Patent classifications
A63F9/30
GAME MACHINE HAVING IMAGE DATA ANALYSIS FUNCTION
The present disclosure provides a game machine having image data analysis function, including a machine body, an image photographing device, a processor and a controlled device. The machine body includes a controlling portion. The image photographing device photographs toward the controlling portion and generates an image data. The processor is electrically connected with the image photographing device for receiving the image data, with the processor generating a control command based on the image data. The controlled device is electrically connected with the processor for receiving the control command. The controlled device switches between different operation modes according to the control command. Thus, the entertainment effect of the game machine can be improved.
GAME MACHINE HAVING IMAGE DATA ANALYSIS FUNCTION
The present disclosure provides a game machine having image data analysis function, including a machine body, an image photographing device, a processor and a controlled device. The machine body includes a controlling portion. The image photographing device photographs toward the controlling portion and generates an image data. The processor is electrically connected with the image photographing device for receiving the image data, with the processor generating a control command based on the image data. The controlled device is electrically connected with the processor for receiving the control command. The controlled device switches between different operation modes according to the control command. Thus, the entertainment effect of the game machine can be improved.
Touch Control Type Object Grabbing Machine
A touch control type object grabbing machine includes a housing having a chamber. A grabbing device is mounted in the chamber. The grabbing device includes an actuating unit and a claw coupled to the actuating unit. The actuating unit drives the claw to operate. A touch control device is configured for outputting a graphical user interface permitting a user to input a plurality of touch control instructions. A processing unit is electrically connected to the grabbing device and the touch control device. The processing unit controls the actuating unit according to the plurality of touch control instructions, thereby moving the claw and causing the claw to make a grabbing movement.
Touch Control Type Object Grabbing Machine
A touch control type object grabbing machine includes a housing having a chamber. A grabbing device is mounted in the chamber. The grabbing device includes an actuating unit and a claw coupled to the actuating unit. The actuating unit drives the claw to operate. A touch control device is configured for outputting a graphical user interface permitting a user to input a plurality of touch control instructions. A processing unit is electrically connected to the grabbing device and the touch control device. The processing unit controls the actuating unit according to the plurality of touch control instructions, thereby moving the claw and causing the claw to make a grabbing movement.
Machine learning controller for prize dispensing entertainment machines
A system to rapidly set up new claw machines for different styles of prizes, while also providing an excellent player experience through dynamically changing claw machine behavior through machine learning algorithms. These systems can be readily installed on most any crane machine by replacing the controller card. The system is configured by means of a control wand physically connected to the controller. Teaching the machine about the prize is accomplished by physically inserting a sample prize into the grabber, and executed a command via control wand to tell the machine to learn. Once configured and taught the prize, the machine is autonomous, and will maintain its programmed profit margin throughout the prizes dispensed by learning player behavior and making adjustments after each play.
Machine learning controller for prize dispensing entertainment machines
A system to rapidly set up new claw machines for different styles of prizes, while also providing an excellent player experience through dynamically changing claw machine behavior through machine learning algorithms. These systems can be readily installed on most any crane machine by replacing the controller card. The system is configured by means of a control wand physically connected to the controller. Teaching the machine about the prize is accomplished by physically inserting a sample prize into the grabber, and executed a command via control wand to tell the machine to learn. Once configured and taught the prize, the machine is autonomous, and will maintain its programmed profit margin throughout the prizes dispensed by learning player behavior and making adjustments after each play.
METHOD, SYSTEM, AND CIRCUITS FOR RF LOW-LATENCY, MULTIPLE PRIORITY COMMUNICATION USING DEFINED TRANSMISSION WINDOWS
System, method, and circuitry for utilizing a synchronization message to create fixed transmission windows for multiple priority data in half-duplex communication systems. A first computing device includes a first master controller and a first slave radio, and a second computing device includes a second slave controller and a second master radio. The first controller and the second radio may share a transmit mode during a transmission window, and the first radio and the second controller radio may share a receive mode during that same transmission window, which are defined by the synchronization message. The first controller can transmit outbound data to the first radio, the second radio can transmit outbound data to the second controller, and the second radio can transmit inbound data to the first radio during this transmission window.
Toy apparatus
A toy apparatus includes a base piece and a plurality of elongated members. The base piece is configured to slide on a surface. Each elongated member has a first end and a second end, with the elongated members being movably coupled to the base piece near the first ends. A tether is coupled to the first ends of the elongated members, and tension applied to the tether moves the elongated members from a first position to a second position. In the first position, the second ends of the elongated members are expanded apart from each other. In the second position, the second ends of the elongated members are contracted toward each other and are capable of surrounding a target piece.
Toy apparatus
A toy apparatus includes a base piece and a plurality of elongated members. The base piece is configured to slide on a surface. Each elongated member has a first end and a second end, with the elongated members being movably coupled to the base piece near the first ends. A tether is coupled to the first ends of the elongated members, and tension applied to the tether moves the elongated members from a first position to a second position. In the first position, the second ends of the elongated members are expanded apart from each other. In the second position, the second ends of the elongated members are contracted toward each other and are capable of surrounding a target piece.
Online crane game apparatus and crane game system
Disclosed is an online crane game apparatus. The crane game apparatus includes: a body accommodated therein with prizes; a camera for photographing an inside of the body to generate a game play image; a screen unit provided on at least one surface of the body and having a single color; a communication unit for synthesizing a background video or image to an area corresponding to the screen unit in the game play image to transmit the synthesized background video or image to an outside; and a control unit for controlling the communication unit. Accordingly, the user plays the game while watching the game play image that is more exciting, so that a dynamic and realistic game is implemented.