A63F13/55

Method and Apparatus for Controlling Human-Computer Interaction Interface, Device, and Medium
20230055890 · 2023-02-23 ·

Methods and apparatuses for controlling a human-computer interaction interface are provided. A setting operation of a virtual prop container is received before a virtual game session is started. Configuration information of the virtual prop container is generated according to the received setting operation. The virtual game session is then started. The virtual prop container is displayed in a virtual environment of the virtual game session. In response to a prop acquisition operation performed by a virtual object on the virtual prop container, a virtual prop is granted to the virtual object according to the configuration information.

Method and Apparatus for Controlling Human-Computer Interaction Interface, Device, and Medium
20230055890 · 2023-02-23 ·

Methods and apparatuses for controlling a human-computer interaction interface are provided. A setting operation of a virtual prop container is received before a virtual game session is started. Configuration information of the virtual prop container is generated according to the received setting operation. The virtual game session is then started. The virtual prop container is displayed in a virtual environment of the virtual game session. In response to a prop acquisition operation performed by a virtual object on the virtual prop container, a virtual prop is granted to the virtual object according to the configuration information.

DELIVERY OF VIRTUAL EFFECT

A method for delivering a virtual effect is provided. In the method, a target delivery point of the target virtual effect is determined based on a delivery point selection received from a user of a first virtual object. The target virtual effect is configured to change an attribute value of a second virtual object within an effect range of the target virtual effect. An actual delivery point of the target virtual effect is determined based on the target delivery point and one of a plurality of delivery precisions. The one of the plurality of delivery precisions is determined based on a delivery distance between the target delivery point and a position of the first virtual object. Delivery of the target virtual effect in a virtual environment is controlled based on the actual delivery point.

DELIVERY OF VIRTUAL EFFECT

A method for delivering a virtual effect is provided. In the method, a target delivery point of the target virtual effect is determined based on a delivery point selection received from a user of a first virtual object. The target virtual effect is configured to change an attribute value of a second virtual object within an effect range of the target virtual effect. An actual delivery point of the target virtual effect is determined based on the target delivery point and one of a plurality of delivery precisions. The one of the plurality of delivery precisions is determined based on a delivery distance between the target delivery point and a position of the first virtual object. Delivery of the target virtual effect in a virtual environment is controlled based on the actual delivery point.

STORAGE MEDIUM STORING GAME PROGRAM, GAME APPARATUS, GAME SYSTEM, AND GAME PROCESSING METHOD

When a first user interface is chosen according to a choice instruction based on an operation input, a two-dimensional user interface object indicating an arrangement range of decorative items is displayed, and decorative items are disposed at locations in the range designated according to an operation input. When a second user interface is chosen, a three-dimensional user interface object indicating an arrangement range of decorative items is displayed, and decorative items are disposed at locations in the range designated according to an operation input. Types and arrangement of the decorative items on the two-dimensional object, or types and arrangement of the decorative items on the three-dimensional object, are stored into a storage medium according to a determination instruction based on an operation input.

STORAGE MEDIUM STORING GAME PROGRAM, GAME APPARATUS, GAME SYSTEM, AND GAME PROCESSING METHOD

When a first user interface is chosen according to a choice instruction based on an operation input, a two-dimensional user interface object indicating an arrangement range of decorative items is displayed, and decorative items are disposed at locations in the range designated according to an operation input. When a second user interface is chosen, a three-dimensional user interface object indicating an arrangement range of decorative items is displayed, and decorative items are disposed at locations in the range designated according to an operation input. Types and arrangement of the decorative items on the two-dimensional object, or types and arrangement of the decorative items on the three-dimensional object, are stored into a storage medium according to a determination instruction based on an operation input.

IMAGE PROCESSING SYSTEM, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN IMAGE PROCESSING PROGRAM, AND IMAGE PROCESSING METHOD

An example of an image processing system includes a first HMD worn by a first user and a smart device carried by a second user. In a virtual space, a second virtual camera and a second object are placed in accordance with a position of the smart device relative to a reference in a real space. In the virtual space, a first object is placed regardless of a position of the first HMD in the real space, and a first virtual camera is placed at a position relating to a position of the first object. An image of the virtual space including the second object is displayed on the first HMD based on the first virtual camera. An image of the virtual space including the first object is displayed on the smart device based on the second virtual camera.

NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

An example of an information processing system sets a room in a virtual space based on an operation input provided by a player and places an item object in the room. If an item object is placed in a room by the player, the information processing system increases the appearance rate of a character of a type relating to the placed item object in accordance with the type of the placed item object and causes a character to appear in the virtual space based on the increased appearance rate.

Server, communication system, method for controlling communication system, and program
11497992 · 2022-11-15 · ·

A server includes drawing means for drawing an item by lottery from among an item group including a plurality of types of items with different scarcity values and providing the item to a user, and additional item providing means for providing an additional item to the user in accordance with a provision count of the number of times an item is provided by the drawing means.

Server, communication system, method for controlling communication system, and program
11497992 · 2022-11-15 · ·

A server includes drawing means for drawing an item by lottery from among an item group including a plurality of types of items with different scarcity values and providing the item to a user, and additional item providing means for providing an additional item to the user in accordance with a provision count of the number of times an item is provided by the drawing means.