Patent classifications
A63F13/20
ACTIVE TRIGGER POSES
Systems, methods and articles of manufacture for controlling electronic devices in an interactive gaming environment. Embodiments detect a first interactive game is playing within the physical environment using one or more electronic devices. User movement is monitored using at least one sensor device within the physical environment and user speech is monitored using one or more microphone sensor devices within the physical environment. Upon determining that the user movement matches a predefined series of user actions and that the user speech matches a corresponding predefined speech pattern, embodiments determine a gameplay action corresponding to both the predefined series of user actions and the predefined speech pattern and transmit an instruction, to at least one of the one or more electronic devices within the physical environment, instructing the electronic device to perform the determined gameplay action.
Intelligent gameplay photo capture
Implementations for identifying, capturing, and presenting high-quality photo-representations of acts occurring during play of a game that employs motion tracking input technology are disclosed. As one example, a method is disclosed that includes capturing via an optical interface, a plurality of photographs of a player in a capture volume during play of the electronic game. The method further includes for each captured photograph of the plurality of captured photographs, comparing an event-based scoring parameter to an event depicted by or corresponding to the captured photograph. The method further includes assigning respective scores to the plurality of captured photographs based, at least in part, on the comparison to the even-based scoring parameter. The method further includes associating the captured photographs at an electronic storage media with the respective scores assigned to the captured photographs.
Game system, controller, game device, control method for game device, and program
A game system includes a game device used by first and second users and a controller. The game device includes: an association section associating the controller with the first user using the controller; a first process executing section executing a process of a general-purpose function in accordance with first operating information acquired from the controller when the general-purpose function, not associated with the users, executes; and a second process executing section executing a process of a first user function in accordance with second operating information acquired from the controller when the first user function, associated with the first user, executes. The controller includes: first and second operating members associated with the first and second operating information, respectively; an operation receiving section receiving an operation on the operating member; and an operating information outputting section outputting the operating information associated with the operation on operating member to the game device.
Game system, controller, game device, control method for game device, and program
A game system includes a game device used by first and second users and a controller. The game device includes: an association section associating the controller with the first user using the controller; a first process executing section executing a process of a general-purpose function in accordance with first operating information acquired from the controller when the general-purpose function, not associated with the users, executes; and a second process executing section executing a process of a first user function in accordance with second operating information acquired from the controller when the first user function, associated with the first user, executes. The controller includes: first and second operating members associated with the first and second operating information, respectively; an operation receiving section receiving an operation on the operating member; and an operating information outputting section outputting the operating information associated with the operation on operating member to the game device.
USER INTERFACE FOR LIVE STREAMING GAME PLAY INCLUDING USER CONTROLS
A user interface for live streaming game play including user controls enables users to play a video game by providing input with a device and see the provided input on the screen which enables users to analyze the input provided including reviewing strategy analytics. Users are also able to retrieve/share the input/analytics from/to other users.
Device, System, and Method for Motion Feedback Controller
A device, system, and method uses universal serial bus (USB) signals to determine motion data. The method performed by a feedback controller includes receiving an input command from an input controller, the input command corresponding to a command entered by a user, the input controller utilizing a USB connection with the feedback controller. The method includes determining motion data corresponding to the input command, the motion data indicating a sensory action to be performed by a motion platform, the motion platform connected to the feedback controller. The method includes transmitting the motion data from the feedback controller to the motion platform.
Device, System, and Method for Motion Feedback Controller
A device, system, and method uses universal serial bus (USB) signals to determine motion data. The method performed by a feedback controller includes receiving an input command from an input controller, the input command corresponding to a command entered by a user, the input controller utilizing a USB connection with the feedback controller. The method includes determining motion data corresponding to the input command, the motion data indicating a sensory action to be performed by a motion platform, the motion platform connected to the feedback controller. The method includes transmitting the motion data from the feedback controller to the motion platform.
Storage medium having information processing program stored therein, information processing device, and coordinate calculation method
A touch panel detects a point in one of a plurality of unit areas at which an input was made, the unit areas being arranged in a matrix in an instruction plane. A game apparatus repeatedly acquires detection coordinates for locating a unit area detected by a pointing device. Also, the game apparatus repeatedly calculates, in response to the acquisition of the detection coordinates, detailed coordinates by which a point can be represented with accuracy in more detail than by the detection coordinates. The detailed coordinates indicate a point in the direction of a unit area indicated by previously acquired detection coordinates, as viewed from a predetermined reference point within a unit area indicated by currently acquired detection coordinates.
FACILITATING RHYTHM-BASED USER INPUT WITH ENHANCED FEEDBACK AND AUDIO TRACKS
Aspects of the disclosure relate generally to computer software and musical gameplay elements. More specifically, aspects of the disclosure provide a method of using multiple musical tracks of varying intensity based on well-timed user inputs and/or player advancement in a rhythm-based video game. Other aspects of the disclosure relate to techniques to improve player on beat inputs in a rhythm-based video game.
METHOD FOR MONITORING QUEST PROGRESS
The present invention includes a method including the steps of: providing a quest application; receiving user personal information; providing the user with a quest; informing the user criteria for the quest; receiving validation input that the criteria has been met; and determining that the provided validation input provides evidence that the criteria has been met.