A63F11/0011

Color varying random event-determining gaming objects

A game object is used as a moving object to provide a random outcome event by movement and final stoppage in an outcome indicating position or mode. Examples are die, dice, balls, roulette balls, roulette wheels and pointers on candy wheel. The object has: A) a game object body; B) the game object body containing an accelerometer microchip or a receiver in communication with a transmitter, power source and light-emitting elements within the game object body, light from the light-emitting body being visible outside the game object body; and C) the microchip closing an electronic circuit for a period of time less than 5 minutes after the game body is moved.

Color varying random event-determining gaming objects

A game object is used as a moving object to provide a random outcome event by movement and final stoppage in an outcome indicating position or mode. Examples are die, dice, balls, roulette balls, roulette wheels and pointers on candy wheel. The object has: A) a game object body; B) the game object body containing an accelerometer microchip or a receiver in communication with a transmitter, power source and light-emitting elements within the game object body, light from the light-emitting body being visible outside the game object body; and C) the microchip closing an electronic circuit for a period of time less than 5 minutes after the game body is moved.

Randomizer unit for simulating game play

A device and method is provided for simulating an outcome of a game, the device including a die having a plurality of faces, each face of the die being associated with an index value, a first wheel having a surface for rolling of the die, and a randomization mechanism coupled to the wheel and configured to cause a randomized motion of the wheel and die for a period of time to generate an outcome of game play, the outcome of game play being defined at least in part based on the index value of an exposed face of the plurality of faces of the die after the completion of the randomized motion.

Angularly Adjustable Balancing Device
20180221783 · 2018-08-09 ·

A balancing device which includes a plate which can be affixed to an object to be balanced, a balance member to be removably affixed to the plate, a support, and both the balance member and support having each one of a pointed spike and concave depression which receives the pointed spike. A user affixes the plate to an object to be balanced and attaches the balance member to the plate. Thereafter, a user places the object on top of the support resting on a surface so that the pointed spike is inserted into the concave depression. The object balances upon the support at an angle which can be adjusted by moving where the balance member is attached on the metal plate.

Device with multi-directional moving members
10004978 · 2018-06-26 ·

A game piece, comprising members that are associated with one another with pivot axes, where a member provides a pivot support that allows independent rotation and or translation motions of a next member in different directions.

Board Game Using Indicator Cube Having Hierarchical Symbols
20180071614 · 2018-03-15 ·

A board game is described that is playable with a game board, game pieces, and one or more indicator cubes configured with three hierarchical symbols. An example method for playing the game may include players taking turns as attackers and defenders where an attacker rolls an indicator cube to indicate a hierarchical symbol used to determine a direction of movement of an attacker game piece. A defender rolls an indicator cube to indicate a hierarchical symbol that determines a hierarchical strength of a defender game piece when the attacker game piece is within a specified proximity of the defender game piece. And the attacker rolls an indicator cube to indicate a hierarchical symbol that determines a hierarchical strength of the attacker game piece. The defender game piece is captured when the hierarchical strength of the attacker game piece is stronger than the hierarchical strength of the defender game piece.

Method and system for sealing an annulus

A method and system for a compartment baffle system are provided. The compartment baffle system includes a first baffle portion extending along an axial length of a casing, the first baffle portion extending radially outwardly from an outer surface of the casing and a second baffle portion extending at least partially radially outwardly from the first baffle portion. The second baffle portion further includes a radially inner edge supported by the first baffle portion and a radially outer edge extending proximate an inner surface of a radially outer cowl. The compartment baffle system also includes a gap extending between the radially outer edge and the inner surface.

Method and system for sealing an annulus

A method and system for a compartment baffle system are provided. The compartment baffle system includes a first baffle portion extending along an axial length of a casing, the first baffle portion extending radially outwardly from an outer surface of the casing and a second baffle portion extending at least partially radially outwardly from the first baffle portion. The second baffle portion further includes a radially inner edge supported by the first baffle portion and a radially outer edge extending proximate an inner surface of a radially outer cowl. The compartment baffle system also includes a gap extending between the radially outer edge and the inner surface.

STRATEGIC SPACE RACING BOARD GAME
20250018276 · 2025-01-16 ·

The invention is a board game in which players are in control of 2 supercharged Astro Racers that are ready for blast-off in a mad dash around the Solar System. Players collect power-ups while trying to avoid hazardous meteors, aliens and worm holes that can teleport them around a playing board. The first player to get both of their Astro Racers back to Earth wins the game.

Color varying random event-determining gaming objects

A game object is used as a moving object to provide a random outcome event by movement and final stoppage in an outcome indicating position or mode. Examples are die, dice, balls, roulette balls, roulette wheels and pointers on candy wheel. The object has: A) a game object body; B) the game object body containing an accelerometer microchip or a receiver in communication with a transmitter, power source and light-emitting elements within the game object body, light from the light-emitting body being visible outside the game object body; and C) the microchip closing an electronic circuit for a period of time less than 5 minutes after the game body is moved.