Patent classifications
A63F13/90
Exercise system and method
A method for displaying archived exercise classes comprising displaying information about archived exercise classes that can be accessed by a first user via a computer network on a display screen at a first location, wherein the first user can select among a plurality of archived classes, outputting digital video and audio content comprising the selected archived class, detecting a performance parameter for the first user at a particular point in the selected class, displaying the performance parameter on the display screen, and displaying performance parameters from a second user at a second location on the display screen such that at least one of the performance parameters from the first user and at least one of the performance parameters from the second user at the same point in the class are presented for comparison.
REMOTE CONTROL MODEL CAR AND CONSOLE
A remote control model car and console is disclosed. The remote control model car and console includes a model car includes an ECU and a console that is wirelessly connected to the model car through the ECU. The console includes a movable chassis, a steering wheel, a pedal, a seat, a monitor, a support rod, and a support frame. The support rod is fixed to the movable chassis on one side. The monitor is fixed to an upper end of the support rod. The support frame is fixed to an upper end of the movable chassis. The seat is fixed at an inner side of the support frame, and the pedal is fixed to the support frame on the side of the seat adjacent to the monitor.
Interactive Computerized Toy
This invention describes an interactive computerized toy that provides light, audio and vibration entertaining patterns in response to touch stimuli from all directions and where the light patterns may be displayed in all directions. In particular, the present invention describes an interactive computerized toy in the shape of a cube with six faces with a unique versatility in providing endless programming options, in a fashion similar to loading and playing different games on the screens of handheld devices such as smartphones.
Support structure for creating custom curvature of flexible displays and mounting to electronic gaming machines
Systems and methods are provided for mounting flexible displays, such as flexible OLED displays, to electronic gaming machines (EGMs). The flexible displays, including support structures, are relatively rigid once assembled and mounted to an EGM yet allow manufacture of relatively small quantities of custom shaped displays generally curved along single axis or multiple axes. The flexible display is manufactured utilizing thin bendable glass and bendable substrate and/or other similar materials to allow for the bendability of the display. While the bendability of the flexible display is desirable during the manufacture of the electronic gaming machine, it may not be desirable once manufactured and placed on the gaming floor in casino environments.
Support structure for creating custom curvature of flexible displays and mounting to electronic gaming machines
Systems and methods are provided for mounting flexible displays, such as flexible OLED displays, to electronic gaming machines (EGMs). The flexible displays, including support structures, are relatively rigid once assembled and mounted to an EGM yet allow manufacture of relatively small quantities of custom shaped displays generally curved along single axis or multiple axes. The flexible display is manufactured utilizing thin bendable glass and bendable substrate and/or other similar materials to allow for the bendability of the display. While the bendability of the flexible display is desirable during the manufacture of the electronic gaming machine, it may not be desirable once manufactured and placed on the gaming floor in casino environments.
System and method for keyboard and palm rest three-dimensional haptic experience
A three-dimensional (3D) haptic keyboard and palm rest experience system for an information handling system may comprise a display device displaying an avatar image located within a virtual 3D gaming environment generated by a gaming application, a processor determining an action involving the avatar image is being displayed, and a position of the action within the virtual 3D gaming environment, a keyboard controller identifying a haptic region of a keyboard and palm rest assembly having a location with respect to the user that correlates to the position of the action within the virtual 3D gaming environment, and the keyboard controller applying a change in voltage, via a printed circuit board assembly, across a piezoelectric actuator disposed beneath the haptic region to cause haptic movement in the haptic region correlated to the position of the action displayed within the virtual 3D gaming environment.
System and method for keyboard and palm rest three-dimensional haptic experience
A three-dimensional (3D) haptic keyboard and palm rest experience system for an information handling system may comprise a display device displaying an avatar image located within a virtual 3D gaming environment generated by a gaming application, a processor determining an action involving the avatar image is being displayed, and a position of the action within the virtual 3D gaming environment, a keyboard controller identifying a haptic region of a keyboard and palm rest assembly having a location with respect to the user that correlates to the position of the action within the virtual 3D gaming environment, and the keyboard controller applying a change in voltage, via a printed circuit board assembly, across a piezoelectric actuator disposed beneath the haptic region to cause haptic movement in the haptic region correlated to the position of the action displayed within the virtual 3D gaming environment.
Interactive Floor and Amusement Systems and Methods Employing Same
An amusement system features an interactive floor with an array of panels laid out in one or more grids to collectively define an interactive floor surface, an illumination system operable to individually illuminate each panel, and a sensing system operable to detect presence of any participant atop any panel. A base frame of the interactive floor is composed of a plurality of base modules seated on a subfloor, and supporting a respective panel for one or more cells of the interactive floor. The base modules are not directly fastened together, and instead are only intercoupled by perimeter seals applied over peripheral regions of the panels of neighbouring modules. Separation of the modules is constrained by surrounding walls of a room fully occupied by the interactive floor. In gameplay, some panels are distinctively illuminated as hazards to be avoided by participants, subject to penalty.
BALANCE TRAINER SIMULATOR SYSTEM AND METHOD
Provided herein is a mechatronic simulator system that provides various types of unexpected perturbations to challenge the proactive and reactive balance control in subjects to thereby improve balance control of the subject. The system includes a motion capture unit and a processing unit capable of analyzing the subject’s response to the perturbations, provide real time feedback, adjust and/or determine training sessions.
SYSTEM FOR GENERATING SIMULATED ANIMAL DATA AND MODELS
A method for generating and distributing simulated animal data includes a step of receiving a set of real animal data at least partially obtained from one or more sensors that receive, store, or send information related to one or more targeted individuals. Simulated animal data is generated from at least a portion of real animal data or one or more derivatives thereof. Finally, the simulated animal data is provided to a computing device. Characteristically, one or more parameters or variables of the one or more targeted individuals can be modified.