Patent classifications
A63F11/0074
Sports coaching tactical table kit
The sports coaching tactical table kit is a three-dimensional structure that comprises a working surface, a plurality of field images, and a plurality of operational tokens. A field image selected from the plurality of field images attaches to the working surface. Each of the plurality of operational tokens attaches to the selected field image. The sports coaching tactical table kit forms a structure that presents a model of game play that provides: a) a three-dimensional image of a field of play; b) a representation locations and movements of the critical game elements present on the field of play; and c) an easy way of representing the motion and movements of the players on the field of play. The plurality of field images are interchangeable such that the game represented by the sports coaching tactical table kit can be changed. The plurality of operational tokens are interchangeable such that the game represented by the sports coaching tactical table kit can be changed.
Apparatus for a board game
A board game apparatus is described that includes a square playing board, and a first set and a second set of game coins. The square playing board includes a playing surface and two opposite playing sides, namely, attacking side (A) and defending side (D). The first set of game coins (f) are marked with indicia, such as I, II, III, IV, V, VII, and XI. The second set of game coins (s) consist of indicia Hash (#). The attacking side (A) is allotted with the first set of game coins (f) and the defending side (D) is allotted with the second set of game coins (s). The board game apparatus is designed to play games employing mathematical skills which provide amusement and educational stimulation to both adults and children.
Playing Card Board Game
A novel design for a hybrid playing card and board game of cribbage and poker that can accommodate up to eight players individually or in teams. The game may be played physically with other players at a brick and mortar location, as well as virtually with remote players via an application available through an internet gaming site. The rules of cribbage and of poker are retained along with minor player options for enhanced betting. A specific circular game board tailored for betting in physical play, and having expansion capabilities is used.
INFORMATION PROVISION DEVICE, INFORMATION PROVISION METHOD, AND INFORMATION PROVISION PROGRAM
An information provision device in an information provision system includes, as its functions: a score control circuit that increases or decreases a provision timing score on the occurrence of a predetermined action; a timing determination circuit that determines the coming of the time to provide quiz information if the provision timing score exceeds a predetermined threshold; a priority control circuit that determines or changes, based on the situation of, e.g., a sport game on each occurrence of an action, priority associated with text information from which quiz information is generated; a quiz information generation circuit that generates appropriate quiz information based on the situation of, e.g., the sport game at the time determined; and a quiz information provision circuit that provides the generated quiz information to a user.
Overlay for collectible trading cards
An overlay having artwork printed thereon in a strategic location such that when placed over the front face of a card changes the look and appearance of the original artwork on the front face of the card. In some embodiments, the overlay changes the original text printed on the card (1) to provide a translation of that text into any desired language, or (2) to provide updated rule changes from the rules originally printed on the card, or (3) to provide both a translation as well as updated rule changes, if desired. The overlay may be used with any type of card, but is preferably used with playing cards and trading cards, and is most preferably used with collectible trading cards.
Movement Based Partner Card Game
Techniques are disclosed for performing a movement-based partner card game. In one example, a method for playing the game includes selecting an activity card from a deck of cards and dealing the activity card to a pair of players. The deck of cards may be physically or digitally represented (e.g., in an electronic or audio format). The pair of players determines a plan for performing a particular non-verbal activity in accordance with the instructions of the activity card. The pair of players then performs the particular non-verbal activity for a predetermined time interval. A score is determined for the performance of the particular non-verbal activity based on a number of linkages formed, a quality of linkage formed, and/or a number of times that a linkage is determined to be broken. The method then includes determining whether the pair of players wins the card game based in part on the score.
APPARATUS FOR A BOARD GAME
A board game apparatus is described that includes a square playing board, and a first set and a second set of game coins. The square playing board includes a playing surface and two opposite playing sides, namely, attacking side (A) and defending side (D). The first set of game coins (f) are marked with indicia, such as I, II, III, IV, V, VII, and XI. The second set of game coins (s) consist of indicia Hash (#). The attacking side (A) is allotted with the first set of game coins (f) and the defending side (D) is allotted with the second set of game coins (s). The board game apparatus is designed to play games employing mathematical skills which provide amusement and educational stimulation to both adults and children.
Bankruptcy board game
A bankruptcy board game, including a game board, including a plurality of spaces disposed on a perimeter of the game board, and a plurality of card retaining areas to receive cards thereupon, a spinner unit removably disposed on at least a portion of the game board to control a course of action of at least one player during a game, and a plurality of figurines to move around the plurality of spaces and represent a position of the at least one player on the game board.
Chess variant including additional player piece and method of play
A chess variant includes (a) one of an 8 by 8 board, a 8 by 10 board, or a 10 by 10 board; (b) a conventional chess piece set; and (c) a novel non-conventional chess piece set, wherein the pieces of the non-conventional chess piece set perform non-standard movements with rules associated therewith to govern how the pieces move and capture upon the board. Additionally, the set of rules governing how the rules of movement for the piece can undergo a change when a non-conventional chess piece reaches the furthest rank, akin to the process of promotion in standard chess.