A63F13/90

In-Vehicle Gaming Systems and Methods

A gaming system of a vehicle includes: a game application embodying an interactive game and stored in memory; a sensor of a vehicle configured to determine a present condition while the vehicle is moving; a gaming module of the vehicle, the gaming module configured to, while the vehicle is moving: execute the game application; display a virtual environment of the interactive game via one or more displays in the vehicle; output sound of the interactive game via one or more speakers in the vehicle; control action within the virtual environment of the interactive game based on user input received via one or more input devices of the vehicle; and adjust one or more characteristics of the virtual environment of the interactive game based on the present condition.

Systems and methods for immersive backgrounds
09747307 · 2017-08-29 ·

An immersive interactive system includes a platform with specialized panel(s) supporting placement of a static background scene and one or more displays; a play area proximal to the platform; an object recognizer to detect one or more items of interest on or near the play area; one or more sensors to detect one or more user activities on the platform; and a processor coupled to the one or more displays, wherein the processor correlates and serves video and optional audio to the one or more displays based on detected object activities and sensor data.

Systems and methods for immersive backgrounds
09747307 · 2017-08-29 ·

An immersive interactive system includes a platform with specialized panel(s) supporting placement of a static background scene and one or more displays; a play area proximal to the platform; an object recognizer to detect one or more items of interest on or near the play area; one or more sensors to detect one or more user activities on the platform; and a processor coupled to the one or more displays, wherein the processor correlates and serves video and optional audio to the one or more displays based on detected object activities and sensor data.

Decorative illumination device, control device for decorative illumination device, and game machine

A long decorative illumination device which is long in the vertical direction and for being installed in the sides of a game machine may be provided with a plurality of light guide plates that can be individually illuminated. The plurality of light guide plates may be arranged in the vertical direction with gaps therebetween and in a slanted state so that the light emitting surfaces thereof are oriented toward a window part which is open from at least two directions of the front surface and the side surfaces of the decorative illumination device. A controller may control the light emission of the plurality of light guide plates to perform visual effect lighting having an impactful visual effect, while controlling the light emission from the plurality of light guide plates to convey predetermined information.

DECORATIVE LIGHTING DEVICE AND GAME MACHINE
20220308282 · 2022-09-29 · ·

It is an object of the present invention to provide a decorative lighting device and a game machine, with which the brightness of a light presentation can be increased and a light presentation with a more dramatic effect can be given even if the number of light sources is limited. A decorative lighting device (1), which has an elongated shape in the vertical direction and is installed on both sides of a game machine, comprises a case (2) in which at least the front and side surfaces of the device are open; a transparent cover (3) that covers the open portion of the case (2); a plurality of light guide plates (4S, 4M, 4L) that are housed inside the case (2) and are disposed spaced apart in the front-rear direction of the device, with each light emitting surface (4a) facing the front surface of the device; and a plurality of light sources provided corresponding to the plurality of light guide plates (4S, 4M, 4L).

ELECTROMAGNETIC GAME BOARD
20220032167 · 2022-02-03 ·

An electromagnetic game board includes a configurable grid of electromagnets under a game board to move game pieces on the board. Alternative to electromagnets is acoustic levitation through soundwave. In an oscillating electric field (four sides), a magnet can create excite ultrasound that quickly contract and rebound its original shape to push out pulses of air.

Modular computing device with common AC power

Disclosed herein is a modular computing device that provides a user options to upgrade an existing computing device as improved expansion units become available without rendering the underlying base unit obsolete. The base unit of the modular computing device receives high-voltage AC power and one or more power supplies within the base unit converts the AC power to low-voltage DC power that is consumed within the base unit. An AC power transfer unit transfers AC power from the base unit to an expansion unit installed within an expansion dock of the base unit. One or more power supplies within the expansion unit convert the received AC power to low-voltage DC power that is consumed within the expansion unit.

Modular computing device with common AC power

Disclosed herein is a modular computing device that provides a user options to upgrade an existing computing device as improved expansion units become available without rendering the underlying base unit obsolete. The base unit of the modular computing device receives high-voltage AC power and one or more power supplies within the base unit converts the AC power to low-voltage DC power that is consumed within the base unit. An AC power transfer unit transfers AC power from the base unit to an expansion unit installed within an expansion dock of the base unit. One or more power supplies within the expansion unit convert the received AC power to low-voltage DC power that is consumed within the expansion unit.

VR GLASSES ACCESSORY AND VR GLASSES ASSEMBLY
20220266131 · 2022-08-25 · ·

The present application discloses a VR glasses accessory and a VR glasses assembly. The VR glasses accessory is applied for VR glasses, and the VR glasses have a facing side facing a user's face. The VR glasses accessory includes a main body, a connector and a nose cover. The main body is configured to be arranged on an edge of the facing side and abut against the user's face. The connector is configured to connect the main body to the VR glasses, and the nose cover is arranged on the main body at a position corresponding to the user's nose, to shade at the user's nose. The present application solves a problem that current VR glasses have poor shading effect, resulting in poor gaming experience obtained by VR game players when wearing VR glasses games.

System and method of soft decoupling an input

In a virtual reality environment a user's movements are coupled, meaning the user cannot walk and look in different directions. Discloses are methods and systems for soft decoupling the movements of the user in a virtual reality environment, enabling the user to look and walk in different directions simulating real-world interactions. The soft decoupling is performed by receiving acceleration and orientation data from sensors attached to the user. A heading and a heading delta based on a ratio are calculated. The calculated heading and a velocity are translated into soft decoupling inputs for the virtual reality environment.