A63F13/60

METHOD FOR PLACING VIRTUAL OBJECT
20220410005 · 2022-12-29 ·

The present disclosure relates to a method for placing a virtual object. The method includes: obtaining a position information and a first movement direction of a first object in a first area displaying a virtual space; determining a target area based on the position information and the first movement direction, the target area being outside the first area and located by a side of the first area along the first movement direction; obtaining object placing configuration information; selecting a target object from all second objects based on the object placing configuration information; and placing the target object in the target area.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD AND INFORMATION PROCESSING PROGRAM
20220410006 · 2022-12-29 · ·

An information processing system is disclosed that includes a drawing portion that draws a display image for a terminal including at least one display medium positioned in a virtual space, an acquisition portion that acquires input from a user, and a position update portion that changes a position of the display medium associated with one user in the virtual space based on a first input from the one user acquired by the acquisition portion. The drawing portion draws guidance information indicating a positional relationship between a first display medium associate with the one user and a second display medium associated with another user, associating the guidance information with the first display medium.

CLOUD APPLICATION-BASED RESOURCE TRANSFER METHOD AND APPARATUS, AND COMPUTER DEVICE AND STORAGE MEDIUM

A cloud application-based resource transfer method, apparatus, computer device and storage medium. The method includes: displaying, through a cloud application, a video interface generated after processing through a cloud; displaying, in response to a trigger operation on a target visual element in the video interface used for triggering resource transfer, a resource transfer channel interface generated by the cloud; displaying a target resource transfer channel in the resource transfer channel interface; displaying resource transfer-related information corresponding to the target resource transfer channel and generated by the cloud; and triggering, in response to a resource transfer confirmation operation for the resource transfer-related information, a resource transfer operation that is based on the resource transfer-related information through the target resource transfer channel.

SYSTEM FOR REVENUE GENERATION VIA WEB GAME DISTRIBUTION AND METHOD THEREFOR
20220405824 · 2022-12-22 · ·

Disclosed are a game production and distribution system for HTML 5-based web game production and distribution and a method thereof which allow a user to easily produce a game according to a predetermined sequence in an HTML 5-environment. The present invention exhibits an effect of enabling a user to intuitively produce a game even without professional programming knowledge.

VISUAL DATA OPERATION METHOD, SYSTEM, AND DEVICE, AND MEDIUM
20220405300 · 2022-12-22 ·

A visual data operation method, system, and device, and a medium for one or more pieces of data, creating one or more corresponding value objects, and arranging the one or more value objects as a tree structure; and for the one or more value objects, creating corresponding database records, and defining fields of the database records by the one or more value objects. Data and database records correspond to each other and are mutually converted by using value objects. A developer only needs to arrange the value objects as a tree structure, and a system can automatically complete remaining data operations subsequently, including creating database records and synchronizing database records, and the like. A developer can quickly design a data storage format by taking a user as a unit, and the design presentation is intuitive and understandable to other developers.

IMAGE DATA GENERATION METHOD AND APPARATUS, ELECTRONIC DEVICE, AND STORAGE MEDIUM
20220406004 · 2022-12-22 ·

The embodiments provide an image data generation method, which includes that: multiple virtual three-dimensional prop models respectively corresponding to multiple kinds of table game props are acquired, the table game prop being a game tool used in a table game scene; in a virtual three-dimensional table game scene, at least one virtual three-dimensional prop model including at least one kind of table game prop is randomly determined from the multiple virtual three-dimensional prop models; the at least one virtual three-dimensional prop model is overlaid to the virtual three-dimensional table game scene to form a virtual target game scene; and planar projection processing is performed on the virtual target game scene to obtain two-dimensional image data including the at least one kind of table game prop. The embodiments also disclose an image data generation apparatus, an electronic device, and a computer-readable storage medium.

Locating content in an environment

A method includes determining a device location of an electronic device, and obtaining a content item to be output for display by the electronic device based on the device location, wherein the content item comprises coarse content location information and fine content location information. The method also includes determining an anchor in a physical environment based on the content item, determining a content position and a content orientation for the content item relative to the anchor based on the fine content location information, and displaying a representation of the content item using the electronic device using the content position and the content orientation.

EDITING TECHNIQUES FOR INTERACTIVE VIDEOS
20220398002 · 2022-12-15 · ·

Techniques for editing an interactive video, such as a video game, are disclosed. A three-dimensional (3D) view of the interactive video (e.g., a level in a video game) is presented, enabling one or more nodes in the interactive video to be edited. Example nodes include, but are not limited to, a camera node, a visual effects node, and an audio effects node. The 3D view of also enables a path that is logically connected to two nodes to be edited. For example, the path represents a camera transition when the path is logically connected to two camera nodes.

Systems and methods for distributing the generation of nonplayer characters across networked end user devices for use in simulated NPC gameplay sessions

A system and method is provided that simulates gameplay of non-player characters (NPCs) distributed across networked end user devices. The system may identify end user devices that are connected to the system through a network and are available to participate in a simulation in which each participating end user device is provided with one or more NPCs to be executed. An end user device may be available to participate when it has sufficient computing capacity, such as when in an idle or standby state. As such, the system may leverage spare computing capacity of networked end user devices to execute NPCs at networked end user devices during a simulation. In this manner, the behavior of an NPC may be tested using real-world conditions that may affect gameplay, such as a network connection quality, user-to-user game engine coordination and data exchanges, and/or other real-world conditions associated with networked end user devices.

Systems and methods for providing customized instances of a game within a virtual space
11524242 · 2022-12-13 · ·

A system and method for providing customized instances of a game within a virtual space. The system may be configured to obtain values associated with one or more users of the virtual space. The game, which is playable within the virtual space, may initially comprise predefined features and initially undefined features. The customizations may define the initially undefined features to provide custom-defined features. As such, when played, the game may include the predefined features and the custom-defined features. Customizations defining the initially undefined features to provide custom-defined features for a given instance of the game may be determined based on the values associated with a given user. The system may be configured to provide the given instance of the game to the given user.