A63F2250/52

REMOTE-CONTROL RACE GAME SYSTEM AND METHODS OF USING SAME
20180326313 · 2018-11-15 ·

A method of playing a remote-control race game system, including the steps of: determining a number of players/drivers to participate in a remote-control race; selecting, by each player/driver, a vehicle/player console, wherein each vehicle/player console remotely controls a particular motorized vehicle; determining an amount of time for the remote-control race; determining a number of predetermined targets that have been crossed over or through by each of the particular motorized vehicles; determining if the amount of time for the remote-control race has expired; determining the number of points earned by each of the particular motorized vehicles; and determining which of the particular motorized vehicles earned the most number of points.

Remote-control race game system and methods of using same
10124267 · 2018-11-13 ·

A method of playing a remote-control race game system, including the steps of: determining a number of players/drivers to participate in a remote-control race; selecting, by each player/driver, a vehicle/player console, wherein each vehicle/player console remotely controls a particular motorized vehicle; determining an amount of time for the remote-control race; determining a number of predetermined targets that have been crossed over or through by each of the particular motorized vehicles; determining if the amount of time for the remote-control race has expired; determining the number of points earned by each of the particular motorized vehicles; and determining which of the particular motorized vehicles earned the most number of points.

Gaming system, kit, and method for enabling interactive play
10124250 · 2018-11-13 ·

A gaming system, kit and attendant methodology provide users with overlapping real-virtual world interactive play. The gaming kit enables a user's smart phone or tablet type computer to enable virtual gaming upon the visual display thereof. A user-operable control device separate from the computer includes externally ornamental circuitry housing and signal-transmitting circuitry. The user-operable control device generates and transmits virtual object control signals enabled via the signal-transmitting circuitry. A signal-communicating mechanism receives virtual object control signals from the control device and communicates the virtual object control signals to the user's computer. A computer-implementable gaming application is deployable via the computer for providing a controllable and visually displayed virtual object upon the electronic visual display. The virtual object is virtually controllable in a gaming environment by way of the control signals sent from the user-operable control device and communicated to the computer via the signal-communicating mechanism.

SHUFFLED PLAYING CARD AND METHOD OF MANUFACTURING PLAYING CARD
20240307757 · 2024-09-19 ·

There is provided a shuffled playing card, wherein a suit and a rank are printed on one surface of a card base sheet, and a back pattern is printed on another surface, different sheet IDs for one card base sheet or each of a plurality of card base sheets are printed on the card base sheet, one deck or a plurality of decks are formed by individual cards cut by a cutting machine from the card base sheet, the one deck or the plurality of decks are shuffled by a shuffle machine to form a set of shuffled playing cards, different shuffled playing card IDs for each set are assigned to the shuffled playing card as ID codes, and the sheet ID of the playing card constituting the shuffled playing card and the shuffled playing card ID are associated with each other in a database.

Gaming System
20240307759 · 2024-09-19 ·

A gameplay system and method may include system components for gameplay using mobile electronic devices in combination with system play components. The mobile electronic device may be used to select a game play mode from more than one game play modes and one or more system play components may have a function defined differently between the one or more game play modes. The gameplay system and method may provide a connected environment for gameplay in which system play components may interact with each other wirelessly and through physical interaction to define a game play mode.

MOBILE OBJECT APPARATUS, NON-CONTACT POWER FEED SYSTEM, AND METHOD OF DRIVING MOBILE OBJECT APPARATUS
20180207520 · 2018-07-26 · ·

A mobile object apparatus includes an electric power reception unit that receives electric power transmitted in a non-contact manner from, out of a plurality of power feed apparatuses that are allocated to a plurality of small areas within a predetermined area and are capable of transmitting electric power in a non-contact manner, the power feed apparatus allocated to the small area adjacent to the mobile object apparatus, a drive unit that executes a movement operation on the predetermined area, and an electric power storage unit that stores an electric power amount requisite for the movement operation to the small areas within a predetermined range from the adjacent small area.

ELECTRONIC GAME BOARD
20180140936 · 2018-05-24 ·

An electronic table top game board that includes: an interface area, where the interface area adapts to a predetermined configuration based on user input; player informational displays surrounding the interface area; and a plurality of user interactive devices. The interface area and the plurality of user interactive devices preferably include touch interactive protocol. The electronic table top game board may also include an alternative controller, where the alternative controller includes a joystick and a plurality of control buttons.

SYSTEM FOR REMOTE GAME ACCESS
20180099217 · 2018-04-12 ·

A system for allowing a user to remotely access a game includes: a game console; a remote console client configured to receive a game control signal; and a remote console server. The remote console server includes an audio and video encoder configured to receive an audio output and a video output from the game console and to convert the audio output and the video output to a network packet. The remote console server also includes: a game controller emulation unit and a network interface configured to send and receive the network packet. The game controller emulation unit is configured to receive a game controller signal from the game console and to send the game controller signal to the remote console client and to receive a game controller input from the remote console client and send the game controller input to the game console.

Gaming System, Kit, and Method for Enabling Interactive Play
20180071622 · 2018-03-15 ·

A gaming system, kit and attendant methodology provide users with overlapping real-virtual world interactive play. The gaming kit enables a user's smart phone or tablet type computer to enable virtual gaming upon the visual display thereof. A user-operable control device separate from the computer includes externally ornamental circuitry housing and signal-transmitting circuitry. The user-operable control device generates and transmits virtual object control signals enabled via the signal-transmitting circuitry. A signal-communicating mechanism receives virtual object control signals from the control device and communicates the virtual object control signals to the user's computer. A computer-implementable gaming application is deployable via the computer for providing a controllable and visually displayed virtual object upon the electronic visual display. The virtual object is virtually controllable in a gaming environment by way of the control signals sent from the user-operable control device and communicated to the computer via the signal-communicating mechanism.

System and method for collecting market research data

An eliciting system is provided. The eliciting system may embody a method for collecting market research data by eliciting customer input through an interactive, competitive game format. The eliciting system may provide the game format by including a controllable object, a control unit and a display platform, wherein the display platform provides a plurality of scan codes presented in an eye-catching manner. The control unit provides a user interface and is adapted to remotely control the controllable object as it hovers over the display platform. The controllable object may provide a scanner for reading the plurality of scan codes. Each scan code may provide a market association with a good and/or service. Each market association scanned by the scanner is represented on the user interface, whereby the user of the control unit can view and approve of or disapprove of it, while the user controls the controllable object hovering over the display platform.