A63F13/80

Method and system for customizing end user gaming experience

A system for customizing an end user gaming experience is disclosed herein. The system includes a processor. The processor is configured to create a campaign by receiving a campaign creation request from an end user device, the campaign creation request comprising one or more parameters of a campaign associated with the campaign request, creating the campaign based on the one or more parameters associated with the campaign request, and personalizing one or more offers for an end user, each of the one or more offers comprising a game having one or more hurdles, wherein completion of each of the one or more hurdles leads to a reward. The processor is further configured to map a subset of the one or more personalized offers to the end user. The processor is further configured to monitor progress of the campaign.

Systems and methods for machine learning-based emergency egress and advisement
11583770 · 2023-02-21 · ·

The disclosed systems and methods provide for generating real-time egress plans for users in a building, based on the users' current locations. As the users' current locations change, egress plans associated with the users can be dynamically modified in real-time. The egress plans can also be generated, modified, and/or trained based on inputted information about the user. The disclosed technology can include a mobile application for presenting, in a centralized interface, information about user-specific egress plans, training the user for different emergency scenarios, improving or changing features in the building to improve safety, and user profiles. The mobile application can include training simulation games to help prepare the users to safely egress during an emergency. The disclosed technology can also predict building component and structure emergency risk levels. The disclosed technology can also designate zones in the building based on possible egress routes.

USER INTERFACE FOR GAME
20220355201 · 2022-11-10 ·

According to an exemplary embodiment of the present disclosure, a method of providing a user interface for a game in a user terminal includes: receiving a selection input for a first item among a plurality of items existing in a game map from a user; and changing a location of at least a part of one or more second items so that at least the part of the one or more second items corresponding to the first item is displayed to be adjacent to the first item at least based on the reception of the selection input.

GAME TOKEN TRAY, TABLE GAME MANAGEMENT SYSTEM, GAME TOKEN TRAY SYSTEM, AND GAME TOKEN MANAGEMENT METHOD
20230039605 · 2023-02-09 ·

A game token tray system includes a game token tray having a dual tray structure in which a game token is stored. The game token tray system includes a double tray including a lower tray and an upper tray stacked on the lower tray to store a game token provided with an RF tag in which tag information is stored, a camera that acquires tray image data by imaging the game token stored in the upper tray, an RFID reading device that reads the tag information from the RF tag of the game token stored in the lower tray, and a game recording device that records the tray image data and/or an image analysis result of the tray image data about the game token stored in the upper tray and records the tag information read by the RFID reading device about the game token stored in the upper tray.

Controlling client operation with segmentation of clients
11571630 · 2023-02-07 · ·

Data specifying a first segment of a set of clients and first configuration parameters can be received. The first configuration parameters can specify operation of a first interface. The first interface can be integrated into an application. The first segment, including a first subset of the set of clients, can be determined. A request for initiation of operation can be received from the first interface. The first segment can be determined to include a first client. The first configuration parameters can be transmitted. The first configuration parameters can cause the first client to modify operation of the first interface in response to receiving the transmitted configuration parameters. Related apparatus, systems, techniques and articles are also described.

Controlling client operation with segmentation of clients
11571630 · 2023-02-07 · ·

Data specifying a first segment of a set of clients and first configuration parameters can be received. The first configuration parameters can specify operation of a first interface. The first interface can be integrated into an application. The first segment, including a first subset of the set of clients, can be determined. A request for initiation of operation can be received from the first interface. The first segment can be determined to include a first client. The first configuration parameters can be transmitted. The first configuration parameters can cause the first client to modify operation of the first interface in response to receiving the transmitted configuration parameters. Related apparatus, systems, techniques and articles are also described.

Selective Recommendation by Mapping Game Decisions and Behaviors to Predefined Attributes
20230102506 · 2023-03-30 · ·

A computer that selectively provides a recommendation is described. During operation, the computer may obtain game information associated with one or more video games played by an individual, where the game information specifies decisions and behaviors in the one or more video games while the individual played the one or more video games. Then, the computer may compute, for the individual, scores for a set of predefined attributes associated with occupations based at least in part on the decisions and/or the behaviors. Next, the computer may selectively provide the recommendation based at least in part on the computed scores, where the recommendation is associated with: an academic area of study for the individual, an employment opportunity for the individual, and/or an occupation for the individual.

Game tendency analysis system, and computer program and analysis method

In a game tendency analysis system applied to a game in that a plurality of players compete against each other using an aggregate of a plurality of physical game media, and analyzing a tendency related to constitution of the aggregate used in the game, at least a part of the game media included in an aggregate, which is constituted to be used in the game by each player, is identified, an identification result thereof is separately recorded, as constitution example information which indicates a constitution example of the aggregate, in predetermined constitution example data for each of the aggregates, and a frequent-use media group, which is a combination of game media included in the aggregate with a relatively high frequency, is estimated as an element representing at least a part of the tendency, based on the constitution example data.

System and method for targeted neurological therapy using brainwave entrainment with passive treatment
11612786 · 2023-03-28 · ·

A system and method for targeted neurological treatment using brainwave entrainment therapy with passive treatment that allows for targeted treatment of particular areas of the brain, particular neurological functions, particular neurological states, and combinations of areas, functions, and states. The system and method receive gait parameters for an individual and compare those against a database of historical gait data to determine if an onset neurodegenerative condition is present, and applies a brainwave entrainment therapy responsive to the determination of the condition. The system and method receive a neurological assessment identifying areas of the brain or neurological functions to be treated, select one or more treatment modalities and frequencies, select a treatment regimen, and apply brainwave entrainment using a treatment regimen while the subject engages in dual-task activities selected to stimulate the areas of the brain, neurological functions, or neurological states to be treated, enhanced, or altered.

INTER-VEHICLE ELECTRONIC GAMES

A computer-implemented method for providing electronics games for play by a group of users in two or more moving vehicles. The method includes maintaining data structures of media program data, user profile data and vehicle profile data, receiving user and vehicle state information, identifying a group of users based on contemporaneous presence in two or more vehicles or common participation in a game or other group experience for related trips at different times, and selecting, configuring or creating media program for play at media players. An apparatus or system is configured to perform the method, and related operations.