A63F13/20

Spatially-correlated multi-display human-machine interface
09776083 · 2017-10-03 · ·

A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space.

Gaming device having a haptic-enabled trigger
09778743 · 2017-10-03 · ·

A haptic peripheral comprising a housing, a user input element, a position sensor coupled to the user input element, and an actuator located within the housing and coupled to the user input element. The position sensor is configured to detect a position of the user input element and is configured to send the position to a processor. The actuator is configured to receive a haptic effect drive signal from the processor and is configured to output a force in response to the haptic effect drive signal from the processor. The force is transmitted to the user input element as a kinesthetic haptic effect. The haptic peripheral may include a mechanical amplification system coupled to the actuator and configured to increase the force output by the actuator. In such an embodiment, the increased force is transmitted from the mechanical amplification system to the user input element as a kinesthetic haptic effect. The user input element may be a button, joystick, or trigger and is manipulated by a user to interact with a host computer.

Electronic gaming system with human gesturing inputs

Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The disclosure relates to an electronic gaming system which allows a player to make one or more inputs via human gesturing, and associated methods.

Apparatus and method for managing user inputs in video games
09744451 · 2017-08-29 · ·

A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to obtain a user input that was inputted into a first accessory operably coupled with the computing device where the first accessory provides a user interface for user interaction with a video game, determine a language of an intended recipient of the user input based on an identity of the intended recipient, access a multi-lingual library comprising a plurality of words associated with the video game, match the user input to one or more words of the plurality of words of the multi-lingual library to generate a translated message in the determined language of the intended recipient, and provide the translated message to a second accessory for presentation to the intended recipient in real-time. Additional embodiments are disclosed.

Augmented reality video game systems
11243605 · 2022-02-08 ·

An augmented reality home console is provided. Users can wear head-mounted displays with transparent screens and can control video game indicia that are perceived as being augmented over a user's environment by displaying video game indicia onto the transparent displays. As such, for example, two users can play an airplane dog fighting game where each user controls a plane in their living room. A device that can determine surfaces of objects (e.g., walls) can be utilized such that when the airplane is flown into a wall, the airplane explodes.

Augmented reality video game systems
11243605 · 2022-02-08 ·

An augmented reality home console is provided. Users can wear head-mounted displays with transparent screens and can control video game indicia that are perceived as being augmented over a user's environment by displaying video game indicia onto the transparent displays. As such, for example, two users can play an airplane dog fighting game where each user controls a plane in their living room. A device that can determine surfaces of objects (e.g., walls) can be utilized such that when the airplane is flown into a wall, the airplane explodes.

Systems and methods for natural motion interaction with a virtual environment

A system includes a hand controller that includes a rigid ergonomic chassis; a hand strap, coupled to the right side of the ergonomic chassis; a main trigger, configured such that the main trigger is operable by an index finger of the right hand; a lower lever, fixed to the front of the rigid ergonomic chassis and below the main trigger, configured such that the lower lever is actuated by contraction of any of a middle finger, a ring finger, and a pinky finger of the right hand; a joystick, configured such that the joystick is operable by a thumb of the right hand; a tracking module that enables tracking of a position and orientation of the hand controller; and a wireless communication module.

Systems and methods for natural motion interaction with a virtual environment

A system includes a hand controller that includes a rigid ergonomic chassis; a hand strap, coupled to the right side of the ergonomic chassis; a main trigger, configured such that the main trigger is operable by an index finger of the right hand; a lower lever, fixed to the front of the rigid ergonomic chassis and below the main trigger, configured such that the lower lever is actuated by contraction of any of a middle finger, a ring finger, and a pinky finger of the right hand; a joystick, configured such that the joystick is operable by a thumb of the right hand; a tracking module that enables tracking of a position and orientation of the hand controller; and a wireless communication module.

Remote control
11243557 · 2022-02-08 · ·

In an embodiment of the present invention, provides a remote control including: a remote control body and a control lever assembly at least partially accommodated in the remote control body; the control lever assembly including: a housing disposed in the remote control body; a rotating member disposed in the housing and rotatably connected to the housing; and a control lever connected to the rotating member, the control lever driving the rotating member to rotate around at least one direction relative to the housing; and the control lever having a handle and a dust-proof portion connected to the handle, the rotating member being connected to the dust-proof portion, the dust-proof portion being partially accommodated in the housing, and the rotating member being shielded by the dust-proof portion.

Method and apparatus for controlling shooting in football game, computer device and storage medium
11241615 · 2022-02-08 · ·

The present disclosure relates to a method for controlling shooting in a football game, including: responding to a first touch operation acting on a shooting control, and determining an auxiliary input reference graphic within a preset range of the shooting control; and responding to a second touch operation acting on a screen region corresponding to the auxiliary input reference graphic, determining a target shooting position in a goal in the football game according to touch point position information of the second touch operation and a mapping relationship between the auxiliary input reference graphic and the goal, and controlling a virtual character in the football game to execute a shooting action. In addition, the present disclosure further provides an apparatus for controlling shooting in a football game, a computer device and a storage medium.