A63F11/0011

GARMENT GAMING APPARATUS
20200282301 · 2020-09-10 ·

A gaming apparatus that comprises a garment, an anchor member, a bearing device and a spinner. The anchor member can be coupled to the garment mechanically or using an adhesive. The anchor member can include a base portion and a neck portion. The base portion can include a magnet. The bearing device can be mechanically coupled to the anchor member. The bearing device is configured to rotate with respect to an axis of rotation passing through the anchor member the bearing device. The spinner is mechanically coupled to the bearing device.

Garment gaming apparatus
10751606 · 2020-08-25 ·

A gaming apparatus that comprises a garment, an anchor member, a bearing device and a spinner. The anchor member can be coupled to the garment mechanically or using an adhesive. The anchor member can include a base portion and a neck portion. The base portion can include a magnet. The bearing device can be mechanically coupled to the anchor member. The bearing device is configured to rotate with respect to an axis of rotation passing through the anchor member the bearing device. The spinner is mechanically coupled to the bearing device.

Pencil Spinner
20200230492 · 2020-07-23 ·

One embodiment of a portable rotatable spinner to be used in combination with a pencil and an educational curriculum worksheet, where said worksheet incorporates a spinner-type game board image, and where said game board is used by students to generate random results or data.

The spinner has an arrow-shaped body. Located midpoint of the body is an integrally-formed, vertically-oriented cylinder. Said cylinder extends symmetrically from the upper and lower surfaces of the body. Through said cylinder is a hole or aperture, said aperture having an internal diameter slightly larger than the diameter of a pencil.

In use, the spinner is placed on top of a worksheet and aligned over the game board. A pencil is inserted through the spinner. One hand holds the pencil vertically while the other hand flicks the spinner. The spinner rotates freely about the pencil until coming to rest.

Interactive activity game
10682584 · 2020-06-16 ·

An activity game that results in skill developing activities resulting in humorous pictures is disclosed. The activity game includes a plurality of picture pages, a spinning wheel, at least one pointer, a sketch pad and at least one sketching tool. Each side of the picture page has a unique page identity and distinct pictures. The spinning wheel is operated to achieve a rotating configuration. The spinning wheel is divided into a plurality of sectors. Each sector includes one unique page identity. The pointer connects with the spinning wheel and points to a sector from the plurality of sectors and the unique identity of the sector during a stationary configuration of the spinning wheel. In operation, the spinning wheel is rotated and when it is stationary, the player reads the unique identity pointed by pointer on the spinning wheel and searches for the unique identity to sketch a picture depicted.

Religious Game Apparatus and Method of Playing
20200179794 · 2020-06-11 ·

A religious game utilizing a game base wherein aid game base plate is divided into a plurality of predetermined spaces, each of the spaces being categorized into a plurality of preaching activity types; a spinner device rotatably mounted on the base plate for randomly selecting one of the spaces on the base plate; multiple deck of cards, wherein each of the decks are of a different predetermined color denoting a category of subject matter, and each of the cards in each of the decks are identified by a number denoting the level of difficulty of the subject matter; and each of the cards of a predetermined color having a preaching topic printed on the each of the cards of a predetermined color related the subject matter denoted by the predetermined color; and a timer device for timing a sermon related to the preaching topic.

Disposable sealing piece having game unit
10478712 · 2019-11-19 · ·

Disclosed is a disposable sealing piece having a game unit, the sealing piece is a sealing film or an upper cover, to cover and seal an opening of a disposable container. A print layer is disposed on surface of the disposable sealing piece, and on the print layer is disposed at least a game unit. When a cup, a bowl of disposable container, or a meal box is covered with the sealing film or the upper cover, it is capable of providing game functions of context interactions. The structure of the disposable sealing piece makes use of the conventional sealing piece, and through patterns of elaborate design, to integrate body gesture, mood, and game together, to provide and present a combined real scene for the entertainment of the user. The game thus obtained include various dances, sports, Kungfu, combined real scene, and parent-child interactions.

TOOL FOR REHABILITATING LANGUAGE SKILLS
20190304329 · 2019-10-03 ·

Methods of using a tool for improving language skills comprising selecting a language concept and then a word associated with the language concept; asking the patient to answer a question related to the language concept about the first word; scoring the patient's response to the based upon at least one or more of the following: the number of words given, the number of prompts the patient needed to be provided in order to illicit the first response, the amount of time the patient needed to produce the first response; and then moving the word to a first location, that physically represents to the patient the first word score they achieved.

Further aspects involve calculating a total therapeutic session score by totaling up all the individual word scores from the therapeutic session and producing a therapeutic session report. As well as comparing results across sessions.

LIFE-BASED BOARD GAME
20240139614 · 2024-05-02 ·

A life-based board game, including a game board, including a plurality of spaces, each of the plurality of spaces comprising a space display unit to display at least one event based on a game objective thereon, and a board controller disposed within at least a portion of the game board to randomly generate the at least one event for at least one of the plurality of spaces in response to at least one of the plurality of spaces detecting at least one player has landed thereon, a fortune teller connected to the game board to display at least one shape thereon and reveal a message in response to the at least one shape being touched, and a plurality of figurines to identify a position of the at least one player on at least one of the plurality of spaces.

GAME APPARATUS WITH MATCHED OUTER AND INNER VESSELS AND METHOD OF PLAYING
20190192960 · 2019-06-27 ·

The invention provides a game apparatus having matched inner and outer vessels and a set of cards that can be used to play a game. Each vessel of the game apparatus is configured to hold a liquid such as water or beer, which can be dispensed into the vessel body through the open top. The outer vessel is larger than the inner vessel and configured to hold the inner vessel in a substantially upright position and rotatable in its hollow interior. The matched inner and outer vessels can be used to play a game in which two or more players take turn adding at least a drop of water to an inner vessel placed in a fluid-filled outer vessel until a player loses by causing the inner vessel to sink by adding more fluid than the inner vessel can hold. The invention also provides a plurality of karma cards that are content matched to a two-vessel game apparatus. A karma card can stipulate one or more actions to be taken when a player causes the inner cup to sink to a position identified by an outcome element on the outer cup. The invention methods for playing games using the matched two-vessel game apparatus, as well as score cards.

LOCK ZONE
20190184268 · 2019-06-20 ·

A gaming machine that includes a game controller to select symbols from the memory, cause the display to display the selected symbols at the display positions, determine if the displayed symbols include a predetermined symbol, and if the predetermined symbol lands on the pay line, in response to the predetermined symbol landing on the pay line, 1) cause the display to animate the first plurality of anticipation states on the pay line, and 2) randomly determine whether to transition the predetermined symbol to the second plurality of free spin states, in response to determining the predetermined symbol transitioning to the second plurality of free spin states, cause the display to animate the second plurality of free spin states on the pay line.