Patent classifications
A63F13/30
APPARATUS FOR ADAPTING VIRTUAL GAMING WITH REAL WORLD INFORMATION
A server device that incorporates teachings of the present disclosure may include, for example, a memory and a processor. The processor can identify first and second players present at first and second physical locations, to identify first and second boundary and topographical information of the first and second physical locations, to map the first and second boundary and topographical information of the first and second physical locations to a virtual gaming space, to capture first and second position and orientation information for the first and second players, to map the first and second position and orientation information to the virtual gaming space, to generate first and second virtual players corresponding to the first and second players, and to transmit to first goggles information representative of the second virtual player for display superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space. Additional embodiments are disclosed.
APPARATUS FOR ADAPTING VIRTUAL GAMING WITH REAL WORLD INFORMATION
A server device that incorporates teachings of the present disclosure may include, for example, a memory and a processor. The processor can identify first and second players present at first and second physical locations, to identify first and second boundary and topographical information of the first and second physical locations, to map the first and second boundary and topographical information of the first and second physical locations to a virtual gaming space, to capture first and second position and orientation information for the first and second players, to map the first and second position and orientation information to the virtual gaming space, to generate first and second virtual players corresponding to the first and second players, and to transmit to first goggles information representative of the second virtual player for display superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space. Additional embodiments are disclosed.
INFORMATION PROCESSING METHOD, INFORMATION PROCESSING DEVICE, AND INSTRUCTIONS FOR INFORMATION PROCESSING
An information processing method includes: causing a display to display: an advertisement within a game that is different from another advertisement for the game, and a question related to the advertisement in response to displaying the advertisement; calculating a degree of scrutinization according to an answer to the question received from a player of the game, the degree of scrutinization indicating a degree to which the player has scrutinized the advertisement; providing a content that the player uses in the game based on the display of the advertisement: and prioritizing the player to whom the controller provided the content based on the degree of scrutinization.
SYSTEM AND METHODS OF RECOMMENDATION MEMBERSHIPS IN A CASINO ENVIRONMENT
The present disclosure relates generally to gaming systems, computational devices, and methods. An illustrative method includes receiving a code request message from a computational device, where the code request message includes information describing a code requestor and a code parameter defined by the code requestor. The method may further include determining that the requestor is permitted to receive the shareable code with the code parameter defined by the code requestor, generating the shareable code, storing an electronic record indicating that the shareable code has been generated, where the electronic record includes an identifier of the shareable code and an identifier of the code requestor, and transmitting a code delivery message to the computational device, where the code delivery message includes the shareable code.
SYSTEM AND METHODS OF RECOMMENDATION MEMBERSHIPS IN A CASINO ENVIRONMENT
The present disclosure relates generally to gaming systems, computational devices, and methods. An illustrative method includes receiving a code request message from a computational device, where the code request message includes information describing a code requestor and a code parameter defined by the code requestor. The method may further include determining that the requestor is permitted to receive the shareable code with the code parameter defined by the code requestor, generating the shareable code, storing an electronic record indicating that the shareable code has been generated, where the electronic record includes an identifier of the shareable code and an identifier of the code requestor, and transmitting a code delivery message to the computational device, where the code delivery message includes the shareable code.
Interactive gameplay playback system
The disclosure provides a video playback system for use within a game application and/or other interactive computing environments. The video playback system can be used to capture gameplay during execution of a game application. The captured gameplay video can be processed and stored within the game application or in a network accessible location.
Interactive gameplay playback system
The disclosure provides a video playback system for use within a game application and/or other interactive computing environments. The video playback system can be used to capture gameplay during execution of a game application. The captured gameplay video can be processed and stored within the game application or in a network accessible location.
Brain activity tracking during electronic gaming
An illustrative system includes a brain interface system configured to be worn by a user and to output brain activity data representative of brain activity of the user while the user concurrently plays an electronic game and a computing device configured to obtain the brain activity data and modify, based on the brain activity data, an attribute of the electronic game.
Brain activity tracking during electronic gaming
An illustrative system includes a brain interface system configured to be worn by a user and to output brain activity data representative of brain activity of the user while the user concurrently plays an electronic game and a computing device configured to obtain the brain activity data and modify, based on the brain activity data, an attribute of the electronic game.
Game tendency analysis system, and computer program and analysis method
In a game tendency analysis system applied to a game in that a plurality of players compete against each other using an aggregate of a plurality of physical game media, and analyzing a tendency related to constitution of the aggregate used in the game, at least a part of the game media included in an aggregate, which is constituted to be used in the game by each player, is identified, an identification result thereof is separately recorded, as constitution example information which indicates a constitution example of the aggregate, in predetermined constitution example data for each of the aggregates, and a frequent-use media group, which is a combination of game media included in the aggregate with a relatively high frequency, is estimated as an element representing at least a part of the tendency, based on the constitution example data.