A63F2300/10

CONTROLLER FOR A GAMES CONSOLE

A hand held controller for a games console comprising an outer case and at least one control located on the controller. The controller is shaped to be held in at least one hand of a user such that the at least one control is operable by the user. The at least one control extends through an aperture provided in the outer case, and wherein the controller comprises a removable buffer mounted within the aperture.

SHARING BUFFERED GAMEPLAY IN RESPONSE TO AN INPUT REQUEST
20210346795 · 2021-11-11 ·

A controller for interfacing with a computing device is provided, including: a main body; a first extension extending from a first end of the main body; a second extension extending from a second end of the main body; and, wherein the first extension and the second extension are configured as handles; a button positioned on a surface of the main body, the button being configured to enable capture of a previous portion of gameplay video.

SYSTEMS AND METHODS TO ENTERTAIN AN OCCUPANT OF A VEHICLE

The disclosure is generally directed to in-vehicle entertainment systems and methods. An example method executed by processor of a vehicle may include displaying an iconic representation containing a first icon representing a musical instrument and a second icon representing a vehicle component. The processor may detect an assigning of the musical instrument to the vehicle component. The assigning may be carried out, for example, by a driver of the vehicle executing a drag-and-operation to overlap the first icon with second icon. The processor may then detect a physical contact made upon the vehicle component and generate, based on detecting the physical contact, a musical sound corresponding to the musical instrument.

Apparatus and method for identifying digital gaming activity based upon anonymized keystroke data

A non-transitory computer readable storage medium has instructions executed by a processor to collect keystroke data of a user for a designated time period. A number of distinct keys is derived from the keystroke data. A maximum character frequency is derived from the keystroke data. Digital gaming activity is selectively designated based upon the number of distinct keys and the maximum character frequency.

Game processing program, game processing method, and game processing device
11772001 · 2023-10-03 · ·

A game processing device changes a movement direction of a moving object from a first direction, which is a movement direction of the moving object, to a second direction based on an operation direction of the controller if an operation of the controller in a direction that is different from the first direction is detected.

Sharing buffered gameplay in response to an input request
11771981 · 2023-10-03 · ·

A controller for interfacing with a computing device is provided, including: a main body; a first extension extending from a first end of the main body; a second extension extending from a second end of the main body; and, wherein the first extension and the second extension are configured as handles; a button positioned on a surface of the main body, the button being configured to enable capture of a previous portion of gameplay video.

DISPENSING MECHANISM AND GAME DEVICE
20230372832 · 2023-11-23 ·

This dispensing mechanism of the present invention is configured to dispense objects with a game. The mechanism includes: an accommodating part for accommodating the objects; a dispensing-candidate holding part for holding the objects as dispensing candidates; a pushing mechanism for pushing each of the objects accommodated in the accommodating part to the dispensing-candidate holding part; and a control part for controlling operation of the pushing mechanism

Dispensing mechanism and game device

This dispensing mechanism of the present invention is configured to dispense objects with a game. The mechanism includes: an accommodating part for accommodating the objects; a dispensing-candidate holding part for holding the objects as dispensing candidates; a pushing mechanism for pushing each of the objects accommodated in the accommodating part to the dispensing-candidate holding part; and a control part for controlling operation of the pushing mechanism.

Method and apparatus for controlling virtual reality shooting game
11446581 · 2022-09-20 · ·

The present disclosure provides a control method and apparatus for a Virtual Reality (VR) shooting game. The control method includes: detecting a shooting operation instruction in the VR shooting game; when the shooting operation instruction is detected, controlling a shooting weapon to execute a shooting action; in response to the shooting weapon executing the shooting action, applying a first acting force to a virtual weapon holder, the first acting force being used for simulating a recoil force to the virtual weapon holder when the shooting weapon executes the shooting action; calculating and controlling a position change of the virtual weapon holder based on the first acting force; and after the first force disappears, applying a second acting force to the virtual weapon holder, and calculating and controlling the position change of the virtual weapon holder based on the second acting force.

Semantic gaming and application transformation
11154776 · 2021-10-26 · ·

A gaming system comprises a handheld user input device, a processor for receiving input data from the handheld user input device and a gaming application for receiving data from the processor based on the received input data from the handheld user input device. The handheld user input device emulates one of a plurality of different devices associated with the gaming application. Each of the plurality of different devices have a set of input commands associated therewith. The set of input commands associated with the one of a plurality of different devices includes a command based on one of motion and orientation of the handheld device.