Patent classifications
A63F9/26
Method for Optimizing a Rocking Target
A device that is capable of being in three states: (1) a first stable state, (2) a second stable state, wherein said device teeters back and forth when hit by a force, and (3) and a third stable state, wherein said device will topple completely over when hit too hard by a force. The device comprises a target piece and a base. The base is configured to lay flat on a surface and contains a curved section, a ledge, and a ledge perimeter. The target piece may contain a top piece attached on the opposite side which the base is attached, which may contain a hollow cavity, a shot glass holder cavity, or take the shape of a target for use in target practice. The device may be used in many different applications including in recreation games, drinking games, target practice, and fighting practice.
BUILDING AND DEMOLITION GAME APPARATUS AND CONTROL METHOD THEREOF
A building and demolition game apparatus includes a base, a plurality of rectangular block elements, a monitoring unit, a game control unit and a force generating unit. The base has an assembly platform located on an upside of the base. The rectangular block elements layered to form a tower, which is stood on the assembly platform. The tower has upper and lower layers held by frictional coupling between the layers. The tower height increases during game play by removing block elements from one or more lower layers to build up successive upper layers upon the assembly platform. The monitoring unit is disposed in the base to obtain at least two boundary conditions by continuously monitoring. The game control unit is disposed in the base to generate a control signal according to a predetermined threshold and the at least two boundary conditions. The force generating unit is disposed in the base and under the assembly platform. The force generating unit is applying a force forward to the assembly platform according to the control signal generated by the game control unit.
BUILDING AND DEMOLITION GAME APPARATUS AND CONTROL METHOD THEREOF
A building and demolition game apparatus includes a base, a plurality of rectangular block elements, a monitoring unit, a game control unit and a force generating unit. The base has an assembly platform located on an upside of the base. The rectangular block elements layered to form a tower, which is stood on the assembly platform. The tower has upper and lower layers held by frictional coupling between the layers. The tower height increases during game play by removing block elements from one or more lower layers to build up successive upper layers upon the assembly platform. The monitoring unit is disposed in the base to obtain at least two boundary conditions by continuously monitoring. The game control unit is disposed in the base to generate a control signal according to a predetermined threshold and the at least two boundary conditions. The force generating unit is disposed in the base and under the assembly platform. The force generating unit is applying a force forward to the assembly platform according to the control signal generated by the game control unit.
Angularly adjustable balancing device
A balancing device which includes a plate which can be affixed to an object to be balanced, a balance member to be removably affixed to the plate, a support, and both the balance member and support having each one of a pointed spike and concave depression which receives the pointed spike. A user affixes the plate to an object to be balanced and attaches the balance member to the plate. Thereafter, a user places the object on top of the support resting on a surface so that the pointed spike is inserted into the concave depression. The object balances upon the support at an angle which can be adjusted by moving where the balance member is attached on the metal plate.
Angularly adjustable balancing device
A balancing device which includes a plate which can be affixed to an object to be balanced, a balance member to be removably affixed to the plate, a support, and both the balance member and support having each one of a pointed spike and concave depression which receives the pointed spike. A user affixes the plate to an object to be balanced and attaches the balance member to the plate. Thereafter, a user places the object on top of the support resting on a surface so that the pointed spike is inserted into the concave depression. The object balances upon the support at an angle which can be adjusted by moving where the balance member is attached on the metal plate.
Building brick game using magnetic levitation
Described herein are systems and methods for stacking block games, which may include a game board or base including magnetized portions and a hover platform having at least one magnet connected thereto and being suspended above the game board or base and in a floating or hovering arrangement that can be generated by magnetic repulsion between the magnet of the platform and the magnetized portions of the game board or base. Further, a plurality of game pieces may be arranged in a stacked orientation on the platform.
Building brick game using magnetic levitation
Described herein are systems and methods for stacking block games, which may include a game board or base including magnetized portions and a hover platform having at least one magnet connected thereto and being suspended above the game board or base and in a floating or hovering arrangement that can be generated by magnetic repulsion between the magnet of the platform and the magnetized portions of the game board or base. Further, a plurality of game pieces may be arranged in a stacked orientation on the platform.
Stackable Block Game
A method for a stackable block game, where first a version of the game to play is decided. Then, one or more than one player rolls a pair of dice. Next, determining if the roll is over six, a player stacks one big game piece. If the roll is equal to or under six, wherein the player stacks one medium game piece. If the roll is double sixes, the player stacks one log. If the roll is double fours, the player places one small game piece and either one big game piece or one medium game piece. If the roll is double ones, the player places one snake game piece, or two small game pieces for any other set of doubles. Next, determining if any game pieces are all used, the player must skip a turn. Finally, when all game piece are played, and completing the game.
TOY SYSTEM
Disclosed are toy pieces, each toy piece having a body with a first arm and a second arm. The first arm can have a first engagement portion. The second arm can have a second engagement portion. The first arm and second arm can be configured to move relative to one another to transition the toy piece between a resting or disengaged state and a tensioned or engaged state in which the first engagement portion is releasably secured within the second engagement portion. At least one of the first arm and second arm can be biased when the toy piece is in the tensioned state such that an application of an external force to the toy piece above a threshold causes the toy piece to rapidly transition from the tensioned or engaged state to the resting or disengaged state.
TOY SYSTEM
Disclosed are toy pieces, each toy piece having a body with a first arm and a second arm. The first arm can have a first engagement portion. The second arm can have a second engagement portion. The first arm and second arm can be configured to move relative to one another to transition the toy piece between a resting or disengaged state and a tensioned or engaged state in which the first engagement portion is releasably secured within the second engagement portion. At least one of the first arm and second arm can be biased when the toy piece is in the tensioned state such that an application of an external force to the toy piece above a threshold causes the toy piece to rapidly transition from the tensioned or engaged state to the resting or disengaged state.