Patent classifications
A63F9/30
CRANE GAME MACHINE, CRANE GAME SYSTEM, AND CONTROL METHOD OF CRANE GAME MACHINE
Disclosed is a crane game machine, which includes at least: a camera unit which images an inside of a main body in which prizes are accommodated, and generates an internal image; a prize moving unit which picks up a prize and then moves the prize to a first score point inside the main body; a sensor unit which is installed at the first score point and senses the passing of the prize through the first score point; a communication unit which transmits the internal image and the sensing result to an external device, and receives a prize moving unit control signal from the external device; and a control unit which controls the movement of the prize moving unit according to the prize moving unit control signal.
Method for Blood Tracking Game
A method for tracking game includes identifying that a shot hit an animal; finding a blood trail from the animal; and marking the blood trail with an aqueous aerosol paint.
Method for Blood Tracking Game
A method for tracking game includes identifying that a shot hit an animal; finding a blood trail from the animal; and marking the blood trail with an aqueous aerosol paint.
CRANE GAME HAVING INTERNAL HOUSING UNIT
A crane game is provided with a gantry supporting a claw mechanism for grabbing bundles of tickets having RFID tags. A solid playing floor supports the bundles of tickets. An internal housing unit is supported on the playing floor and defines a prize chute. A claw mechanism grabs a bundle of tickets. The claw mechanism is lowered into the internal housing unit where a shielded RFID reader reads the RFID tag of the bundle of tickets. The internal housing unit has internal first, second, and third deflection walls that meet with one another at a peak and they slope in a direction towards the playing floor. If a bundle of tickets falls out of the claw mechanism while it is in the internal housing unit, then the bundle of tickets hit one of the first, second, or third deflection walls and exits through first, second, or third internal housing unit exits.
CRANE GAME HAVING INTERNAL HOUSING UNIT
A crane game is provided with a gantry supporting a claw mechanism for grabbing bundles of tickets having RFID tags. A solid playing floor supports the bundles of tickets. An internal housing unit is supported on the playing floor and defines a prize chute. A claw mechanism grabs a bundle of tickets. The claw mechanism is lowered into the internal housing unit where a shielded RFID reader reads the RFID tag of the bundle of tickets. The internal housing unit has internal first, second, and third deflection walls that meet with one another at a peak and they slope in a direction towards the playing floor. If a bundle of tickets falls out of the claw mechanism while it is in the internal housing unit, then the bundle of tickets hit one of the first, second, or third deflection walls and exits through first, second, or third internal housing unit exits.
FALLING OBJECT CATCHING TOY
A falling object catching toy according to the present invention includes a case body, a pair of holding members that are pivotally supported by the case body and are formed in a manner capable of holding a falling object by being biased in an opening direction, a rotation knob that is rotatably provided for the case body, having a protruding part positioned within the case body, and a piece body having a regulating part that is movably provided while being biased to one side within the case body to regulate the bias of the holding members in the opening direction by engagement with the holding members, and a releasing protrusion that abuts on the protruding part to cause movement against biasing force to release the regulation of the holding members by the regulating part.
FALLING OBJECT CATCHING TOY
A falling object catching toy according to the present invention includes a case body, a pair of holding members that are pivotally supported by the case body and are formed in a manner capable of holding a falling object by being biased in an opening direction, a rotation knob that is rotatably provided for the case body, having a protruding part positioned within the case body, and a piece body having a regulating part that is movably provided while being biased to one side within the case body to regulate the bias of the holding members in the opening direction by engagement with the holding members, and a releasing protrusion that abuts on the protruding part to cause movement against biasing force to release the regulation of the holding members by the regulating part.
LOW LIGHT GAME SYSTEM AND METHOD
A kit of parts for playing a capture the flag game in low-light conditions is disclosed herein. The kit can include a number of flags, each of the flags carrying one or more light emitting diodes (LEDs) operable to provide a visual signal; a number of territory markers, each of the territory markers carrying one or more LEDs operable to provide a visual signal; and a number of jail markers, each of the jail markers carrying one or more LEDs operable to provide a visual signal. The flags, the territory markers, and the jail markers are configured to be selectively disposable upon or attachable to the terrain.
LOW LIGHT GAME SYSTEM AND METHOD
A kit of parts for playing a capture the flag game in low-light conditions is disclosed herein. The kit can include a number of flags, each of the flags carrying one or more light emitting diodes (LEDs) operable to provide a visual signal; a number of territory markers, each of the territory markers carrying one or more LEDs operable to provide a visual signal; and a number of jail markers, each of the jail markers carrying one or more LEDs operable to provide a visual signal. The flags, the territory markers, and the jail markers are configured to be selectively disposable upon or attachable to the terrain.
LOW LIGHT GAME SYSTEM AND METHOD
A kit of parts for playing a capture the flag game in low-light conditions is disclosed herein. The kit can include a number of flags, each of the flags carrying one or more light emitting diodes (LEDs) operable to provide a visual signal; a number of territory markers, each of the territory markers carrying one or more LEDs operable to provide a visual signal; and a number of jail markers, each of the jail markers carrying one or more LEDs operable to provide a visual signal. The flags, the territory markers, and the jail markers are configured to be selectively disposable upon or attachable to the terrain.