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Card game
11161034 · 2021-11-02 ·

A new trivia-based card game comprising a deck of cards with a plurality of planar playing cards. Each planar playing card has three orthogonal pieces of information on its playing surface: an index, a card value, and a topic. Each planar playing card also has an answer value list and an answer list on its playing surface. The deck of cards may be sorted into unique sub-sets based off of index, card value, or topic. All of the planar playing cards contained in each sub-set sorted by topic share an answer value list and an answer list. A trivia-based card game can be played with such a deck.

Card game
11161034 · 2021-11-02 ·

A new trivia-based card game comprising a deck of cards with a plurality of planar playing cards. Each planar playing card has three orthogonal pieces of information on its playing surface: an index, a card value, and a topic. Each planar playing card also has an answer value list and an answer list on its playing surface. The deck of cards may be sorted into unique sub-sets based off of index, card value, or topic. All of the planar playing cards contained in each sub-set sorted by topic share an answer value list and an answer list. A trivia-based card game can be played with such a deck.

GAMIFICATION DEVICE
20230285846 · 2023-09-14 ·

A messaging gamification device. A messaging gamification device can include a customizable message provisioning system and a customizable display system. A method of operating a messaging gamification device can include controlling reproduction of content on a customizable display system of the gamification device according to how a user interacts with the gamification device and content presentation rules.

GAMIFICATION DEVICE
20230285846 · 2023-09-14 ·

A messaging gamification device. A messaging gamification device can include a customizable message provisioning system and a customizable display system. A method of operating a messaging gamification device can include controlling reproduction of content on a customizable display system of the gamification device according to how a user interacts with the gamification device and content presentation rules.

EDUCATIONAL BLOCKS
20230277919 · 2023-09-07 ·

An apparatus and method to stimulate creative thinking, initiate conversations, and improve social skills among participants in a game setting using educational blocks imprinted with a variety of indicia besides, letters, words and numbers including, but not limited to symbols, pictures of animals, flora/fauna, objects, tools, structures, sporting equipment, illustrations depicting diverse subject matter including, nature scenes, seasons, weather, human activities, and pictures depicting human emotions to attract emotional intelligence awareness. The educational blocks of the invention can be used to address different communication needs in various scenarios. The blocks can be used as an icebreaker activity in a classroom setting, an alternative approach to writer's block, conversation piece in social gatherings, family activities, used to exercise healthy-positive-advocating skills during contradictions, or to build a dialog for therapeutic purposes.

ACOUSTIC SIGNALING DEVICE
20230136628 · 2023-05-04 ·

The present invention relates to an acoustic signaling device for generating an acoustic signal is provided, which comprises an oscillating body for generating the acoustic signal in an oscillating state, an excitation means for manual excitation of an oscillation of the oscillating body, and a holding means for holding the oscillating body and for bearing the excitation means, wherein the oscillating body comprises an opening through which the actuation element is guided, in order to bring about a strike of the excitation means on the oscillating body upon actuation of the actuation element. The acoustic signaling device is characterized by a cover, which consists of a resilient material and covers the oscillating body on a side opposite the excitation means, preferably completely.

METHOD OF TEACHING THE SCRIPTURES EMBODIED IN A BOARD GAME
20230009289 · 2023-01-12 ·

A method of teaching a path to salvation according to the New Testament of the King James Version of the Bible is provided. The method is embodied in a board game having a plurality game squares, each game square having a citation from Christian Scriptures. Each of the game squares is organized in one of five sacramental sections associated with the citation. Each sacramental section has a plurality of staggered columns, and each column is formed by the game squares. Players help each other navigate their game pieces through the columned game squares, by answering Scripture-related questions, to reach an uppermost or top portion of the columns of each sacramental section.

METHOD OF TEACHING THE SCRIPTURES EMBODIED IN A BOARD GAME
20230009289 · 2023-01-12 ·

A method of teaching a path to salvation according to the New Testament of the King James Version of the Bible is provided. The method is embodied in a board game having a plurality game squares, each game square having a citation from Christian Scriptures. Each of the game squares is organized in one of five sacramental sections associated with the citation. Each sacramental section has a plurality of staggered columns, and each column is formed by the game squares. Players help each other navigate their game pieces through the columned game squares, by answering Scripture-related questions, to reach an uppermost or top portion of the columns of each sacramental section.

INFORMATION PROVISION DEVICE, INFORMATION PROVISION METHOD, AND INFORMATION PROVISION PROGRAM
20230364501 · 2023-11-16 · ·

An information provision device in an information provision system includes, as its functions: a score control circuit that increases or decreases a provision timing score on the occurrence of a predetermined action; a timing determination circuit that determines the coming of the time to provide quiz information if the provision timing score exceeds a predetermined threshold; a priority control circuit that determines or changes, based on the situation of, e.g., a sport game on each occurrence of an action, priority associated with text information from which quiz information is generated; a quiz information generation circuit that generates appropriate quiz information based on the situation of, e.g., the sport game at the time determined; and a quiz information provision circuit that provides the generated quiz information to a user.

Trivia Card Game
20230338819 · 2023-10-26 ·

“Name That” is the only product of its kind that includes a five hundred card game deck, controlled with an eight sided pair of dice, to create a dynamic playing experience fostered in trivia and pop culture knowledge. This unprecedented product is uniquely designed with versatile questions and themes that cover a broad range of topics, from movies to video games and literature, ultimately, catering to diverse players in age and background.