A63F9/24

Interactive play system

Embodiments of an interactive play system are provided. In one such embodiment, an interactive play system includes a satellite having a sensor. The satellite is integrated within a component included within a playground environment. A feedback mechanism is also provided within the playground environment. A computing device supports a selective change between a first programming state in which the feedback mechanism will respond to an actuation of the sensor based on a computer instruction provided by a system administrator and a second programming state in which the feedback mechanism will respond to an actuation of the sensor based on a computer instruction provided by someone other than a system administrator.

Gaming system, gaming device, and method providing one or more alternative wager propositions if a credit balance is less than a designated wager amount
11694507 · 2023-07-04 · ·

Various embodiments of gaming systems, gaming devices, and methods of the present disclosure provide one or more alternative wagering propositions to a player when the player's credit balance is less than (or, in certain embodiments, less than or equal to) a designated wager amount. If the player accepts one of the alternative wager propositions, the player risks an amount of the player's remaining credit balance for a chance to win an alternative award. If the player wins the alternative award, the gaming system enables the player to play one or more plays of the wagering game at the designated wager amount. If the player does not win the alternative award, the gaming system reduces the player's credit balance by the amount risked.

Data generation device and application execution device
11691075 · 2023-07-04 · ·

A data processing device according to an aspect of the present invention includes a reception unit, a generation unit, and a transmission unit. The reception unit receives operation requests with respect to an application from an arbitrary number of application execution devices executing the application. The generation unit generates application operation data that includes operation input data for the application and time data indicating the time when the relevant operation input data is applied to the application. The transmission unit transmits the application operation data to the arbitrary number of application execution devices. When an operation request is received from one or more of the arbitrary number of application execution devices, the generation unit generates operation input data on the basis of the relevant operation request.

Gaming system and gaming devices with holographic projection feature
11544989 · 2023-01-03 ·

A gaming system is provided that includes a gaming device which has at least one input device to receive an input from a player and at least one display device to relay gaming information to the player. The gaming system further includes a holographic image system configured to project a holographic image into a space outside of the gaming device. The holographic image system may be associated with a single gaming device, or which a plurality of gaming devices, such as a bank of gaming machines.

Board game system and method

A board game system comprises a game board, having a surface adapted to receive a board game overlay, a detector array adapted to detect the respective positions of a plurality of game pieces placed on top of the board game overlay, and a transmitter adapted to transmit data indicating the respective positions to an entertainment device; and an entertainment device, having a receiver adapted to receive from the game board data indicating the respective positions of the plurality of game pieces, a game state analyser operable to update the state of a game in dependence upon the indicated respective positions of the plurality of game pieces, and an image generator operable to generate an image for output to a display, the content of the image being responsive to the detected state of the game.

Board game system and method

A board game system comprises a game board, having a surface adapted to receive a board game overlay, a detector array adapted to detect the respective positions of a plurality of game pieces placed on top of the board game overlay, and a transmitter adapted to transmit data indicating the respective positions to an entertainment device; and an entertainment device, having a receiver adapted to receive from the game board data indicating the respective positions of the plurality of game pieces, a game state analyser operable to update the state of a game in dependence upon the indicated respective positions of the plurality of game pieces, and an image generator operable to generate an image for output to a display, the content of the image being responsive to the detected state of the game.

Methods and systems for interactive gaming
11538311 · 2022-12-27 · ·

A computer implemented interactive gaming tournament system includes selecting, by a user, a game server and an entrance fee for a gaming match and submitting an entrance request that identifies the game server. The system includes sending a request for validation from a payment acceptance platform in response to receiving the entrance request and sending match population content to the game server in response to receiving validation from the payment acceptance platform that confirms a user account contains funds that are equal to or greater than the entrance fee. The system includes determining a payout amount in response to receiving a tournament endgame report from the game server and authenticating payment information for the user account and distributing the payout amount from a payment distribution platform to the user account if the payout amount is greater than zero and the user account is authenticated.

Server-based game activity suggestions

Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data and an identifier of a mechanic used to complete the activity. The identifiers can be predefined in program code of the video game. The identifiers data can be received based on an execution of the program code. The event data is processed to determine, for a user that has not completed the activity, a readiness of the user to perform the activity. Depending on the readiness, the activity can be suggested in a user interface element.

Laser-arrayed immersive amusement attraction
11534679 · 2022-12-27 · ·

An immersive amusement system features a path to be traversed by participants, a first array of devices mounted on a first side of said path, and a second array of devices mounted on an opposing second side of said path. Each device comprises either a beam emitter operable to transmit a respective visible beam, or a beam receiver operable to detect receipt thereby of a visible beam. The arrayed devices are setup in co-operable pairs, of which each co-operable pair comprises a beam emitter in one of said arrays and a corresponding beam receiver in the other of said arrays. A controller operably connected to the arrayed devices is configured to selectively activate and deactivate said beam emitters to cause transmission of visible beams from said beam emitters to said corresponding beam receivers, and to monitor for breaking of any of said visible beams by any of said participants.

Laser-arrayed immersive amusement attraction
11534679 · 2022-12-27 · ·

An immersive amusement system features a path to be traversed by participants, a first array of devices mounted on a first side of said path, and a second array of devices mounted on an opposing second side of said path. Each device comprises either a beam emitter operable to transmit a respective visible beam, or a beam receiver operable to detect receipt thereby of a visible beam. The arrayed devices are setup in co-operable pairs, of which each co-operable pair comprises a beam emitter in one of said arrays and a corresponding beam receiver in the other of said arrays. A controller operably connected to the arrayed devices is configured to selectively activate and deactivate said beam emitters to cause transmission of visible beams from said beam emitters to said corresponding beam receivers, and to monitor for breaking of any of said visible beams by any of said participants.