Patent classifications
A63F13/60
Memory system, computer system, and information protection method
A memory system connected to a host computer generating input information, includes a storage configured to store application program executed by the host computer, a contents database relating various contents candidate information used by the host computer with either of plural adjustment candidate identification information, and input information inputted from the host computer, circuitry configured to infer, by executing inference by an artificial intelligence algorithm, specific adjustment candidate identification information as adjustment identification information from the plurality of adjustment candidate identification information according to the input information and select specific contents candidate information as adjustment contents information from the contents database using the adjustment identification information and an interface configured to output the adjustment contents information to the host computer.
Memory system, computer system, and information protection method
A memory system connected to a host computer generating input information, includes a storage configured to store application program executed by the host computer, a contents database relating various contents candidate information used by the host computer with either of plural adjustment candidate identification information, and input information inputted from the host computer, circuitry configured to infer, by executing inference by an artificial intelligence algorithm, specific adjustment candidate identification information as adjustment identification information from the plurality of adjustment candidate identification information according to the input information and select specific contents candidate information as adjustment contents information from the contents database using the adjustment identification information and an interface configured to output the adjustment contents information to the host computer.
COMPUTER SYSTEM, GAME SYSTEM, AND CONTROL METHOD OF COMPUTER SYSTEM
A computer system performs, with a player operating a player character as a target player, an individual evaluation of gameplay of the target player for each stat item based on motion content or a motion result of the player character during a game. The computer system further performs an overall evaluation of each stat item based on a result of the individual evaluation of each stat item of each player. The computer system further controls comparison display of the result of the individual evaluation of each stat item of the target player and a result of the overall evaluation.
VIDEO GAME TESTING AND AUTOMATION FRAMEWORK
An automated video game testing framework and method includes communicatively coupling an application programming interface (API) to an agent in a video game, where the video game includes a plurality of in-game objects that are native to the video game. The agent is managed as an in-game object of the video game. A test script is executed to control the agent, via the API, to induce gameplay and interrogate a behavior of a test object. The test object is identified from the plurality of in-game objects based on a query that specifies an object attribute of the test object.
Systems and methods for linking physical items to virtual content
Systems and methods for linking physical items to virtual content. Exemplary implementations may: receive a first request to verify whether a first activation of a first item has occurred; if not, transmit a notification in reply to the first request; receive, from a first user, a second request to effectuate the first activation of the first item and to make particular virtual content accessible to the first user; modify state of a smart contract on a decentralized database such that subsequent requests confirm the first activation has occurred; establish a link between the first item and the first user such that the particular virtual content is accessible to the first user; and responsive to the particular virtual content being accessible to the first user, transmit a second notification in reply to the second request.
Systems and methods for linking physical items to virtual content
Systems and methods for linking physical items to virtual content. Exemplary implementations may: receive a first request to verify whether a first activation of a first item has occurred; if not, transmit a notification in reply to the first request; receive, from a first user, a second request to effectuate the first activation of the first item and to make particular virtual content accessible to the first user; modify state of a smart contract on a decentralized database such that subsequent requests confirm the first activation has occurred; establish a link between the first item and the first user such that the particular virtual content is accessible to the first user; and responsive to the particular virtual content being accessible to the first user, transmit a second notification in reply to the second request.
Method and System for Automatic Synthesis of Videogame Assets
The present disclosure refers to a method and a system for synthesizing videogame assets, the method includes receiving a first set of videogame assets as input in a videogame asset synthesizer. The videogame asset synthesizer may identify certain common features among the assets of the first set of videogame assets and clusters the videogame assets into different asset profiles based on the certain common features identified. The videogame asset synthesizer may synthesize a subset of asset candidates for an asset profile, based on the videogame assets clustered into the asset profile and rate the asset candidates synthesized, based on a threshold set for at least one parameter of the asset candidates. The assets may be stored in a database, based on the rating.
COMPUTER SYSTEM AND METHOD FOR CONTROLLING GENERATION OF VIRTUAL MODEL
Model data of a virtual model imitating an object model is generated based on photographed data obtained by photographing the object model including a joint structure. A given applied joint structure is applied to the virtual model. The virtual model based on the model data is disposed in a given virtual space. Virtual model management data including the model data and data of the applied joint structure is stored in a predetermined storage section or is externally output as data for causing a joint of the virtual model to function.
Method and system for populating a digital environment using a semantic map
A method of populating a digital environment with digital content is disclosed. Environment data describing the digital environment is accessed. Populator data describing a populator digital object is accessed. The populator data includes semantic data describing the populator digital object. The populator digital object is placed within the digital environment. A semantic map representation of the populator digital object is generated. The semantic map representation is divided into a plurality of cells. A target cell of the plurality of cells is selected as a placeholder in the digital environment for a digital object that is optionally subsequently instantiated. The selecting of the target cell is based on an analysis of the environment data, the populator data, and the semantic map representation. Placeholder data is recorded in the semantic map representation. The placeholder data includes properties corresponding to the digital object that is optionally subsequently instantiated.
NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD
When a first input is performed in a predetermined scene, options including elements available in a predetermined game are presented. An element to be used in the predetermined game is determined on the basis of an operation input by a user. In response to a second input, the predetermined game using the determined element is executed. Meanwhile, at a predetermined timing before the predetermined game is started, an element to be used in the predetermined game is automatically determined. When a third input is performed in the predetermined scene, the predetermined game is executed using the automatically determined element. After the predetermined game is ended, a first reward is given to the user if the element used in the predetermined game is the element determined on the basis of the operation input by the user, and a second reward is given if the element is the automatically determined element.