Patent classifications
A63F13/20
System and method for emulating an electronic game to play in a physical gaming environment
A physical gaming environment of an electronic game includes at least one gaming device, a plurality of zones where each zone includes sensors for sensing a second information associated with at least one gaming device, a display for providing a status of the electronic game or a score of a user to users and/or spectators, a combination of a light system, a multimedia system and at least one speaker for providing audio-visual effects, and a computing arrangement communicably coupled with the at least one gaming device, the plurality of sensors, the display, and the combination of the light system, the multimedia system and the at least one speaker, where the computing arrangement receives a user position and triggered events as inputs from the plurality of sensors located at each of the plurality of zones and emulates at least one element in the physical gaming environment, for the user.
DATA PLAY METHOD AND TERMINAL
A data play method is provided. In response to an access operation on a virtual space, a terminal acquires a plurality of pieces of first interaction data issued in the virtual space by a plurality of first user accounts and a first matching degree corresponding to each piece of the first interaction data, and simultaneously plays at least two pieces of second interaction data among the plurality of pieces of first interaction data on a playing interface of the virtual space based on the first matching degrees corresponding to the plurality of pieces of first interaction data, such that play manners of the second interaction data having different first matching degrees are different.
DATA PLAY METHOD AND TERMINAL
A data play method is provided. In response to an access operation on a virtual space, a terminal acquires a plurality of pieces of first interaction data issued in the virtual space by a plurality of first user accounts and a first matching degree corresponding to each piece of the first interaction data, and simultaneously plays at least two pieces of second interaction data among the plurality of pieces of first interaction data on a playing interface of the virtual space based on the first matching degrees corresponding to the plurality of pieces of first interaction data, such that play manners of the second interaction data having different first matching degrees are different.
Information processing apparatus and software processing method
An information acquiring section acquires identification information recorded in a card. A behavior DB stores a kind-of-card ID, and software associated with the kind-of-card ID. A processing section, when the identification information is acquired by the information acquiring section, specifies software associated with a kind of card by referring to storage contents of the behavior DB. Incidentally, the behavior DB stores the kind-of-card ID and processing for software with the kind-of-card ID and the processing being associated with each other. The processing section executes the processing stored in the behavior DB for the specified software.
RAPID TARGET SELECTION WITH PRIORITY ZONES
In various examples, when a user presses a button to interact with an object while playing a mobile video game, a prioritization zone around a targeting reticle can be defined. If the user positions the prioritization zone on a group of objects, a set of prioritization rules are applied to identify high importance objects (e.g., game Champions) in the prioritization zone. Based on the prioritization rules, the system can select the identified high importance object found inside the prioritization zone that is closest to the targeting reticle. In some embodiments, the prioritization zone is activated only for a defined period of time after the user presses the attack button. If the user releases the attack button during the defined period of time, the system can identify any of the objects in the prioritization zone and select a high importance object to interact with (e.g., launch an attack).
RAPID TARGET SELECTION WITH PRIORITY ZONES
In various examples, when a user presses a button to interact with an object while playing a mobile video game, a prioritization zone around a targeting reticle can be defined. If the user positions the prioritization zone on a group of objects, a set of prioritization rules are applied to identify high importance objects (e.g., game Champions) in the prioritization zone. Based on the prioritization rules, the system can select the identified high importance object found inside the prioritization zone that is closest to the targeting reticle. In some embodiments, the prioritization zone is activated only for a defined period of time after the user presses the attack button. If the user releases the attack button during the defined period of time, the system can identify any of the objects in the prioritization zone and select a high importance object to interact with (e.g., launch an attack).
Method and system for inter-headset communications via data over in-game audio
A gaming headset receives a chat audio channel that conveys chat audio. The gaming headset includes a modem that modulates data for communication over the chat audio channel, and transmits the modulated data on the chat audio channel that conveys the chat audio. The modulated data may be communicated, via the chat audio channel, to one or more devices associated with one or more other gamers that are engaged in the play of the particular game. The modulated data includes one or more dual tone multi-frequency tones. The gaming headset may also receive data, via the chat audio channel, from one or more devices associated with one or more other gamers that are engaged in the play of the particular game.
Method and system for inter-headset communications via data over in-game audio
A gaming headset receives a chat audio channel that conveys chat audio. The gaming headset includes a modem that modulates data for communication over the chat audio channel, and transmits the modulated data on the chat audio channel that conveys the chat audio. The modulated data may be communicated, via the chat audio channel, to one or more devices associated with one or more other gamers that are engaged in the play of the particular game. The modulated data includes one or more dual tone multi-frequency tones. The gaming headset may also receive data, via the chat audio channel, from one or more devices associated with one or more other gamers that are engaged in the play of the particular game.
Interactive gameplay playback system
The disclosure provides a video playback system for use within a game application and/or other interactive computing environments. The video playback system can be used to capture gameplay during execution of a game application. The captured gameplay video can be processed and stored within the game application or in a network accessible location.
Interactive gameplay playback system
The disclosure provides a video playback system for use within a game application and/or other interactive computing environments. The video playback system can be used to capture gameplay during execution of a game application. The captured gameplay video can be processed and stored within the game application or in a network accessible location.