A63F9/34

3-D Puzzle with moving sectors
20220118354 · 2022-04-21 ·

A 3-D puzzle is implemented as cube consisting of twenty six movable sectors configured to move about a central cross-piece created by three axels that are perpendicular to each other. Each of the three axels has a far edge attached to a plate with stationary magnets positioned on it. All movable sectors have an outer surface and an inner surface configured to house a magnet. The movable sectors are classified as eight angular ones, twelve end ones and six central ones. The angular sectors have cavities configured to host three movable elements configured to be positioned perpendicular to each other.

3-D Puzzle with moving sectors
20220118354 · 2022-04-21 ·

A 3-D puzzle is implemented as cube consisting of twenty six movable sectors configured to move about a central cross-piece created by three axels that are perpendicular to each other. Each of the three axels has a far edge attached to a plate with stationary magnets positioned on it. All movable sectors have an outer surface and an inner surface configured to house a magnet. The movable sectors are classified as eight angular ones, twelve end ones and six central ones. The angular sectors have cavities configured to host three movable elements configured to be positioned perpendicular to each other.

Fishing Simulation Assembly
20210346790 · 2021-11-11 ·

A fishing simulation assembly for simulating catching a fish includes a plurality of decoys that is each positionable on a support surface. Each of the decoys has a tail portion extending away from a body portion to approximate the appearance of a fish. A plurality of magnets is each coupled to a respective one of the decoys. A fishing pole is provided, a fishing reel is coupled to the fishing pole and the fishing reel has fishing line wrapped therearound. A lure is coupled to the fishing line thereby facilitating the lure to be cast from the fishing pole. A magnet is coupled to the lure and the magnet on the lure magnetically engages the magnet on a respective one of the decoys for simulating catching a fish.

Fishing Simulation Assembly
20210346790 · 2021-11-11 ·

A fishing simulation assembly for simulating catching a fish includes a plurality of decoys that is each positionable on a support surface. Each of the decoys has a tail portion extending away from a body portion to approximate the appearance of a fish. A plurality of magnets is each coupled to a respective one of the decoys. A fishing pole is provided, a fishing reel is coupled to the fishing pole and the fishing reel has fishing line wrapped therearound. A lure is coupled to the fishing line thereby facilitating the lure to be cast from the fishing pole. A magnet is coupled to the lure and the magnet on the lure magnetically engages the magnet on a respective one of the decoys for simulating catching a fish.

3-DIMENSIONAL LOGIC GAME
20210339118 · 2021-11-04 ·

The invention relates to a 3-dimensional logic game comprising a support structure (20, 70), an actuating structure (30, 80) attached to the support structure (20, 70) and game elements attached to the actuating structure (30, 80), characterised by that the game elements are formed as carriages (60) provided with first and second marking surfaces (62a, 62b) and being slidably mounted on rails (40) attached to the actuating structure (30, 80); the actuating structure (30, 80) is movable between a first and a second rest position, in the first rest position first groups of three rails (40) form first rail rings (48) around vertices (104) of a first tetrahedron (100) wherein the first marking surfaces (62a) of the carriages (60) are facing outwardly, in a direction away from a geometric centre (S) of the first tetrahedron (100) while the second marking surfaces (62b) are facing inwardly, and the first ring rails (48) allow for sliding the carriages (60) on the neighbouring rails (40); and in the second rest position of the actuating structure (30, 80) second groups of three rails (40) form second rail rings (48) around vertices (204) of a second tetrahedron (200) being the point reflection of the first tetrahedron (100) reflected over the geometric centre (S) thereof, wherein each rail (40) forms one of the second rail rings (48′) around one of the vertices (204) of the second tetrahedron (200) together with the two rails (40) that are positioned closest to it around neighbouring vertices (104) of the first tetrahedron (100) in the first rest position, and on the second rail rings (48) the second marking surfaces (62b) of the carriages (60) are facing outwardly, in a direction away from a geometric centre (S) of the second tetrahedron (200) while the first marking surfaces (62a) are facing inwardly, and the second ring rails (48′) allow for sliding the carriages (60) on the neighbouring rails (40); the support structure (20) comprises pushing bars (22) having skew axis with respect to each other that are arranged along medians (102, 202) of the first and second tetrahedrons (100, 200), and the actuating structure (30) comprises double-armed actuating elements (32) the arms (34) of which are each attached to one of the pushing bars (22).

3-DIMENSIONAL LOGIC GAME
20210339118 · 2021-11-04 ·

The invention relates to a 3-dimensional logic game comprising a support structure (20, 70), an actuating structure (30, 80) attached to the support structure (20, 70) and game elements attached to the actuating structure (30, 80), characterised by that the game elements are formed as carriages (60) provided with first and second marking surfaces (62a, 62b) and being slidably mounted on rails (40) attached to the actuating structure (30, 80); the actuating structure (30, 80) is movable between a first and a second rest position, in the first rest position first groups of three rails (40) form first rail rings (48) around vertices (104) of a first tetrahedron (100) wherein the first marking surfaces (62a) of the carriages (60) are facing outwardly, in a direction away from a geometric centre (S) of the first tetrahedron (100) while the second marking surfaces (62b) are facing inwardly, and the first ring rails (48) allow for sliding the carriages (60) on the neighbouring rails (40); and in the second rest position of the actuating structure (30, 80) second groups of three rails (40) form second rail rings (48) around vertices (204) of a second tetrahedron (200) being the point reflection of the first tetrahedron (100) reflected over the geometric centre (S) thereof, wherein each rail (40) forms one of the second rail rings (48′) around one of the vertices (204) of the second tetrahedron (200) together with the two rails (40) that are positioned closest to it around neighbouring vertices (104) of the first tetrahedron (100) in the first rest position, and on the second rail rings (48) the second marking surfaces (62b) of the carriages (60) are facing outwardly, in a direction away from a geometric centre (S) of the second tetrahedron (200) while the first marking surfaces (62a) are facing inwardly, and the second ring rails (48′) allow for sliding the carriages (60) on the neighbouring rails (40); the support structure (20) comprises pushing bars (22) having skew axis with respect to each other that are arranged along medians (102, 202) of the first and second tetrahedrons (100, 200), and the actuating structure (30) comprises double-armed actuating elements (32) the arms (34) of which are each attached to one of the pushing bars (22).

MAGIC CUBE WITH VISIBLE MAGNETIC CABINS
20230321525 · 2023-10-12 ·

A magic cube with visible magnetic cabins includes a central shaft piece, six central blocks, eight corner blocks, and twelve edge blocks. Corner block magnetic cabins and edge block magnetic cabins are respectively arranged on the corner blocks and the edge blocks. Magnets and magnetic pieces are respectively arranged in the corner block magnetic cabins and the edge block magnetic cabins. Elastic force between the central blocks and the central shaft piece is adjusted by gear adjusting pieces arranged in the central blocks. By arranging the corner block and edge block magnetic cabins, stability of installation positions of the magnets and magnetic pieces is ensured and an assembly accuracy is improved. The magnetic pieces do not fall off or offset during use. By arranging the gear adjusting pieces in the central blocks, it is convenient to quickly adjust elastic force between the central blocks and the central shaft piece.

Domino apparatus
11745092 · 2023-09-05 ·

A game piece assembly includes: a front surface formed in a first predetermined shape and including a predetermined number of pips, a back surface formed in a second predetermined shape, a side surface extending between the front and back surfaces, wherein the front surface, the back surface and the side surface define a hollow space that is configured to hold a prize therein in a closed configuration.

Domino apparatus
11745092 · 2023-09-05 ·

A game piece assembly includes: a front surface formed in a first predetermined shape and including a predetermined number of pips, a back surface formed in a second predetermined shape, a side surface extending between the front and back surfaces, wherein the front surface, the back surface and the side surface define a hollow space that is configured to hold a prize therein in a closed configuration.

AUTOMATED GAME BOARD APPARATUS
20230364497 · 2023-11-16 ·

An automated game board apparatus configured to, upon receiving a command from a player, determine a path from an origin segment to a destination segment and automatically move a selected game piece from the origin segment to the destination segment; wherein, if one or more intermediate segments along the path are occupied by other game pieces, the selected piece is moved along the boundaries of the occupied segment; and wherein, if the destination segment is occupied, the apparatus is further configured to automatically replace the existing game piece with the selected game piece by moving the existing game piece to substantially the boundary of the destination segment and moving the selected game piece to substantially the centre of the destination segment. In preferred embodiments, the invention utilizes electromagnets, correlated electromagnet array technology (CEAT), and/or correlated magnets.