Patent classifications
A63F13/60
GAME SCREEN DISPLAY METHOD AND APPARATUS, STORAGE MEDIUM, AND ELECTRONIC DEVICE
The present invention discloses a game screen display method and apparatus, a storage medium, and an electronic device. The method includes: acquiring a current first position of a target virtual character in a game; acquiring a first background image from a pre-rendered background image that corresponds to the first position and a first foreground image that corresponds to the first position, respectively; generating a first game screen corresponding to the first position according to the first background image and the first foreground image; and causing a display of the first game screen by a target client of the game.
GAME SCREEN DISPLAY METHOD AND APPARATUS, STORAGE MEDIUM, AND ELECTRONIC DEVICE
The present invention discloses a game screen display method and apparatus, a storage medium, and an electronic device. The method includes: acquiring a current first position of a target virtual character in a game; acquiring a first background image from a pre-rendered background image that corresponds to the first position and a first foreground image that corresponds to the first position, respectively; generating a first game screen corresponding to the first position according to the first background image and the first foreground image; and causing a display of the first game screen by a target client of the game.
WAGERING METHODS FOR SKILL BASED GAMES
A gaming system, computer-implemented method and gaming device are provided. A gaming system includes a processor circuit, a memory coupled to the processor circuit. The memory includes machine-readable instructions that cause the processor circuit to receive multiple wagers from multiple players of a skill-based game, determine a net award amount that is a sum of the wagers minus a casino fee, analyze game performance of each of the players to determine optimality values corresponding to skill levels of each of the players, display the optimality values on the display device during the skill-based game, determine portions of the net award amount to award to the players based on an outcome of the skill-based game and the optimality values, and award the portions of the net award amount to respective ones of the players.
AUGMENTING VIDEO GAMES WITH ADD-ONS
A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. An add-on manager is provided to facilitate the use of add-ons to extend the functionality of the computer program. The add-on manager is responsive to commands received from the client and is configured to associate individual add-ons and add-on data with specific user accounts. The add-ons can be located on the server or some other location remote from the client.
AUGMENTING VIDEO GAMES WITH ADD-ONS
A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. An add-on manager is provided to facilitate the use of add-ons to extend the functionality of the computer program. The add-on manager is responsive to commands received from the client and is configured to associate individual add-ons and add-on data with specific user accounts. The add-ons can be located on the server or some other location remote from the client.
MEDIA-OBJECT BINDING FOR PREDICTING PERFORMANCE IN A MEDIA
A system and method for media-object binding and predicting performance in a media is provided. One or more sets of object data may be associated with the media. One or more media-object bindings between the one or more sets of object data and the media may be formed and stored in one or more databases. The one or more sets of object data may include data about an object displayed during at least the portion of the media. One or more object-object associations between the one or more sets of object data and other stored object data may be formed and stored the one or more databases. The one or more object-object associations may form one or more object aggregations. A determination may for made regarding if any of the one or more object aggregations meet or pass a threshold.
GAME EVALUATION METHOD, DEVICE, AND APPLICATION EVALUATION METHOD
The present disclosure relates to a game evaluation method, evaluation device, and evaluation program. With the game evaluation method according to the present disclosure, a computer is caused to execute: (A) a step of calculating, when a player takes action, the multiplication of an expected value for acquiring and consuming each item by the presumed number of times of the action taken by the player, on the basis of parameters in a master; and (B) a step of visualizing the balance of each item on the basis of the result of the multiplication.
Customizable rumble effect in gaming accessory
A device for online gaming includes an actuation component and a controller communicatively coupled to a computer system. The controller is configured to perform operations including detecting an actuation of the actuation component, wherein the actuation component is associated with performing of an action in a video game executed by the computer system. Responsive to detecting the actuation, an instruction is provided to the computer system to perform the action, wherein, based on a current value of a timer, the computer system restricts the action from being performed. The timer, having been previously initiated based on a prior actuation of the actuation component, relates to a cooldown period during which the action cannot be repeated after the action is performed. Responsive to receiving a command from the computer system, a tactile effect is generated as an indication to a user that the action can be repeated.
INFORMATION PROCESSING APPARATUS, METHOD, PROGRAM, AND INFORMATION PROCESSING SYSTEM
An information processing apparatus of the present invention includes an acquisition unit that acquires space information indicative of a position of a physical object in a first space around a first user, a space construction unit that constructs, on the basis of the space information, a shared space that is shared by the first user and a second user who exists in a second space different from the first space and in which the position of the physical object in the first space is reflected, and a determination unit that determines a position of the second user in the shared space.
Game Engine Resource Processing Method And Apparatus, And Electronic Device And Computer-Readable Storage Medium
The present disclosure provides a game engine resource processing method and apparatus, an electronic device and a computer readable storage medium. The game engine resource processing method includes: by a first preset interface of a game engine, receiving an obtaining request for any game resource of any operation platform (S110); based on the obtaining request, obtaining any game resource by using a resource management system of the game engine, where the resource management system includes the first preset interface, resources, a resource manager, a resource loader and a resource registry (S120); returning any obtained game resource (S130).