Patent classifications
A63F9/18
Board game—match
In this board game, players take turns being the Chief and rating their level of agreement with prompts such as: For $1000, I would be willing to wear the same underwear for a week without washing it. The opinions are guessed using a scale from 1 (Frostbite!Completely Disagree) to 10 (All Ablaze!Completely Agree). Before the Chief reveals his/her rating, all of the other players guess the Chief's response using secret voting tokens, and all the votes are revealed simultaneously. At the end of the round, the closest matches score victory points. With over 700 cards already written, the prompts cover an enormous range of topics from intimate to hilarious, from every-day to fantastical, from family-oriented to party-friendly. Since the point system requires collecting points of all colors in order to win, you cannot win simply by knowing one other player extremely well. In fact, based on your point balance, you may discover which of your friends you ought to get to know better! This game promises to bring family and friends closer together by sparking meaningful, fun, and intellectual conversations that will continue even after the game itself is over.
Board game—match
In this board game, players take turns being the Chief and rating their level of agreement with prompts such as: For $1000, I would be willing to wear the same underwear for a week without washing it. The opinions are guessed using a scale from 1 (Frostbite!Completely Disagree) to 10 (All Ablaze!Completely Agree). Before the Chief reveals his/her rating, all of the other players guess the Chief's response using secret voting tokens, and all the votes are revealed simultaneously. At the end of the round, the closest matches score victory points. With over 700 cards already written, the prompts cover an enormous range of topics from intimate to hilarious, from every-day to fantastical, from family-oriented to party-friendly. Since the point system requires collecting points of all colors in order to win, you cannot win simply by knowing one other player extremely well. In fact, based on your point balance, you may discover which of your friends you ought to get to know better! This game promises to bring family and friends closer together by sparking meaningful, fun, and intellectual conversations that will continue even after the game itself is over.
Live action multi-track skills game
A system and method for operation of a game in which teams of players attempt to negotiate through a track of rooms, or several tracts of rooms. Teams attempt to progress through the track by solving problems presented in each room thereby earning access to a following room, until the team completes a track comprising several rooms. A control system is operable to control flow of teams from room to room, and to control presentation of problem solving activities to the teams, and to interpret data from the rooms to assess the performance of the team, and grant access to a following room or to bar access to a following room and/or eject the team from the room to start over on the track.
Live action multi-track skills game
A system and method for operation of a game in which teams of players attempt to negotiate through a track of rooms, or several tracts of rooms. Teams attempt to progress through the track by solving problems presented in each room thereby earning access to a following room, until the team completes a track comprising several rooms. A control system is operable to control flow of teams from room to room, and to control presentation of problem solving activities to the teams, and to interpret data from the rooms to assess the performance of the team, and grant access to a following room or to bar access to a following room and/or eject the team from the room to start over on the track.
Online bills payment games
A method of providing payment towards financial obligations through online gaming, which allows the player to identify at least one financial obligation; provides the player an opportunity to participate in at least one online game to receive one or more credits for successfully participating in, completing, or winning the online game; credits one or more credits to the player's account for successfully participating in, completing, or winning the game; assigns, once the player has accumulated one or more credits, a monetary value to the credits; allows the player to exchange the assigned monetary value of a determined number of credits from the player's account for monetary credit towards payment of at least one financial obligation; and submits, on the player's behalf, a monetary payment towards at least one financial obligation that is equivalent to the monetary credit exchanged by the player.
Online bills payment games
A method of providing payment towards financial obligations through online gaming, which allows the player to identify at least one financial obligation; provides the player an opportunity to participate in at least one online game to receive one or more credits for successfully participating in, completing, or winning the online game; credits one or more credits to the player's account for successfully participating in, completing, or winning the game; assigns, once the player has accumulated one or more credits, a monetary value to the credits; allows the player to exchange the assigned monetary value of a determined number of credits from the player's account for monetary credit towards payment of at least one financial obligation; and submits, on the player's behalf, a monetary payment towards at least one financial obligation that is equivalent to the monetary credit exchanged by the player.
SYSTEMS AND METHODS FOR GAMIFICATION OF A PROBLEM
Methods and systems for gamifying a scientific problem are disclosed. A method may include receiving, by a computing device, gameplay information from a first user, creating, by the computing device, a game that corresponds to the gameplay information, providing, by the computing device, the game to a second user, receiving, by the computing device, game information from the second user and translating, by the computing device, the data into scientific information used to solve the scientific problem. The game information may include data regarding the second user's interaction with the game.
Signal beam activated liquid release game and activity
A game that dispenses water onto a user is described, as well as methods of play and apparatuses for same. In some embodiments, water is dispensed from headgear after receiving a wireless transmission from a transmitter located on a gun, console or other device.
Signal beam activated liquid release game and activity
A game that dispenses water onto a user is described, as well as methods of play and apparatuses for same. In some embodiments, water is dispensed from headgear after receiving a wireless transmission from a transmitter located on a gun, console or other device.
Gamification device
A messaging gamification device. A messaging gamification device can include a customizable message provisioning system and a customizable display system. A method of operating a messaging gamification device can include controlling reproduction of content on a customizable display system of the gamification device according to how a user interacts with the gamification device and content presentation rules.