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PRIZE ACQUISITION GAME DEVICE
20240428662 · 2024-12-26 · ·

A prize acquisition game device includes: a prize display case that includes a casing defining a game space in which prizes are displayed; a prize acquisition device that moves in the game space to acquire the prizes; and a control panel that includes an operation device that receives an input to operate movement of the prize acquisition device. The prize display case further includes: a door that is disposed on a front side of the prize display case and opens and closes the game space, and a placing base that is disposed below the door, the placing base has a top surface, a front surface, an edge formed by the top surface and the front surface, and a support that is formed on the top surface and supports the door from below, and a cover that covers at least a portion of the edge.

PRIZE SUPPORT UNIT AND PRIZE ACQUISITION GAME DEVICE
20240428663 · 2024-12-26 · ·

A prize support unit including: a main body that directly or indirectly supports prizes, and couplers that are disposed around a periphery of the main body and couples the prize support unit with another prize support unit. Each coupler includes: a rotary body that is rotatable with respect to the main body, and a support that sandwiches and supports both sides of the rotary body in a thickness direction, and guides a rotation of the rotary body. The rotary body has, as a first part, a raised part or a recessed part that is disposed on a first surface of the rotary body on one side in the thickness direction, and the support has, as a second part, a recessed part or a raised part that corresponds to the first part and is disposed on a second surface of the rotary body opposite to the first surface.

PRIZE SUPPORT UNIT AND PRIZE ACQUISITION GAME DEVICE
20240428663 · 2024-12-26 · ·

A prize support unit including: a main body that directly or indirectly supports prizes, and couplers that are disposed around a periphery of the main body and couples the prize support unit with another prize support unit. Each coupler includes: a rotary body that is rotatable with respect to the main body, and a support that sandwiches and supports both sides of the rotary body in a thickness direction, and guides a rotation of the rotary body. The rotary body has, as a first part, a raised part or a recessed part that is disposed on a first surface of the rotary body on one side in the thickness direction, and the support has, as a second part, a recessed part or a raised part that corresponds to the first part and is disposed on a second surface of the rotary body opposite to the first surface.

GAME SYSTEM AND ITEM ACQUISITION GAME DEVICE

A game system includes item acquisition game devices and a server. Each item acquisition game device includes: a game field that is disposed in a play space and has a first area and a second area; an item holder that holds the items; an operation device that receives operations from a player, and a data processing device that gives credits depending on a play fee, drives the item holder in response to the operations on condition that credits have been used, and determines whether the items have been moved to the second area. The server includes a data processing device that converts credits that are unused in a first item acquisition game device into credits for a second item acquisition game device, after receiving a transfer instruction for credits given in the first item acquisition game device from the player.

GAME SYSTEM AND ITEM ACQUISITION GAME DEVICE

A game system includes item acquisition game devices and a server. Each item acquisition game device includes: a game field that is disposed in a play space and has a first area and a second area; an item holder that holds the items; an operation device that receives operations from a player, and a data processing device that gives credits depending on a play fee, drives the item holder in response to the operations on condition that credits have been used, and determines whether the items have been moved to the second area. The server includes a data processing device that converts credits that are unused in a first item acquisition game device into credits for a second item acquisition game device, after receiving a transfer instruction for credits given in the first item acquisition game device from the player.

CLAW MACHINE AND ARCADE GAMING SYSTEM USING THE CLAW MACHINE
20250010176 · 2025-01-09 · ·

A claw machine includes a machine body, a plurality of target objects, a shuffling unit and a controlling unit. The machine body includes a cabinet that defines an inner space, a claw mechanism, and a prize outlet for providing a prize object. The target objects are disposed in the inner space, and each contains first game information. The shuffling unit includes a shuffling mechanism that is configured to, when interacting with one of the target objects, generate and output second game information. The controlling unit includes a sensing component for detecting the first game information from the one of the target objects, a receiving component connected to the shuffling mechanism for receiving the second game information therefrom, and a processor configured to determine whether to control the prize outlet to provide a prize object based on the first game information and the second game information received during a game.

CLAW MACHINE AND ARCADE GAMING SYSTEM USING THE CLAW MACHINE
20250010176 · 2025-01-09 · ·

A claw machine includes a machine body, a plurality of target objects, a shuffling unit and a controlling unit. The machine body includes a cabinet that defines an inner space, a claw mechanism, and a prize outlet for providing a prize object. The target objects are disposed in the inner space, and each contains first game information. The shuffling unit includes a shuffling mechanism that is configured to, when interacting with one of the target objects, generate and output second game information. The controlling unit includes a sensing component for detecting the first game information from the one of the target objects, a receiving component connected to the shuffling mechanism for receiving the second game information therefrom, and a processor configured to determine whether to control the prize outlet to provide a prize object based on the first game information and the second game information received during a game.

Game machine

A game machine includes: game medium release means that releases a plurality of game media to a determination area included in a game space based on an operation input from operation section; detection means that detects the occurrence or non-occurrence of a predetermined event at a plurality of determination points provided in the determination area, the predetermined event occurring due to a released game medium among the plurality of game media; and determination means that performs a win determination process based on the occurrence or non-occurrence of the predetermined event at the plurality of determination points provided in the determination area, the determination means determining that the player has won the game when a plurality of determination points among the plurality of determination points at which the predetermined event has occurred satisfy a winning condition.

Toy Apparatus

A toy apparatus includes a base piece having a distal end, a movable elongated member having a first end and a second end, and a tether coupled to the first end of the movable elongated member. Tension applied to the tether moves the movable elongated member from an open first position to a closed second position. The toy apparatus is configured to freely slide on a surface due to momentum generated when an initial pushing force is applied to the toy apparatus. The tension applied to the tether causes the tether to become taut, without other human contact to the toy apparatus. In the closed second position, the second end of the movable elongated member is closer to the distal end of the base elongated member, and the base elongated member and the movable elongated member are capable of retaining a target piece.

Toy Apparatus

A toy apparatus includes a base piece having a distal end, a movable elongated member having a first end and a second end, and a tether coupled to the first end of the movable elongated member. Tension applied to the tether moves the movable elongated member from an open first position to a closed second position. The toy apparatus is configured to freely slide on a surface due to momentum generated when an initial pushing force is applied to the toy apparatus. The tension applied to the tether causes the tether to become taut, without other human contact to the toy apparatus. In the closed second position, the second end of the movable elongated member is closer to the distal end of the base elongated member, and the base elongated member and the movable elongated member are capable of retaining a target piece.