Patent classifications
A63F2300/30
SYSTEMS AND METHODS FOR USING REDUCED HOPS TO GENERATE AN AUGMENTED VIRTUAL REALITY SCENE WITHIN A HEAD MOUNTED SYSTEM
Systems and methods for using reduced hops to generate an augmented virtual reality scene in a head mounted display. The head mounted display is used for game play via a game cloud system. The head mounted display includes a communications circuit for sending real-world media associated with a game program via a network. The real-world media is processed by the game cloud system and streamed directly from the communications circuit to the game cloud system. The head mounted display further includes a game processing circuit coupled to the communications circuit. The game processing circuit is used for decoding computer-generated interactive media received from the game cloud system via the network. The game processing circuit drives a portion of interactivity associated with the game program by superimposing the computer-generated interactive media on the real-world media. The computer-generated interactive media is generated based on the real-world media.
ELECTRONIC DEVICE WITH A TRANSFORMABLE MULTI-PLANAR SEGMENTED DISPLAY
An electronic device with a transformable multi-planar display includes a central body and peripheral elements. Each peripheral element has outward-facing sides and inward-facing sides. Each outward-facing side comprises a microprocessor-controllable electronic display screen. Each inward-facing side includes a contact group of electrical contacts arranged to engage with another contact group of electrical contacts of another other one of the peripheral elements. Each contact group includes a plurality of permanent magnets, a plurality of sockets recessed in a corresponding inward-facing side, each socket defining a cavity that houses a corresponding permanent magnet and has an aperture through which at least a portion of the housed permanent magnet is permitted to protrude. A retention spring is situated within each socket and coupled to the housed permanent magnet. The retention spring exerts a biasing force to retain the permanent magnet in a recessed position when there is no engagement with another contact group.
Systems and methods for using reduced hops to generate an augmented virtual reality scene within a head mounted system
Systems and methods for using reduced hops to generate an augmented virtual reality scene in a head mounted display. The head mounted display is used for game play via a game cloud system. The head mounted display includes a communications circuit for sending real-world media associated with a game program via a network. The real-world media is processed by the game cloud system and streamed directly from the communications circuit to the game cloud system. The head mounted display further includes a game processing circuit coupled to the communications circuit. The game processing circuit is used for decoding computer-generated interactive media received from the game cloud system via the network. The game processing circuit drives a portion of interactivity associated with the game program by superimposing the computer-generated interactive media on the real-world media. The computer-generated interactive media is generated based on the real-world media.
Apparatus, computer program and method
An apparatus for generating a graphical representation of a content display in a virtual reality environment, comprising: controller circuitry configured to determine a position of a device relative to a virtual reality headset in the real world, and when the device is at a predetermined position in front of the virtual reality headset, the controller circuitry is further configured to: generate a graphical representation of a content display in the virtual reality environment, the position of the graphical representation in the virtual reality environment being determined by the real world position of the device in front of the virtual reality headset, wherein the size of the graphical representation of a content display is changed in dependence on the position of the distance between the virtual reality headset and the device, wherein, in response to a user input, the controller circuitry is configured to: lock the position of the graphical representation of the content display in the virtual reality environment and, the controller circuitry is further configured, in response to locking the position, a second graphical representation of the content display is created, wherein the position of the second graphical representation of the content display is determined by the real world position of the device in front of the virtual reality headset.
Dynamic display panel system containing push button assemblies
A dynamic panel system for user interaction through visual displays, touchscreens, and selectable buttons is provided. The dynamic panel system may be part of an interactive system that include push buttons having an image conduit to transmit images from an image generation or display element to a visible area of the button. The push button assemblies may contain liquid ingresses configured to direct liquids away from vulnerable components and into a liquid retention cavity, or may be configured such that liquid is returned to a top panel surface of the dynamic panel system. The push button assemblies may further be configured such that liquid is prevented from entering into the assembly at all. The components may be provided in a modular configuration, allowing for easy assembly, replacement, repair, and cleaning.
Electronic device with a three-dimensional transformable display
Electronic devices with bulk transformable display include a plurality of peripheral elements with planar faces adapted to the movement and rotation around the central element. Each of the peripheral elements has at least one display on its outer face, a contact element group, a microprocessor and a power source. The contact group of said peripheral elements are formed by magnets, adapted to connect adjacent peripheral elements to each other and simultaneously transmitting electrical signals therebetween. The magnets can rotate freely inside the sockets, enabling stable and reliable connection between the peripheral elements.
Reducing video image defects by adjusting frame buffer processes
The present disclosure is directed to a method to correct for visual artifacts in a virtual reality (VR) video image where there is significant motion of the video image as a result of user actions. A user may request that the video image be moved, such as a through motion detected through a VR device, i.e., turning the head, or through a request to an application, i.e., joystick feedback to a gaming application. The video image motion can cause stutter and jitter visual artifacts, when the video frame buffer uses a synchronization constraint, such as vertical synchronization (VSync). When the VSync is disabled, a tearing visual artifact can be present. This disclosure presents a frame buffer handling process that operates with VSync disabled. The process allows the display refresh rates to operate at higher frequencies, while correcting for significant motion of the video image, i.e., tearing, through shifting back certain pixels within the scanout frame buffer.
Distally shared, augmented reality space
In a method facilitating connectivity between at least first and second persons contemplates utilizing one or more computer processors to instantiate a first augmented reality space that mimics a real world space physically in existence about a first person. The first augmented reality space includes at least an avatar of the first person, and a first virtual representation of at least one real world object within the first augmented reality space. Using one or more computer processors, the method provides an interface through which the second person, distal to the first person, can use a second avatar to contemporaneously occupy and enter the first augmented reality space, traverse the space, and interact with the object.
System for sharing virtual content and method for displaying virtual content
A method for displaying virtual content and a system for sharing virtual content are disclosed. The method includes obtaining, by a first electronic device, a first spatial location information of the first electronic device with respect to at least one marker; receiving, by the first electronic device, data of a first virtual object generated in a second electronic device and a second spatial location information of the first virtual object with respect to the at least one marker; generating, by the first electronic device, a second virtual object based on the data of the first virtual object, the first spatial location information, and the second spatial location information, to obtain a display content, wherein the second virtual object is same to the first virtual object in content while the second virtual object is different from the first virtual object with a different display angle; and displaying the display content.
DISTALLY SHARED, AUGMENTED REALITY SPACE
In a method facilitating connectivity between at least first and second persons contemplates utilizing one or more computer processors to instantiate a first augmented reality space that mimics a real world space physically in existence about a first person. The first augmented reality space includes at least an avatar of the first person, and a first virtual representation of at least one real world object within the first augmented reality space. Using one or more computer processors, the method provides an interface through which the second person, distal to the first person, can use a second avatar to contemporaneously occupy and enter the first augmented reality space, traverse the space, and interact with the object.