Patent classifications
A63F13/60
Virtual object display method and apparatus, electronic device, and storage medium
The present disclosure discloses a display method and apparatus for a virtual object, an electronic device, and a storage medium, and is related to the field of computer technologies. The method includes: obtaining a plurality of animation frames corresponding to each of a plurality of virtual objects and a weight of each animation frame; blending a plurality of animation frames corresponding to the plurality of virtual objects in parallel through an image processor according to the weight of each animation frame, to obtain target position and pose data of each bone in bone models of the plurality of virtual objects; and displaying the plurality of virtual objects in a graphical user interface according to the target position and pose data of each bone in the bone models of the plurality of virtual objects.
Techniques for user rankings within gaming systems
Techniques are described herein for a gaming system that maintains an internal score and an external score for each user. The system maintains the internal scores to reflect demonstrated user skill. The system uses the accurate internal scores to facilitate communication between client computing devices associated with users that have been selected to participate in gameplay instances based on the internal scores. The external scores maintained by the system displayed to the users. Because the external scores are not used for matchmaking, the external scores may be adjusted in any way without requiring internal consistency. For example, to combat gameplay stagnation, the gameplay system periodically resets maintained external scores. For a time, comparisons between the reset external scores do not accurately reflect the users' rankings within the game. However, as the users participate in gameplay, the external scores return to levels that are similar to the users' internal scores.
GAME EFFECT GENERATING METHOD AND APPARATUS, ELECTRONIC DEVICE, AND COMPUTER READABLE MEDIUM
Embodiments of the present disclosure provide a method and an apparatus for generating a game effect, an electronic device, and a computer-readable medium, and the method includes following steps: acquiring an effect setting operation of a user, the effect setting operation including a setting operation of a multimedia material, a setting operation of a scoring rule, and a setting operation of an ending rule; and generating a configuration file of a game effect according to the multimedia material, the scoring rule, and the ending rule. The configuration file is used to indicate presentation of the game effect on a target video; and during the presentation of the game effect, the multimedia material is presented on the target video, scoring is performed and displayed according to the scoring rule, and a game is over in a case that the ending rule is satisfied.
ANIMATION PRODUCTION SYSTEM
To enables you to take animations in a virtual space an animation production system comprising: a virtual camera that shoots a character placed in a virtual space; a user input detection unit that detects an input of a user from at least one of a head mounted display and a controller which the user mounts; a character control unit that controls an action of the character in response to the input; and a preset storage unit that stores an expression of the character, wherein the character control unit sets the expression corresponding to the input that does not affect the action of the character to the character.
CONTENT PLAYBACK PROGRAM AND CONTENT PLAYBACK DEVICE
Provided are a content playback program and a content playback device in which a character displayed on a display unit takes a predetermined reaction in response to a screenshot acquisition operation. When execution of a screenshot caused by a user's operation is detected in a state in which a character is displayed on the display unit, a content playback processing unit executes a production in which a facial expression of the character changes and/or a production in which the character speaks, immediately after completion of the screenshot.
CONTENT PLAYBACK PROGRAM AND CONTENT PLAYBACK DEVICE
Provided are a content playback program and a content playback device in which a character displayed on a display unit takes a predetermined reaction in response to a screenshot acquisition operation. When execution of a screenshot caused by a user's operation is detected in a state in which a character is displayed on the display unit, a content playback processing unit executes a production in which a facial expression of the character changes and/or a production in which the character speaks, immediately after completion of the screenshot.
APPLICATION CONTROL METHOD AND APPARATUS, DEVICE, AND COMPUTER-READABLE STORAGE MEDIUM
An application control method includes: acquiring a multimedia resource, the multimedia resource being based on historical data of an account that is logged into a second application, the account being the same as an account that is logged into a first application; and acquiring an operation instruction for the first application, executing the operation instruction in the first application, and displaying the multimedia resource.
APPLICATION CONTROL METHOD AND APPARATUS, DEVICE, AND COMPUTER-READABLE STORAGE MEDIUM
An application control method includes: acquiring a multimedia resource, the multimedia resource being based on historical data of an account that is logged into a second application, the account being the same as an account that is logged into a first application; and acquiring an operation instruction for the first application, executing the operation instruction in the first application, and displaying the multimedia resource.
SYSTEMS AND METHODS FOR EVALUATING GAME ELEMENTS
A method for evaluating a game element is disclosed herein. In one example, the method includes receiving a data set representing the game element and generating a predicted response to the game element by inputting the data set into a machine learning model. In some embodiments, the machine learning model is trained on a plurality of training samples derived from previous gameplay data. In some embodiments, each training sample includes a gameplay event and a player response associated with the gameplay event.
SYSTEMS AND METHODS FOR EVALUATING GAME ELEMENTS
A method for evaluating a game element is disclosed herein. In one example, the method includes receiving a data set representing the game element and generating a predicted response to the game element by inputting the data set into a machine learning model. In some embodiments, the machine learning model is trained on a plurality of training samples derived from previous gameplay data. In some embodiments, each training sample includes a gameplay event and a player response associated with the gameplay event.