updating or restructuring database elements by analyzing existing data and applying external training data. Training content can thus be progressively optimized for various users, groups, and training contexts as the system adapts.

EDUCATIONAL METHOD AND APPARATUS
20190221135 · 2019-07-18 ·

A method of teaching multiplication is shown and described. The method may be practiced as a group endeavor for classroom settings, or as a game in the absence of teacher participation. The method uses partially completed multiplication tables which provide either multiplicands and multipliers, thereby obliging students and players to furnish corresponding products, or alternatively, display products and either multiplicands or multipliers, obliging students to furnish the missing element. Students learn by viewing all three elements. Students practice by completing multiplication operations using the partially completed multiplication tables.

Concurrent game functionality and video content
10328336 · 2019-06-25 · ·

Disclosed are various embodiments for a gaming content service implemented by a media distribution service. Game content is encoded for concurrent presentation with video content from a media distribution service. Viewers of the video content may interact with the game content using personal client devices. Whether the game content is presented with the video content may be determined according to a number of participating players.

Method and system for learning and cognitive training in a virtual environment

A system and method implemented as computer-based, computer-executable instructions employing a computation engine with digital storage provide a virtual environment with personalized user profiles specifically adapted to cognitive abilities of the user to train the user for specified tasks, herein called microtasks. The set of microtasks include achievement criteria. The virtual environment is controlled through an engine that automatically adapts the set of user-profile-specific microtasks to achieve a set of learning goals. The engine may calculate and/or measure a set of qualities associated with one or more sub-profiles associated with a given user based on game-type performance by that user either in isolation or among a group of users. Sub-profiles may include, but are not limited to, one or more of the following: a personality profile, a neural link profile, and/or a motivation profile.

Package for a plurality of products, in particular confectionery products
20190168917 · 2019-06-06 · ·

Package for plurality of products, preferably foodstuff products, more preferably confectionery products. The package includes: an outer container; and a tray, which is provided with a plurality of housings containing the products and rotatably mounted within the container. Provided on the tray is an array of game indications. An opening or an opening and a transparent portion, for rendering accessible a product contained in a housing so that it can be removed, and for rendering visible from outside an indication of the game. A shaped portion is provided, which faces, or projects on, the outside of the container and which the consumer can get hold of. The tray is configured for being rotated, via the shaped portion, so as to render accessible a new product and, simultaneously, render visible from outside a new game indication, through the at least one opening or else the opening and the transparent portion.

Package for a plurality of products, in particular confectionery products
20190168917 · 2019-06-06 · ·

Package for plurality of products, preferably foodstuff products, more preferably confectionery products. The package includes: an outer container; and a tray, which is provided with a plurality of housings containing the products and rotatably mounted within the container. Provided on the tray is an array of game indications. An opening or an opening and a transparent portion, for rendering accessible a product contained in a housing so that it can be removed, and for rendering visible from outside an indication of the game. A shaped portion is provided, which faces, or projects on, the outside of the container and which the consumer can get hold of. The tray is configured for being rotated, via the shaped portion, so as to render accessible a new product and, simultaneously, render visible from outside a new game indication, through the at least one opening or else the opening and the transparent portion.

METHODS FOR IMPROVED GAME PLAY IN GAMES OF CHANCE AND GAMES OF SKILL
20190134495 · 2019-05-09 ·

A variety of games and methods for enhancing game play are provided. In one aspect, a secondary or ancillary game is played in parallel with a first game, such as a lottery ball draw. Yet another embodiment of game play provides for the repurposing of an existing taped game show. The previously recorded game show would be segmented into subsets of issues, for example, presentation of questions or answers (as in the case of Jeopardy), those issues would be presented to one or more players, a response would be received from those players, and the answer would be compared to the correct answer. Scoring would then rank players relative to one another or to indicate the amount of the prize.

Awareness game
10265615 · 2019-04-23 ·

A game for multiple players in which a player wins a round of play by predicting another player's perception of the reaction of a person, fictional character, or personified thing to performing a described activity, being in a described situation, or being characterized as described.

Awareness game
10265615 · 2019-04-23 ·

A game for multiple players in which a player wins a round of play by predicting another player's perception of the reaction of a person, fictional character, or personified thing to performing a described activity, being in a described situation, or being characterized as described.