A63F13/20

Providing content based on presentation control device

An online gaming system for providing online game content to users based presentation control device. The system may comprise one or more processors configured to execute computer program modules including: a game module configured to execute an instance of an online game and to implement the instance of the online game to facilitate participation of users in the online game via presentation control devices; a user module configured to manage content sets corresponding to the individual users; a presentation control device module configured to manage game content sets corresponding to presentation control devices; a detection module configured to detect users physically present at the presentation control devices; and a content module configure to: determine appropriate content sets which are to be made available for participation by the users, and effectuate presentation of the game content to facilitate participation of the users in the determined appropriate game content sets.

SYSTEM AND METHOD FOR INTERACTIVE EXPERIENCE
20170256088 · 2017-09-07 ·

Systems and methods disclosed include a multiple step process in providing a visual or audiovisual experience, with the multiple steps providing a combination of different types of interactive visual or audiovisual experiences. By combining different types of experiences in this way, the user interactive visual experience is made significantly more interesting to a user. In addition, by linking multiple experiences in this way, the benefits of multiple experiences are gained while reducing the technological processing power required to create the experiences.

Virtual reality gaming utilizing mobile gaming
11202961 · 2021-12-21 · ·

A mobile device is configured as a point and shoot type weapon for gaming, training, or the like. Utilizing the mobile device based weapon, such as a smart phone for example, a user thereof can simply aim the mobile device at a target and shoot. Shooting may be accomplished by tapping the mobile device, activating a button or soft key on the mobile device, making a gesture (e.g., moving a finger as if a trigger is being pulled), providing an audible command (e.g., “shoot”), or the like.

Virtual reality gaming utilizing mobile gaming
11202961 · 2021-12-21 · ·

A mobile device is configured as a point and shoot type weapon for gaming, training, or the like. Utilizing the mobile device based weapon, such as a smart phone for example, a user thereof can simply aim the mobile device at a target and shoot. Shooting may be accomplished by tapping the mobile device, activating a button or soft key on the mobile device, making a gesture (e.g., moving a finger as if a trigger is being pulled), providing an audible command (e.g., “shoot”), or the like.

Developing implicit metadata for data stores

A system enables metadata to be gathered about a data store beginning from the creation and generation of the data store, through subsequent use of the data store. This metadata can include keywords related to the data store and data appearing within the data store. Thus, keywords and other metadata can be generated without owner/creator intervention, with enough semantic meaning to make a discovery process associated with the data store much easier and efficient. Usage of or communication regarding a data store are monitored and keywords are extracted from the usage or communication. The keywords are then written to otherwise associated with metadata of the data store. During searching, keywords in the metadata are made available to be used to attempt to match query terms entered by a searcher.

Developing implicit metadata for data stores

A system enables metadata to be gathered about a data store beginning from the creation and generation of the data store, through subsequent use of the data store. This metadata can include keywords related to the data store and data appearing within the data store. Thus, keywords and other metadata can be generated without owner/creator intervention, with enough semantic meaning to make a discovery process associated with the data store much easier and efficient. Usage of or communication regarding a data store are monitored and keywords are extracted from the usage or communication. The keywords are then written to otherwise associated with metadata of the data store. During searching, keywords in the metadata are made available to be used to attempt to match query terms entered by a searcher.

Game machine
11198055 · 2021-12-14 · ·

A game machine includes a first game processing portion performing game processing in a first mode; a second game processing portion performing game processing in a second mode; and a return processing portion performing return processing of a virtual game ball remaining on a virtual board face in a case of satisfying a predetermined condition. The first game processing portion displays at least a virtual board face and a first virtual winning port, and after the virtual game ball launched onto the virtual board face enters the first virtual winning port, the first virtual winning port is deleted from the virtual board face, and the second game processing portion displays a second virtual winning port capable of acquiring a winning ball on the virtual board face. In case the virtual game ball enters the first virtual winning port or second virtual winning port, the return processing portion operates.

Vibration control apparatus, vibration control method, and program

Provided is a vibration control apparatus for controlling a vibration mechanism. The vibration control apparatus receives, from a user, correction information specifying a correction to be made when the vibration mechanism is to be vibrated, acquires tactile sensory vibration data descriptive of a vibration causing the user to feel a tactile sensation, obtains corrected vibration data by correcting the acquired tactile sensory vibration data in accordance with the correction information, and vibrates the vibration mechanism by using the corrected vibration data.

METHODS AND APPARATUS FOR ADAPTIVE KEYBOARD SCANNING

Methods and apparatus for adaptive keyboard scanning are disclosed. A disclosed example apparatus to adaptively control operation of a keyboard includes at least one memory, instructions, and processor circuitry. The processor circuitry is to determine whether to operate the keyboard in a first mode or in a second mode different from the first mode, the first mode corresponding to a first number of keys, the second mode corresponding to a second number of keys less than the first number of keys, and set the keyboard to operate in the first mode or the second mode based on the determination.

Facilitating rhythm-based user input with enhanced feedback and audio tracks

Aspects of the disclosure relate generally to computer software and musical gameplay elements. More specifically, aspects of the disclosure provide a method of using multiple musical tracks of varying intensity based on well-timed user inputs and/or player advancement in a rhythm-based video game. Other aspects of the disclosure relate to techniques to improve player on beat inputs in a rhythm-based video game.