Patent classifications
A63F13/20
Information processing apparatus and control method of information processing apparatus
An information processing apparatus using proximity wireless communication is provided. The information processing apparatus includes a detection unit that includes a plurality of capacitance sensors arranged in a two-dimensional array along an operation surface and a recognition unit that recognizes an object placed on the operation surface on the basis of a detection result of the detection unit. The recognition unit recognizes a position and a direction of the capacitance sensor on which the metal portion included in the object is placed on the basis of the detection result obtained by discarding a detection value less than a predetermined threshold and recognizes a position and a direction less than an interval between the capacitance sensors in the metal portion on the basis of the detection result in which the detection value less than the predetermined threshold is not discarded.
HAPTIC VR SIMULATION DEVICE
Haptic simulation device that allows a user, by means of natural body movements, to move through a virtual environment displayed by a VR control system (1) and display means (2), using a treadmill with a unidirectional (5) movable miming deck (6). The detection means comprise a control member (7) with a shape such, that the control member extends in front of and/or at least partly to the side of the user, during use of the device when the user is on the treadmill. The control member is coupled to a rotational pressure sensor (8) and one or more transverse pressure sensors (10). The rotational and transverse pressure sensors are coupled to the VR control system and the treadmill control system such that (a) if the user exerts forward or rearward pressure to the control member, the running deck moves rearward and forward, respectively, and (b) if the user additionally exerts a rotational pressure and/or a transverse pressure on the control member, the VR control system moves the virtual environment displayed in the VR display
Programmable actuation inputs of an accessory and methods thereof
A system that incorporates the subject disclosure may include, for example, a processor that performs operations including detecting a first depression range of a button that includes an electro-mechanical sensor for detecting the first depression range, comparing the first depression range to a first actuation threshold, and asserting a first actuation state when the first depression range is at or exceeds the first actuation threshold. Additional embodiments are disclosed.
Notifications on game controller
Implementations are provided that permit a seamless activation of a game or other application on a host device from a game controller. The game may be launched on the host device in response to an activation signal that is dispatched from the game controller. The game controller may generate the activation signal or it may send such a signal to the host device for processing. The game controller may detect that an action button has been pressed and generate the activation signal in response thereto.
Notifications on game controller
Implementations are provided that permit a seamless activation of a game or other application on a host device from a game controller. The game may be launched on the host device in response to an activation signal that is dispatched from the game controller. The game controller may generate the activation signal or it may send such a signal to the host device for processing. The game controller may detect that an action button has been pressed and generate the activation signal in response thereto.
System and method for improving the graphics performance of hosted applications
One or more hardware components identify a bottleneck stage within a processor pipeline that processes frames of a video stream. The bottleneck stage has a first clock. An upstream stage receives a feedback signal from the bottleneck stage. The upstream stage has a second clock and the feedback signal includes information as to time required by the bottleneck stage to operate on data and information as to time the data spent queued. The upstream stage adjusts the speed at which the upstream stage operates and queues data to approximate the speed at which the bottleneck stage is operating and queuing data.
System and method for improving the graphics performance of hosted applications
One or more hardware components identify a bottleneck stage within a processor pipeline that processes frames of a video stream. The bottleneck stage has a first clock. An upstream stage receives a feedback signal from the bottleneck stage. The upstream stage has a second clock and the feedback signal includes information as to time required by the bottleneck stage to operate on data and information as to time the data spent queued. The upstream stage adjusts the speed at which the upstream stage operates and queues data to approximate the speed at which the bottleneck stage is operating and queuing data.
Apparatus and method for enhancing a condition in a gaming application
A system that incorporates teachings of the present disclosure may include, for example, a gaming console having a controller to receive a request to decrease or increase at least one of a plurality of sounds generated by a gaming application to enhance at least one condition in the gaming application, and modify sound produced by the gaming application according to the request. Additional embodiments are disclosed.
Apparatus and method for enhancing a condition in a gaming application
A system that incorporates teachings of the present disclosure may include, for example, a gaming console having a controller to receive a request to decrease or increase at least one of a plurality of sounds generated by a gaming application to enhance at least one condition in the gaming application, and modify sound produced by the gaming application according to the request. Additional embodiments are disclosed.
Hardware acceleration and event decisions for late latch and warp in interactive computer products
The disclosure provides features or schemes that improve a user's experience with an interactive computer product by reducing latency through late latching and late warping. The late warping can be applied by imaging hardware based on late latch inputs and is applicable for both local and cloud computing environments. In one aspect, the disclosure provides a method of operating an imaging system employing late latching and late warping. In one example the method of operating an imaging system includes: (1) rendering a rendered image based on a user input from an input device and scene data from an application engine, (2) obtaining a late latch input from the input device, (3) rendering, employing imaging hardware, a warped image by late warping at least a portion of the rendered image based on the late latch input, and (4) updating state information in the application engine with late latch and warp information.